level->setBlock($this, BlockAPI::get(GLOWING_REDSTONE_ORE, $this->meta), false); $this->level->scheduleBlockUpdate(new Position($this, 0, 0, $this->level), Utils::getRandomUpdateTicks(), BLOCK_UPDATE_RANDOM); return BLOCK_UPDATE_WEAK; } return false; } public function getDrops(Item $item, Player $player){ if($item->isPickaxe() >= 2){ return array( //array(331, 4, mt_rand(4, 5)), ); }else{ return array(); } } }