gamemode & 0x01) === 0x01){ return 0.20; } switch($item->isPickaxe()){ case 5: return 0.6; case 4: return 0.75; case 3: return 1.15; case 2: return 0.4; case 1: return 2.25; default: return 15; } } public function getDrops(Item $item, Player $player){ if($item->isPickaxe() >= 1){ return array( array(COAL, 0, 1), ); }else{ return array(); } } }