{$name})){ return ($this->{$name}); } return null; } /** * @param integer $clientID * @param string $ip * @param integer $port * @param integer $MTU */ public function __construct($clientID, $ip, $port, $MTU){ $this->bigCnt = 0; $this->MTU = $MTU; $this->server = ServerAPI::request(); $this->lastBreak = microtime(true); $this->clientID = $clientID; $this->CID = PocketMinecraftServer::clientID($ip, $port); $this->ip = $ip; $this->port = $port; $this->spawnPosition = $this->server->spawn; $this->timeout = microtime(true) + 20; $this->inventory = array(); $this->armor = array(); $this->gamemode = $this->server->gamemode; $this->level = $this->server->api->level->getDefault(); $this->slot = 0; $this->packetStats = array(0,0); $this->server->schedule(2, array($this, "handlePacketQueues"), array(), true); $this->server->schedule(20 * 60, array($this, "clearQueue"), array(), true); $this->evid[] = $this->server->event("server.close", array($this, "close")); console("[DEBUG] New Session started with ".$ip.":".$port.". MTU ".$this->MTU.", Client ID ".$this->clientID, true, true, 2); } public function getSpawn(){ return $this->spawnPosition; } /** * @param Vector3 $pos */ public function setSpawn(Vector3 $pos){ if(!($pos instanceof Position)){ $level = $this->level; }else{ $level = $pos->level; } $this->spawnPosition = new Position($pos->x, $pos->y, $pos->z, $level); $this->dataPacket(MC_SET_SPAWN_POSITION, array( "x" => (int) $this->spawnPosition->x, "y" => (int) $this->spawnPosition->y, "z" => (int) $this->spawnPosition->z, )); } public function orderChunks(){ if(!($this->entity instanceof Entity) or $this->connected === false){ return false; } $X = ($this->entity->x - 0.5) / 16; $Z = ($this->entity->z - 0.5) / 16; $v = new Vector2($X, $Z); $this->chunksOrder = array(); for($x = 0; $x < 16; ++$x){ for($z = 0; $z < 16; ++$z){ $dist = $v->distance(new Vector2($x, $z)); for($y = 0; $y < 8; ++$y){ $d = $x.":".$y.":".$z; if(!isset($this->chunksLoaded[$d])){ $this->chunksOrder[$d] = $dist; } } } } asort($this->chunksOrder); } public function getNextChunk(){ if($this->connected === false){ return false; } foreach($this->chunkCount as $count => $t){ if(isset($this->recoveryQueue[$count]) or isset($this->resendQueue[$count])){ $this->server->schedule(MAX_CHUNK_RATE, array($this, "getNextChunk")); return; }else{ unset($this->chunkCount[$count]); } } if(is_array($this->lastChunk)){ $tiles = $this->server->query("SELECT ID FROM tiles WHERE spawnable = 1 AND level = '".$this->level->getName()."' AND x >= ".($this->lastChunk[0] - 1)." AND x < ".($this->lastChunk[0] + 17)." AND z >= ".($this->lastChunk[1] - 1)." AND z < ".($this->lastChunk[1] + 17).";"); $this->lastChunk = false; if($tiles !== false and $tiles !== true){ while(($tile = $tiles->fetchArray(SQLITE3_ASSOC)) !== false){ $tile = $this->server->api->tile->getByID($tile["ID"]); if($tile instanceof Tile){ $tile->spawn($this); } } } } $c = key($this->chunksOrder); $d = @$this->chunksOrder[$c]; if($c === null or $d > $this->server->api->getProperty("view-distance")){ $this->server->schedule(50, array($this, "getNextChunk")); return false; } unset($this->chunksOrder[$c]); $this->chunksLoaded[$c] = true; $id = explode(":", $c); $X = $id[0]; $Z = $id[2]; $Y = $id[1]; $x = $X << 4; $z = $Z << 4; $y = $Y << 4; $this->level->useChunk($X, $Z, $this); $Yndex = 1 << $Y; for($iY = 0; $iY < 8; ++$iY){ if(isset($this->chunksOrder["$X:$iY:$Z"])){ unset($this->chunksOrder["$X:$iY:$Z"]); $this->chunksLoaded["$X:$iY:$Z"] = true; $Yndex |= 1 << $iY; } } $cnt = $this->dataPacket(MC_CHUNK_DATA, array( "x" => $X, "z" => $Z, "data" => $this->level->getOrderedChunk($X, $Z, $Yndex), )); $this->chunkCount = array(); foreach($cnt as $i => $count){ $this->chunkCount[$count] = true; } $this->lastChunk = array($x, $z); $this->server->schedule(MAX_CHUNK_RATE, array($this, "getNextChunk")); } public function save(){ if($this->entity instanceof Entity){ $this->data->set("achievements", $this->achievements); $this->data->set("position", array( "level" => $this->entity->level->getName(), "x" => $this->entity->x, "y" => $this->entity->y, "z" => $this->entity->z, )); $this->data->set("spawn", array( "level" => $this->spawnPosition->level->getName(), "x" => $this->spawnPosition->x, "y" => $this->spawnPosition->y, "z" => $this->spawnPosition->z, )); $inv = array(); foreach($this->inventory as $slot => $item){ if($item instanceof Item){ if($slot < (($this->gamemode & 0x01) === 0 ? PLAYER_SURVIVAL_SLOTS:PLAYER_CREATIVE_SLOTS)){ $inv[$slot] = array($item->getID(), $item->getMetadata(), $item->count); } } } $this->data->set("inventory", $inv); $armor = array(); foreach($this->armor as $slot => $item){ if($item instanceof Item){ $armor[$slot] = array($item->getID(), $item->getMetadata()); } } $this->data->set("armor", $armor); if($this->entity instanceof Entity){ $this->data->set("health", $this->entity->getHealth()); } $this->data->set("gamemode", $this->gamemode); } } /** * @param string $reason Reason for closing connection * @param boolean $msg Set to false to silently disconnect player. No broadcast. */ public function close($reason = "", $msg = true){ if($this->connected === true){ foreach($this->evid as $ev){ $this->server->deleteEvent($ev); } if($this->username != ""){ $this->server->api->handle("player.quit", $this); $this->save(); } $reason = $reason == "" ? "server stop":$reason; $this->sendChat("You have been kicked. Reason: ".$reason."\n"); $this->sendBuffer(); $this->directDataPacket(MC_DISCONNECT); $this->connected = false; $this->level->freeAllChunks($this); $this->spawned = false; $this->loggedIn = false; $this->buffer = null; unset($this->buffer); $this->recoveryQueue = array(); $this->receiveQueue = array(); $this->resendQueue = array(); $this->ackQueue = array(); $this->server->interface->stopChunked($this->CID); $this->server->api->player->remove($this->CID); if($msg === true and $this->username != ""){ $this->server->api->chat->broadcast($this->username." left the game"); } console("[INFO] ".FORMAT_AQUA.$this->username.FORMAT_RESET."[/".$this->ip.":".$this->port."] logged out due to ".$reason); $this->windows = array(); $this->armor = array(); $this->inventory = array(); $this->chunksLoaded = array(); $this->chunksOrder = array(); $this->chunkCount = array(); $this->cratingItems = array(); $this->received = array(); } } /** * @param Vector3 $pos * * @return boolean */ public function sleepOn(Vector3 $pos){ foreach($this->server->api->player->getAll($this->level) as $p){ if($p->isSleeping instanceof Vector3){ if($pos->distance($p->isSleeping) <= 0.1){ return false; } } } $this->isSleeping = $pos; $this->teleport(new Position($pos->x + 0.5, $pos->y + 1, $pos->z + 0.5, $this->level), false, false, false, false); if($this->entity instanceof Entity){ $this->entity->updateMetadata(); } $this->setSpawn($pos); $this->server->schedule(60, array($this, "checkSleep")); return true; } public function stopSleep(){ $this->isSleeping = false; if($this->entity instanceof Entity){ $this->entity->updateMetadata(); } } public function checkSleep(){ if($this->isSleeping !== false){ if($this->server->api->time->getPhase($this->level) === "night"){ foreach($this->server->api->player->getAll($this->level) as $p){ if($p->isSleeping === false){ return false; } } $this->server->api->time->set("day", $this->level); foreach($this->server->api->player->getAll($this->level) as $p){ $p->stopSleep(); } } } } /** * @param $type * @param $damage * @param $count * * @return boolean */ public function hasSpace($type, $damage, $count){ $inv = $this->inventory; while($count > 0){ $add = 0; foreach($inv as $s => $item){ if($item->getID() === AIR){ $add = min($item->getMaxStackSize(), $count); $inv[$s] = BlockAPI::getItem($type, $damage, $add); break; }elseif($item->getID() === $type and $item->getMetadata() === $damage){ $add = min($item->getMaxStackSize() - $item->count, $count); if($add <= 0){ continue; } $inv[$s] = BlockAPI::getItem($type, $damage, $item->count + $add); break; } } if($add <= 0){ return false; } $count -= $add; } return true; } /** * @param $type * @param $damage * @param integer $count * @param boolean $send * * @return boolean */ public function addItem($type, $damage, $count, $send = true){ while($count > 0){ $add = 0; foreach($this->inventory as $s => $item){ if($item->getID() === AIR){ $add = min($item->getMaxStackSize(), $count); $this->inventory[$s] = BlockAPI::getItem($type, $damage, $add); if($send === true){ $this->sendInventorySlot($s); } break; }elseif($item->getID() === $type and $item->getMetadata() === $damage){ $add = min($item->getMaxStackSize() - $item->count, $count); if($add <= 0){ continue; } $item->count += $add; if($send === true){ $this->sendInventorySlot($s); } break; } } if($add <= 0){ return false; } $count -= $add; } return true; } public function removeItem($type, $damage, $count, $send = true){ while($count > 0){ $remove = 0; foreach($this->inventory as $s => $item){ if($item->getID() === $type and $item->getMetadata() === $damage){ $remove = min($count, $item->count); if($remove < $item->count){ $item->count -= $remove; }else{ $this->inventory[$s] = BlockAPI::getItem(AIR, 0, 0); } if($send === true){ $this->sendInventorySlot($s); } break; } } if($remove <= 0){ return false; } $count -= $remove; } return true; } /** * @param integer $slot * @param Item $item * @param boolean $send * * @return boolean */ public function setSlot($slot, Item $item, $send = true){ $this->inventory[(int) $slot] = $item; if($send === true){ $this->sendInventorySlot((int) $slot); } return true; } /** * @param integer $slot * * @return Item */ public function getSlot($slot){ if(isset($this->inventory[(int) $slot])){ return $this->inventory[(int) $slot]; }else{ return BlockAPI::getItem(AIR, 0, 0); } } public function sendInventorySlot($s){ $this->sendInventory(); return; $s = (int) $s; if(!isset($this->inventory[$s])){ $this->dataPacket(MC_CONTAINER_SET_SLOT, array( "windowid" => 0, "slot" => (int) $s, "block" => AIR, "stack" => 0, "meta" => 0, )); } $slot = $this->inventory[$s]; $this->dataPacket(MC_CONTAINER_SET_SLOT, array( "windowid" => 0, "slot" => (int) $s, "block" => $slot->getID(), "stack" => $slot->count, "meta" => $slot->getMetadata(), )); return true; } public function setArmor($slot, Item $armor, $send = true){ $this->armor[(int) $slot] = $armor; if($send === true){ $this->sendArmor($this); } return true; } /** * @param integer $slot * * @return Item */ public function getArmor($slot){ if(isset($this->armor[(int) $slot])){ return $this->armor[(int) $slot]; }else{ return BlockAPI::getItem(AIR, 0, 0); } } public function hasItem($type, $damage = false){ foreach($this->inventory as $s => $item){ if($item->getID() === $type and ($item->getMetadata() === $damage or $damage === false) and $item->count > 0){ return $s; } } return false; } /** * @param mixed $data * @param string $event */ public function eventHandler($data, $event){ switch($event){ case "tile.update": if($data->level === $this->level){ if($data->class === TILE_FURNACE){ foreach($this->windows as $id => $w){ if($w === $data){ $this->dataPacket(MC_CONTAINER_SET_DATA, array( "windowid" => $id, "property" => 0, //Smelting "value" => floor($data->data["CookTime"]), )); $this->dataPacket(MC_CONTAINER_SET_DATA, array( "windowid" => $id, "property" => 1, //Fire icon "value" => $data->data["BurnTicks"], )); } } } } break; case "tile.container.slot": if($data["tile"]->level === $this->level){ foreach($this->windows as $id => $w){ if($w === $data["tile"]){ $this->dataPacket(MC_CONTAINER_SET_SLOT, array( "windowid" => $id, "slot" => $data["slot"] + (isset($data["offset"]) ? $data["offset"]:0), "block" => $data["slotdata"]->getID(), "stack" => $data["slotdata"]->count, "meta" => $data["slotdata"]->getMetadata(), )); } } } break; case "player.armor": if($data["player"]->level === $this->level){ if($data["eid"] === $this->eid){ $this->sendArmor($this); break; } $this->dataPacket(MC_PLAYER_ARMOR_EQUIPMENT, $data); } break; case "player.pickup": if($data["eid"] === $this->eid){ $data["eid"] = 0; $this->dataPacket(MC_TAKE_ITEM_ENTITY, $data); if(($this->gamemode & 0x01) === 0x00){ $this->addItem($data["entity"]->type, $data["entity"]->meta, $data["entity"]->stack, false); } switch($data["entity"]->type){ case WOOD: AchievementAPI::grantAchievement($this, "mineWood"); break; case DIAMOND: AchievementAPI::grantAchievement($this, "diamond"); break; } }elseif($data["entity"]->level === $this->level){ $this->dataPacket(MC_TAKE_ITEM_ENTITY, $data); } break; case "player.equipment.change": if($data["eid"] === $this->eid or $data["player"]->level !== $this->level){ break; } $data["slot"] = 0; $this->dataPacket(MC_PLAYER_EQUIPMENT, $data); break; case "entity.motion": if($data->eid === $this->eid or $data->level !== $this->level){ break; } $this->dataPacket(MC_SET_ENTITY_MOTION, array( "eid" => $data->eid, "speedX" => (int) ($data->speedX * 400), "speedY" => (int) ($data->speedY * 400), "speedZ" => (int) ($data->speedZ * 400), )); break; case "entity.animate": if($data["eid"] === $this->eid or $data["entity"]->level !== $this->level){ break; } $this->dataPacket(MC_ANIMATE, array( "eid" => $data["eid"], "action" => $data["action"], //1 swing arm, )); break; case "entity.metadata": if($data->eid === $this->eid){ $eid = 0; }else{ $eid = $data->eid; } if($data->level === $this->level){ $this->dataPacket(MC_SET_ENTITY_DATA, array( "eid" => $eid, "metadata" => $data->getMetadata(), )); } break; case "entity.event": if($data["entity"]->eid === $this->eid){ $eid = 0; }else{ $eid = $data["entity"]->eid; } if($data["entity"]->level === $this->level){ $this->dataPacket(MC_ENTITY_EVENT, array( "eid" => $eid, "event" => $data["event"], )); } break; case "server.chat": if(($data instanceof Container) === true){ if(!$data->check($this->username) and !$data->check($this->iusername)){ return; }else{ $message = $data->get(); $this->sendChat(preg_replace('/\x1b\[[0-9;]*m/', "", $message["message"]), $message["player"]); //Remove ANSI codes from chat } }else{ $message = (string) $data; $this->sendChat(preg_replace('/\x1b\[[0-9;]*m/', "", (string) $data)); //Remove ANSI codes from chat } break; } } /** * @param string $message * @param string $author */ public function sendChat($message, $author = ""){ $mes = explode("\n", $message); foreach($mes as $m){ if(preg_match_all('#@([@A-Za-z_]{1,})#', $m, $matches, PREG_OFFSET_CAPTURE) > 0){ $offsetshift = 0; foreach($matches[1] as $selector){ if($selector[0]{0} === "@"){ //Escape! $m = substr_replace($m, $selector[0], $selector[1] + $offsetshift - 1, strlen($selector[0]) + 1); --$offsetshift; continue; } switch(strtolower($selector[0])){ case "player": case "username": $m = substr_replace($m, $this->username, $selector[1] + $offsetshift - 1, strlen($selector[0]) + 1); $offsetshift += strlen($selector[0]) - strlen($this->username) + 1; break; } } } if($m !== ""){ $this->dataPacket(MC_CHAT, array( "player" => ($author instanceof Player) ? $author->username:$author, "message" => TextFormat::clean($m), //Colors not implemented :( )); } } } public function sendSettings($nametags = true){ /* bit mask | flag name 0x00000001 world_inmutable 0x00000002 - 0x00000004 - 0x00000008 - (autojump) 0x00000010 - 0x00000020 nametags_visible 0x00000040 ? 0x00000080 ? 0x00000100 ? 0x00000200 ? 0x00000400 ? 0x00000800 ? 0x00001000 ? 0x00002000 ? 0x00004000 ? 0x00008000 ? 0x00010000 ? 0x00020000 ? 0x00040000 ? 0x00080000 ? 0x00100000 ? 0x00200000 ? 0x00400000 ? 0x00800000 ? 0x01000000 ? 0x02000000 ? 0x04000000 ? 0x08000000 ? 0x10000000 ? 0x20000000 ? 0x40000000 ? 0x80000000 ? */ $flags = 0; if(($this->gamemode & 0x02) === 0x02){ $flags |= 0x01; //Not allow placing/breaking blocks, adventure mode } if($nametags !== false){ $flags |= 0x20; //Show Nametags } $this->dataPacket(MC_ADVENTURE_SETTINGS, array( "flags" => $flags, )); } /** * @param array $craft * @param array $recipe * @param $type * * @return array|bool */ public function craftItems(array $craft, array $recipe, $type){ $craftItem = array(0, true, 0); unset($craft[-1]); foreach($craft as $slot => $item){ if($item instanceof Item){ $craftItem[0] = $item->getID(); if($item->getMetadata() !== $craftItem[1] and $craftItem[1] !== true){ $craftItem[1] = false; }else{ $craftItem[1] = $item->getMetadata(); } $craftItem[2] += $item->count; } } $recipeItems = array(); foreach($recipe as $slot => $item){ if(!isset($recipeItems[$item->getID()])){ $recipeItems[$item->getID()] = array($item->getID(), $item->getMetadata(), $item->count); }else{ if($item->getMetadata() !== $recipeItems[$item->getID()][1]){ $recipeItems[$item->getID()][1] = false; } $recipeItems[$item->getID()][2] += $item->count; } } $res = CraftingRecipes::canCraft($craftItem, $recipeItems, $type); if(!is_array($res) and $type === 1){ $res2 = CraftingRecipes::canCraft($craftItem, $recipeItems, 0); if(is_array($res2)){ $res = $res2; } } if(is_array($res)){ if($this->server->api->dhandle("player.craft", array("player" => $this, "recipe" => $recipe, "craft" => $craft, "type" => $type)) === false){ return false; } foreach($recipe as $slot => $item){ $s = $this->getSlot($slot); $s->count -= $item->count; if($s->count <= 0){ $this->setSlot($slot, BlockAPI::getItem(AIR, 0, 0), false); } } foreach($craft as $slot => $item){ $s = $this->getSlot($slot); if($s->count <= 0 or $s->getID() === AIR){ $this->setSlot($slot, BlockAPI::getItem($item->getID(), $item->getMetadata(), $item->count), false); }else{ $this->setSlot($slot, BlockAPI::getItem($item->getID(), $item->getMetadata(), $s->count + $item->count), false); } switch($item->getID()){ case WORKBENCH: AchievementAPI::grantAchievement($this, "buildWorkBench"); break; case WOODEN_PICKAXE: AchievementAPI::grantAchievement($this, "buildPickaxe"); break; case FURNACE: AchievementAPI::grantAchievement($this, "buildFurnace"); break; case WOODEN_HOE: AchievementAPI::grantAchievement($this, "buildHoe"); break; case BREAD: AchievementAPI::grantAchievement($this, "makeBread"); break; case CAKE: AchievementAPI::grantAchievement($this, "bakeCake"); break; case STONE_PICKAXE: case GOLD_PICKAXE: case IRON_PICKAXE: case DIAMOND_PICKAXE: AchievementAPI::grantAchievement($this, "buildBetterPickaxe"); break; case WOODEN_SWORD: AchievementAPI::grantAchievement($this, "buildSword"); break; case DIAMOND: AchievementAPI::grantAchievement($this, "diamond"); break; case CAKE: $this->addItem(BUCKET, 0, 3, false); break; } } } return $res; } /** * @param Vector3 $pos * @param float|boolean $yaw * @param float|boolean $pitch * @param float|boolean $terrain * @param float|boolean $force * * @return boolean */ public function teleport(Vector3 $pos, $yaw = false, $pitch = false, $terrain = true, $force = true){ if($this->entity instanceof Entity and $this->level instanceof Level){ $this->entity->check = false; if($yaw === false){ $yaw = $this->entity->yaw; } if($pitch === false){ $pitch = $this->entity->pitch; } if($this->server->api->dhandle("player.teleport", array("player" => $this, "target" => $pos)) === false){ $this->entity->check = true; return false; } if($pos instanceof Position and $pos->level !== $this->level){ if($this->server->api->dhandle("player.teleport.level", array("player" => $this, "origin" => $this->level, "target" => $pos->level)) === false){ $this->entity->check = true; return false; } foreach($this->server->api->entity->getAll($this->level) as $e){ if($e !== $this->entity){ if($e->player instanceof Player){ $e->player->dataPacket(MC_MOVE_ENTITY_POSROT, array( "eid" => $this->entity->eid, "x" => -256, "y" => 128, "z" => -256, "yaw" => 0, "pitch" => 0, )); $this->dataPacket(MC_MOVE_ENTITY_POSROT, array( "eid" => $e->eid, "x" => -256, "y" => 128, "z" => -256, "yaw" => 0, "pitch" => 0, )); }else{ $this->dataPacket(MC_REMOVE_ENTITY, array( "eid" => $e->eid, )); } } } $this->level->freeAllChunks($this); $this->level = $pos->level; $this->chunksLoaded = array(); $this->server->api->entity->spawnToAll($this->entity); $this->server->api->entity->spawnAll($this); $this->dataPacket(MC_SET_TIME, array( "time" => $this->level->getTime(), )); $terrain = true; foreach($this->server->api->player->getAll($this->level) as $player){ if($player !== $this and $player->entity instanceof Entity){ $this->dataPacket(MC_MOVE_ENTITY_POSROT, array( "eid" => $player->entity->eid, "x" => $player->entity->x, "y" => $player->entity->y, "z" => $player->entity->z, "yaw" => $player->entity->yaw, "pitch" => $player->entity->pitch, )); $player->dataPacket(MC_PLAYER_EQUIPMENT, array( "eid" => $this->eid, "block" => $this->getSlot($this->slot)->getID(), "meta" => $this->getSlot($this->slot)->getMetadata(), "slot" => 0, )); $this->sendArmor($player); $this->dataPacket(MC_PLAYER_EQUIPMENT, array( "eid" => $player->eid, "block" => $player->getSlot($player->slot)->getID(), "meta" => $player->getSlot($player->slot)->getMetadata(), "slot" => 0, )); $player->sendArmor($this); } } } $this->lastCorrect = $pos; $this->entity->fallY = false; $this->entity->fallStart = false; $this->entity->setPosition($pos, $yaw, $pitch); $this->entity->resetSpeed(); $this->entity->updateLast(); $this->entity->calculateVelocity(); if($terrain === true){ $this->orderChunks(); $this->getNextChunk(); } $this->entity->check = true; if($force === true){ $this->forceMovement = $pos; } } $this->dataPacket(MC_MOVE_PLAYER, array( "eid" => 0, "x" => $pos->x, "y" => $pos->y, "z" => $pos->z, "bodyYaw" => $yaw, "pitch" => $pitch, "yaw" => $yaw, )); } public function getGamemode(){ switch($this->gamemode){ case SURVIVAL: return "survival"; case CREATIVE: return "creative"; case ADVENTURE: return "adventure"; case VIEW: return "view"; } } public function setGamemode($gm){ if($gm < 0 or $gm > 3 or $this->gamemode === $gm){ return false; } if($this->server->api->dhandle("player.gamemode.change", array("player" => $this, "gamemode" => $gm)) === false){ return false; } $inv =& $this->inventory; if(($this->gamemode & 0x01) === ($gm & 0x01)){ if(($gm & 0x01) === 0x01 and ($gm & 0x02) === 0x02){ $inv = array(); foreach(BlockAPI::$creative as $item){ $inv[] = BlockAPI::getItem(DANDELION, 0, 1); } }elseif(($gm & 0x01) === 0x01){ $inv = array(); foreach(BlockAPI::$creative as $item){ $inv[] = BlockAPI::getItem($item[0], $item[1], 1); } } $this->gamemode = $gm; $this->sendChat("Your gamemode has been changed to ".$this->getGamemode().".\n"); }else{ foreach($this->inventory as $slot => $item){ $inv[$slot] = BlockAPI::getItem(AIR, 0, 0); } $this->blocked = true; $this->gamemode = $gm; $this->sendChat("Your gamemode has been changed to ".$this->getGamemode().", you've to do a forced reconnect.\n"); $this->server->schedule(30, array($this, "close"), "gamemode change"); //Forces a kick } $this->inventory = $inv; $this->sendSettings(); $this->sendInventory(); return true; } public function measureLag(){ if($this->connected === false){ return false; } if($this->packetStats[1] > 2){ $this->packetLoss = $this->packetStats[1] / max(1, $this->packetStats[0] + $this->packetStats[1]); }else{ $this->packetLoss = 0; } $this->packetStats = array(0, 0); array_shift($this->bandwidthStats); $this->bandwidthStats[] = $this->bandwidthRaw / max(0.00001, microtime(true) - $this->lastMeasure); $this->bandwidthRaw = 0; $this->lagStat = array_sum($this->lag) / max(1, count($this->lag)); $this->lag = array(); $this->sendBuffer(); $this->lastMeasure = microtime(true); } public function getLag(){ return $this->lagStat * 1000; } public function getPacketLoss(){ return $this->packetLoss; } public function getBandwidth(){ return array_sum($this->bandwidthStats) / max(1, count($this->bandwidthStats)); } public function clearQueue(){ if($this->connected === false){ return false; } ksort($this->received); if(($cnt = count($this->received)) > PLAYER_MAX_QUEUE){ foreach($this->received as $c => $t){ unset($this->received[$c]); --$cnt; if($cnt <= PLAYER_MAX_QUEUE){ break; } } } } public function handlePacketQueues(){ if($this->connected === false){ return false; } $time = microtime(true); if($time > $this->timeout){ $this->close("timeout"); return false; } if(($ackCnt = count($this->ackQueue)) > 0){ rsort($this->ackQueue); $safeCount = (int) (($this->MTU - 1) / 4); $packetCnt = (int) ($ackCnt / $safeCount + 1); for($p = 0; $p < $packetCnt; ++$p){ $acks = array(); for($c = 0; $c < $safeCount; ++$c){ if(($k = array_pop($this->ackQueue)) === null){ break; } $acks[] = $k; } $this->send(0xc0, array($acks)); } $this->ackQueue = array(); } if(($receiveCnt = count($this->receiveQueue)) > 0){ ksort($this->receiveQueue); foreach($this->receiveQueue as $count => $packets){ unset($this->receiveQueue[$count]); foreach($packets as $p){ if(isset($p["counter"])){ if($p["counter"] > $this->receiveCount){ $this->receiveCount = $p["counter"]; }elseif($p["counter"] !== 0){ if(isset($this->received[$p["counter"]])){ continue; } switch($p["id"]){ case 0x01: case MC_PONG: case MC_PING: case MC_MOVE_PLAYER: case MC_REQUEST_CHUNK: case MC_ANIMATE: case MC_SET_HEALTH: continue; } } $this->received[$p["counter"]] = true; } $this->handleDataPacket($p["id"], $p); } } } if($this->nextBuffer <= $time and strlen($this->buffer) > 0){ $this->sendBuffer(); } $limit = $time - 5; //max lag foreach($this->recoveryQueue as $count => $data){ if($data["sendtime"] > $limit){ break; } unset($this->recoveryQueue[$count]); $this->resendQueue[$count] = $data; } if(($resendCnt = count($this->resendQueue)) > 0){ foreach($this->resendQueue as $count => $data){ unset($this->resendQueue[$count]); $this->packetStats[1]++; $this->lag[] = microtime(true) - $data["sendtime"]; $cnt = $this->directDataPacket($data["id"], $data, $data["pid"]); if(isset($this->chunkCount[$count])){ unset($this->chunkCount[$count]); $this->chunkCount[$cnt[0]] = true; } } } } public function handlePacket($pid, $data){ if($this->connected === true){ $this->timeout = microtime(true) + 20; switch($pid){ case 0xa0: //NACK foreach($data[0] as $count){ if(isset($this->recoveryQueue[$count])){ $this->resendQueue[$count] =& $this->recoveryQueue[$count]; $this->lag[] = microtime(true) - $this->recoveryQueue[$count]["sendtime"]; unset($this->recoveryQueue[$count]); } ++$this->packetStats[1]; } break; case 0xc0: //ACK foreach($data[0] as $count){ if(isset($this->recoveryQueue[$count])){ $this->lag[] = microtime(true) - $this->recoveryQueue[$count]["sendtime"]; unset($this->recoveryQueue[$count]); unset($this->resendQueue[$count]); } ++$this->packetStats[0]; } break; case 0x80: //Data Packet case 0x81: case 0x82: case 0x83: case 0x84: case 0x85: case 0x86: case 0x87: case 0x88: case 0x89: case 0x8a: case 0x8b: case 0x8c: case 0x8d: case 0x8e: case 0x8f: $this->ackQueue[] = $data[0]; $this->receiveQueue[$data[0]] = array(); foreach($data["packets"] as $packet){ $this->receiveQueue[$data[0]][] = $packet[1]; } break; } } } public function handleDataPacket($pid, $data){ switch($pid){ case 0x01: break; case MC_PONG: break; case MC_PING: $t = (int) (microtime(true) * 1000); $this->dataPacket(MC_PONG, array( "ptime" => $data["time"], "time" => (int) (microtime(true) * 1000), )); $this->sendBuffer(); break; case MC_DISCONNECT: $this->close("client disconnect"); break; case MC_CLIENT_CONNECT: if($this->loggedIn === true){ break; } $this->dataPacket(MC_SERVER_HANDSHAKE, array( "port" => $this->port, "session" => $data["session"], "session2" => Utils::readLong("\x00\x00\x00\x00\x04\x44\x0b\xa9"), )); break; case MC_CLIENT_HANDSHAKE: if($this->loggedIn === true){ break; } break; case MC_LOGIN: if($this->loggedIn === true){ break; } $this->realmsData = array("clientId" => $data["clientId"], "realms_data" => $data["realms_data"]); if(count($this->server->clients) > $this->server->maxClients){ $this->close("server is full!", false); return; } if($data["protocol1"] !== CURRENT_PROTOCOL){ if($data["protocol1"] < CURRENT_PROTOCOL){ $this->directDataPacket(MC_LOGIN_STATUS, array( "status" => 1, )); }else{ $this->directDataPacket(MC_LOGIN_STATUS, array( "status" => 2, )); } $this->close("Incorrect protocol #".$data["protocol1"], false); break; } if(preg_match('#[^a-zA-Z0-9_]#', $data["username"]) == 0 and $data["username"] != ""){ $this->username = $data["username"]; $this->iusername = strtolower($this->username); }else{ $this->close("Bad username", false); break; } if($this->server->api->handle("player.connect", $this) === false){ $this->close("Unknown reason", false); return; } if($this->server->whitelist === true and !$this->server->api->ban->inWhitelist($this->iusername)){ $this->close("Server is white-listed", false); return; }elseif($this->server->api->ban->isBanned($this->iusername) or $this->server->api->ban->isIPBanned($this->ip)){ $this->close("You are banned!", false); return; } $this->loggedIn = true; $u = $this->server->api->player->get($this->iusername, false); if($u !== false){ $u->close("logged in from another location"); } $this->server->api->player->add($this->CID); if($this->server->api->handle("player.join", $this) === false){ $this->close("join cancelled", false); return; } if(!($this->data instanceof Config)){ $this->close("no config created", false); return; } $this->auth = true; if(!$this->data->exists("inventory") or ($this->gamemode & 0x01) === 0x01){ if(($this->gamemode & 0x01) === 0x01){ $inv = array(); if(($this->gamemode & 0x02) === 0x02){ foreach(BlockAPI::$creative as $item){ $inv[] = array(DANDELION, 0, 1); } }else{ foreach(BlockAPI::$creative as $item){ $inv[] = array($item[0], $item[1], 1); } } } $this->data->set("inventory", $inv); } $this->achievements = $this->data->get("achievements"); $this->data->set("caseusername", $this->username); $this->inventory = array(); foreach($this->data->get("inventory") as $slot => $item){ if(!is_array($item) or count($item) < 3){ $item = array(AIR, 0, 0); } $this->inventory[$slot] = BlockAPI::getItem($item[0], $item[1], $item[2]); } $this->armor = array(); foreach($this->data->get("armor") as $slot => $item){ $this->armor[$slot] = BlockAPI::getItem($item[0], $item[1], $item[0] === 0 ? 0:1); } $this->data->set("lastIP", $this->ip); $this->data->set("lastID", $this->clientID); $this->server->api->player->saveOffline($this->data); $this->dataPacket(MC_LOGIN_STATUS, array( "status" => 0, )); $this->dataPacket(MC_START_GAME, array( "seed" => $this->level->getSeed(), "x" => $this->data->get("position")["x"], "y" => $this->data->get("position")["y"], "z" => $this->data->get("position")["z"], "generator" => 0, "gamemode" => ($this->gamemode & 0x01), "eid" => 0, )); if(($this->gamemode & 0x01) === 0x01){ $this->slot = 0; }else{ $this->slot = -1;//0 } $this->entity = $this->server->api->entity->add($this->level, ENTITY_PLAYER, 0, array("player" => $this)); $this->eid = $this->entity->eid; $this->server->query("UPDATE players SET EID = ".$this->eid." WHERE CID = ".$this->CID.";"); $this->entity->x = $this->data->get("position")["x"]; $this->entity->y = $this->data->get("position")["y"]; $this->entity->z = $this->data->get("position")["z"]; if(($level = $this->server->api->level->get($this->data->get("spawn")["level"])) !== false){ $this->spawnPosition = new Position($this->data->get("spawn")["x"], $this->data->get("spawn")["y"], $this->data->get("spawn")["z"], $level); $this->dataPacket(MC_SET_SPAWN_POSITION, array( "x" => (int) $this->spawnPosition->x, "y" => (int) $this->spawnPosition->y, "z" => (int) $this->spawnPosition->z, )); } $this->entity->check = false; $this->entity->setName($this->username); $this->entity->data["CID"] = $this->CID; $this->evid[] = $this->server->event("server.chat", array($this, "eventHandler")); $this->evid[] = $this->server->event("entity.motion", array($this, "eventHandler")); $this->evid[] = $this->server->event("entity.animate", array($this, "eventHandler")); $this->evid[] = $this->server->event("entity.event", array($this, "eventHandler")); $this->evid[] = $this->server->event("entity.metadata", array($this, "eventHandler")); $this->evid[] = $this->server->event("player.equipment.change", array($this, "eventHandler")); $this->evid[] = $this->server->event("player.armor", array($this, "eventHandler")); $this->evid[] = $this->server->event("player.pickup", array($this, "eventHandler")); $this->evid[] = $this->server->event("tile.container.slot", array($this, "eventHandler")); $this->evid[] = $this->server->event("tile.update", array($this, "eventHandler")); $this->lastMeasure = microtime(true); $this->server->schedule(50, array($this, "measureLag"), array(), true); console("[INFO] ".FORMAT_AQUA.$this->username.FORMAT_RESET."[/".$this->ip.":".$this->port."] logged in with entity id ".$this->eid." at (".$this->entity->level->getName().", ".round($this->entity->x, 2).", ".round($this->entity->y, 2).", ".round($this->entity->z, 2).")"); break; case MC_READY: if($this->loggedIn === false){ break; } switch($data["status"]){ case 1: //Spawn!! if($this->spawned !== false){ break; } $this->entity->setHealth($this->data->get("health")); $this->spawned = true; $this->server->api->player->spawnAllPlayers($this); $this->server->api->player->spawnToAllPlayers($this); $this->server->api->entity->spawnAll($this); $this->server->api->entity->spawnToAll($this->entity); $this->server->schedule(5, array($this->entity, "update"), array(), true); $this->server->schedule(2, array($this->entity, "updateMovement"), array(), true); $this->sendArmor(); $this->sendChat($this->server->motd."\n"); if($this->iusername === "steve" or $this->iusername === "stevie"){ $this->sendChat("You're using the default username. Please change it on the Minecraft PE settings.\n"); } $this->sendInventory(); $this->sendSettings(); $this->server->schedule(50, array($this, "orderChunks"), array(), true); $this->blocked = false; $this->dataPacket(MC_SET_TIME, array( "time" => $this->level->getTime(), )); $pos = new Position($this->data->get("position")["x"], $this->data->get("position")["y"], $this->data->get("position")["z"], $this->level); $pos = $this->level->getSafeSpawn($pos); $this->teleport($pos); $this->server->schedule(10, array($this, "teleport"), $pos); $this->server->schedule(20, array($this, "teleport"), $pos); $this->server->schedule(30, array($this, "teleport"), $pos); $this->server->handle("player.spawn", $this); break; case 2://Chunk loaded? break; } break; case MC_ROTATE_HEAD: if($this->spawned === false){ break; } if(($this->entity instanceof Entity)){ if($this->blocked === true or $this->server->api->handle("player.move", $this->entity) === false){ if($this->lastCorrect instanceof Vector3){ $this->teleport($this->lastCorrect, $this->entity->yaw, $this->entity->pitch, false); } }else{ $this->entity->setPosition($this->entity, $data["yaw"], $data["pitch"]); } } break; case MC_MOVE_PLAYER: if($this->spawned === false){ break; } if(($this->entity instanceof Entity) and $data["counter"] > $this->lastMovement){ $this->lastMovement = $data["counter"]; if($this->forceMovement instanceof Vector3){ if($this->forceMovement->distance(new Vector3($data["x"], $data["y"], $data["z"])) <= 0.7){ $this->forceMovement = false; }else{ $this->teleport($this->forceMovement, $this->entity->yaw, $this->entity->pitch, false); } } $speed = $this->entity->getSpeedMeasure(); if($this->blocked === true or ($this->server->api->getProperty("allow-flight") !== true and (($speed > 9 and ($this->gamemode & 0x01) === 0x00) or $speed > 20)) or $this->server->api->handle("player.move", $this->entity) === false){ if($this->lastCorrect instanceof Vector3){ $this->teleport($this->lastCorrect, $this->entity->yaw, $this->entity->pitch, false); } if($this->blocked !== true){ console("[WARNING] ".$this->username." moved too quickly!"); } }else{ $this->entity->setPosition(new Vector3($data["x"], $data["y"], $data["z"]), $data["yaw"], $data["pitch"]); } } break; case MC_PLAYER_EQUIPMENT: if($this->spawned === false){ break; } $data["eid"] = $this->eid; $data["player"] = $this; if($data["slot"] === 0){ $data["slot"] = -1; $data["item"] = BlockAPI::getItem(AIR, 0, 0); if($this->server->handle("player.equipment.change", $data) !== false){ $this->slot = -1; } break; }else{ $data["slot"] -= 9; } if(($this->gamemode & 0x01) === SURVIVAL){ $data["item"] = $this->getSlot($data["slot"]); if(!($data["item"] instanceof Item)){ break; } }elseif(($this->gamemode & 0x01) === CREATIVE){ $data["slot"] = false; foreach(BlockAPI::$creative as $i => $d){ if($d[0] === $data["block"] and $d[1] === $data["meta"]){ $data["slot"] = $i; } } if($data["slot"] !== false){ $data["item"] = $this->getSlot($data["slot"]); }else{ break; } }else{ break;//????? } $data["block"] = $data["item"]->getID(); $data["meta"] = $data["item"]->getMetadata(); if($this->server->handle("player.equipment.change", $data) !== false){ $this->slot = $data["slot"]; }else{ $this->sendInventorySlot($data["slot"]); } if($this->entity->inAction === true){ $this->entity->inAction = false; $this->entity->updateMetadata(); } break; case MC_REQUEST_CHUNK: break; case MC_USE_ITEM: if(!($this->entity instanceof Entity)){ break; } if(($this->spawned === false or $this->blocked === true) and $data["face"] >= 0 and $data["face"] <= 5){ $target = $this->level->getBlock(new Vector3($data["x"], $data["y"], $data["z"])); $block = $target->getSide($data["face"]); $this->dataPacket(MC_UPDATE_BLOCK, array( "x" => $target->x, "y" => $target->y, "z" => $target->z, "block" => $target->getID(), "meta" => $target->getMetadata() )); $this->dataPacket(MC_UPDATE_BLOCK, array( "x" => $block->x, "y" => $block->y, "z" => $block->z, "block" => $block->getID(), "meta" => $block->getMetadata() )); break; } $this->craftingItems = array(); $this->toCraft = array(); $data["eid"] = $this->eid; $data["player"] = $this; if($data["face"] >= 0 and $data["face"] <= 5){ //Use Block, place if($this->entity->inAction === true){ $this->entity->inAction = false; $this->entity->updateMetadata(); } if($this->blocked === true or Utils::distance($this->entity->position, $data) > 10){ }elseif($this->getSlot($this->slot)->getID() !== $data["block"] or ($this->getSlot($this->slot)->isTool() === false and $this->getSlot($this->slot)->getMetadata() !== $data["meta"])){ $this->sendInventorySlot($this->slot); }else{ $this->server->api->block->playerBlockAction($this, new Vector3($data["x"], $data["y"], $data["z"]), $data["face"], $data["fx"], $data["fy"], $data["fz"]); break; } $target = $this->level->getBlock(new Vector3($data["x"], $data["y"], $data["z"])); $block = $target->getSide($data["face"]); $this->dataPacket(MC_UPDATE_BLOCK, array( "x" => $target->x, "y" => $target->y, "z" => $target->z, "block" => $target->getID(), "meta" => $target->getMetadata() )); $this->dataPacket(MC_UPDATE_BLOCK, array( "x" => $block->x, "y" => $block->y, "z" => $block->z, "block" => $block->getID(), "meta" => $block->getMetadata() )); break; }elseif($data["face"] === 0xFF and $this->server->handle("player.action", $data) !== false){ $this->entity->inAction = true; $this->startAction = microtime(true); $this->entity->updateMetadata(); } break; case MC_PLAYER_ACTION: if($this->spawned === false or $this->blocked === true){ break; } $this->craftingItems = array(); $this->toCraft = array(); switch($data["action"]){ case 5: //Shot arrow if($this->entity->inAction === true){ if($this->getSlot($this->slot)->getID() === BOW){ if($this->startAction !== false){ $time = microtime(true) - $this->startAction; $d = array( "x" => $this->entity->x, "y" => $this->entity->y + 1.6, "z" => $this->entity->z, ); $e = $this->server->api->entity->add($this->level, ENTITY_OBJECT, OBJECT_ARROW, $d); $e->yaw = $this->entity->yaw; $e->pitch = $this->entity->pitch; $rotation = ($this->entity->yaw - 90) % 360; if($rotation < 0){ $rotation = (360 + $rotation); } $rotation = ($rotation + 180); if($rotation >= 360){ $rotation = ($rotation - 360); } $X = 1; $Z = 1; $overturn = false; if(0 <= $rotation and $rotation < 90){ } elseif(90 <= $rotation and $rotation < 180){ $rotation -= 90; $X = (-1); $overturn = true; } elseif(180 <= $rotation and $rotation < 270){ $rotation -= 180; $X = (-1); $Z = (-1); } elseif(270 <= $rotation and $rotation < 360){ $rotation -= 270; $Z = (-1); $overturn = true; } $rad = deg2rad($rotation); $pitch = (-($this->entity->pitch)); $speed = 80; $speedY = (sin(deg2rad($pitch)) * $speed); $speedXZ = (cos(deg2rad($pitch)) * $speed); if($overturn){ $speedX = (sin($rad) * $speedXZ * $X); $speedZ = (cos($rad) * $speedXZ * $Z); } else{ $speedX = (cos($rad) * $speedXZ * $X); $speedZ = (sin($rad) * $speedXZ * $Z); } $e->speedX = $speedX; $e->speedZ = $speedZ; $e->speedY = $speedY; $this->server->api->entity->spawnToAll($e); } } } $this->startAction = false; $this->entity->inAction = false; $this->entity->updateMetadata(); break; case 6: //get out of the bed $this->stopSleep(); } break; case MC_REMOVE_BLOCK: if($this->spawned === false or $this->blocked === true or $this->entity->distance(new Vector3($data["x"], $data["y"], $data["z"])) > 8){ $target = $this->level->getBlock(new Vector3($data["x"], $data["y"], $data["z"])); $this->dataPacket(MC_UPDATE_BLOCK, array( "x" => $target->x, "y" => $target->y, "z" => $target->z, "block" => $target->getID(), "meta" => $target->getMetadata() )); break; } $this->craftingItems = array(); $this->toCraft = array(); $this->server->api->block->playerBlockBreak($this, new Vector3($data["x"], $data["y"], $data["z"])); break; case MC_PLAYER_ARMOR_EQUIPMENT: if($this->spawned === false or $this->blocked === true){ break; } $this->craftingItems = array(); $this->toCraft = array(); $data["eid"] = $this->eid; $data["player"] = $this; for($i = 0; $i < 4; ++$i){ $s = $data["slot$i"]; if($s === 0 or $s === 255){ $s = BlockAPI::getItem(AIR, 0, 0); }else{ $s = BlockAPI::getItem($s + 256, 0, 1); } $slot = $this->armor[$i]; if($slot->getID() !== AIR and $s->getID() === AIR){ $this->addItem($slot->getID(), $slot->getMetadata(), 1, false); $this->armor[$i] = BlockAPI::getItem(AIR, 0, 0); $data["slot$i"] = 255; }elseif($s->getID() !== AIR and $slot->getID() === AIR and ($sl = $this->hasItem($s->getID())) !== false){ $this->armor[$i] = $this->getSlot($sl); $this->setSlot($sl, BlockAPI::getItem(AIR, 0, 0), false); }elseif($s->getID() !== AIR and $slot->getID() !== AIR and ($slot->getID() !== $s->getID() or $slot->getMetadata() !== $s->getMetadata()) and ($sl = $this->hasItem($s->getID())) !== false){ $item = $this->armor[$i]; $this->armor[$i] = $this->getSlot($sl); $this->setSlot($sl, $item, false); }else{ $data["slot$i"] = 255; } } $this->sendArmor(); if($this->entity->inAction === true){ $this->entity->inAction = false; $this->entity->updateMetadata(); } break; case MC_INTERACT: if($this->spawned === false){ break; } $this->craftingItems = array(); $this->toCraft = array(); $target = $this->server->api->entity->get($data["target"]); if($target instanceof Entity and $this->entity instanceof Entity and $this->gamemode !== VIEW and $this->blocked === false and ($target instanceof Entity) and $this->entity->distance($target) <= 8){ $data["targetentity"] = $target; $data["entity"] = $this->entity; if($target->class === ENTITY_PLAYER and ($this->server->api->getProperty("pvp") == false or $this->server->difficulty <= 0 or ($target->player->gamemode & 0x01) === 0x01)){ break; }elseif($this->server->handle("player.interact", $data) !== false){ $slot = $this->getSlot($this->slot); switch($slot->getID()){ case WOODEN_SWORD: case GOLD_SWORD: $damage = 4; break; case STONE_SWORD: $damage = 5; break; case IRON_SWORD: $damage = 6; break; case DIAMOND_SWORD: $damage = 7; break; case WOODEN_AXE: case GOLD_AXE: $damage = 3; break; case STONE_AXE: $damage = 4; break; case IRON_AXE: $damage = 5; break; case DIAMOND_AXE: $damage = 6; break; case WOODEN_PICKAXE: case GOLD_PICKAXE: $damage = 2; break; case STONE_PICKAXE: $damage = 3; break; case IRON_PICKAXE: $damage = 4; break; case DIAMOND_PICKAXE: $damage = 5; break; case WOODEN_SHOVEL: case GOLD_SHOVEL: $damage = 1; break; case STONE_SHOVEL: $damage = 2; break; case IRON_SHOVEL: $damage = 3; break; case DIAMOND_SHOVEL: $damage = 4; break; default: $damage = 1;//$this->server->difficulty; } $target->harm($damage, $this->eid); if($slot->isTool() === true and ($this->gamemode & 0x01) === 0){ if($slot->useOn($target) and $slot->getMetadata() >= $slot->getMaxDurability()){ $this->setSlot($this->slot, new Item(AIR, 0, 0), false); } } } } break; case MC_ANIMATE: if($this->spawned === false){ break; } $this->server->api->dhandle("entity.animate", array("eid" => $this->eid, "entity" => $this->entity, "action" => $data["action"])); break; case MC_RESPAWN: if($this->spawned === false){ break; } if($this->entity->dead === false){ break; } $this->craftingItems = array(); $this->toCraft = array(); $this->teleport($this->spawnPosition); if($this->entity instanceof Entity){ $this->entity->fire = 0; $this->entity->air = 300; $this->entity->setHealth(20, "respawn"); $this->entity->updateMetadata(); } else { break; } $this->sendInventory(); $this->blocked = false; $this->server->handle("player.respawn", $this); break; case MC_SET_HEALTH: //Not used break; case MC_ENTITY_EVENT: if($this->spawned === false or $this->blocked === true){ break; } $this->craftingItems = array(); $this->toCraft = array(); $data["eid"] = $this->eid; if($this->entity->inAction === true){ $this->entity->inAction = false; $this->entity->updateMetadata(); } switch($data["event"]){ case 9: //Eating $items = array( APPLE => 2, MUSHROOM_STEW => 10, BEETROOT_SOUP => 10, BREAD => 5, RAW_PORKCHOP => 3, COOKED_PORKCHOP => 8, RAW_BEEF => 3, STEAK => 8, COOKED_CHICKEN => 6, RAW_CHICKEN => 2, MELON_SLICE => 2, GOLDEN_APPLE => 10, PUMPKIN_PIE => 8, CARROT => 4, POTATO => 1, BAKED_POTATO => 6, //COOKIE => 2, //COOKED_FISH => 5, //RAW_FISH => 2, ); $slot = $this->getSlot($this->slot); if($this->entity->getHealth() < 20 and isset($items[$slot->getID()])){ $this->dataPacket(MC_ENTITY_EVENT, array( "eid" => 0, "event" => 9, )); $this->entity->heal($items[$slot->getID()], "eating"); --$slot->count; if($slot->count <= 0){ $this->setSlot($this->slot, BlockAPI::getItem(AIR, 0, 0), false); } } break; } break; case MC_DROP_ITEM: if($this->spawned === false or $this->blocked === true){ break; } $this->craftingItems = array(); $this->toCraft = array(); $data["item"] = $this->getSlot($this->slot); if($this->blocked === false and $this->server->handle("player.drop", $data) !== false){ $this->server->api->entity->drop(new Position($this->entity->x - 0.5, $this->entity->y, $this->entity->z - 0.5, $this->level), $data["item"]); $this->setSlot($this->slot, BlockAPI::getItem(AIR, 0, 0), false); } if($this->entity->inAction === true){ $this->entity->inAction = false; $this->entity->updateMetadata(); } break; case MC_CHAT: if($this->spawned === false){ break; } $this->craftingItems = array(); $this->toCraft = array(); if(trim($data["message"]) != "" and strlen($data["message"]) <= 255){ $message = $data["message"]; if($message{0} === "/"){ //Command $this->server->api->console->run(substr($message, 1), $this); }else{ if($this->server->api->dhandle("player.chat", array("player" => $this, "message" => $message)) !== false){ $this->server->api->chat->send($this, $message); } } } break; case MC_CONTAINER_CLOSE: if($this->spawned === false){ break; } $this->craftingItems = array(); $this->toCraft = array(); if(isset($this->windows[$data["windowid"]])){ if(is_array($this->windows[$data["windowid"]])){ foreach($this->windows[$data["windowid"]] as $ob){ $this->server->api->player->broadcastPacket($this->level->players, MC_TILE_EVENT, array( "x" => $ob->x, "y" => $ob->y, "z" => $ob->z, "case1" => 1, "case2" => 0, )); } }elseif($this->windows[$data["windowid"]]->class === TILE_CHEST){ $this->server->api->player->broadcastPacket($this->server->api->player->getAll($this->level), MC_TILE_EVENT, array( "x" => $this->windows[$data["windowid"]]->x, "y" => $this->windows[$data["windowid"]]->y, "z" => $this->windows[$data["windowid"]]->z, "case1" => 1, "case2" => 0, )); } } unset($this->windows[$data["windowid"]]); $this->dataPacket(MC_CONTAINER_CLOSE, array( "windowid" => $data["windowid"], )); break; case MC_CONTAINER_SET_SLOT: if($this->spawned === false or $this->blocked === true){ break; } if($this->lastCraft <= (microtime(true) - 1)){ if(isset($this->toCraft[-1])){ $this->toCraft = array(-1 => $this->toCraft[-1]); }else{ $this->toCraft = array(); } $this->craftingItems = array(); } if($data["windowid"] === 0){ $craft = false; $slot = $this->getSlot($data["slot"]); if($slot->count >= $data["stack"] and (($slot->getID() === $data["block"] and $slot->getMetadata() === $data["meta"]) or ($data["block"] === AIR and $data["stack"] === 0)) and !isset($this->craftingItems[$data["slot"]])){ //Crafting recipe $use = BlockAPI::getItem($slot->getID(), $slot->getMetadata(), $slot->count - $data["stack"]); $this->craftingItems[$data["slot"]] = $use; $craft = true; }elseif($slot->count <= $data["stack"] and ($slot->getID() === AIR or ($slot->getID() === $data["block"] and $slot->getMetadata() === $data["meta"]))){ //Crafting final $craftItem = BlockAPI::getItem($data["block"], $data["meta"], $data["stack"] - $slot->count); if(count($this->toCraft) === 0){ $this->toCraft[-1] = 0; } $this->toCraft[$data["slot"]] = $craftItem; $craft = true; }elseif(((count($this->toCraft) === 1 and isset($this->toCraft[-1])) or count($this->toCraft) === 0) and $slot->count > 0 and $slot->getID() > AIR and ($slot->getID() !== $data["block"] or $slot->getMetadata() !== $data["meta"])){ //Crafting final $craftItem = BlockAPI::getItem($data["block"], $data["meta"], $data["stack"]); if(count($this->toCraft) === 0){ $this->toCraft[-1] = 0; } $use = BlockAPI::getItem($slot->getID(), $slot->getMetadata(), $slot->count); $this->craftingItems[$data["slot"]] = $use; $this->toCraft[$data["slot"]] = $craftItem; $craft = true; } if($craft === true){ $this->lastCraft = microtime(true); } if($craft === true and count($this->craftingItems) > 0 and count($this->toCraft) > 0 and ($recipe = $this->craftItems($this->toCraft, $this->craftingItems, $this->toCraft[-1])) !== true){ if($recipe === false){ $this->sendInventory(); $this->toCraft = array(); }else{ $this->toCraft = array(-1 => $this->toCraft[-1]); } $this->craftingItems = array(); } }else{ $this->toCraft = array(); $this->craftingItems = array(); } if(!isset($this->windows[$data["windowid"]])){ break; } if(is_array($this->windows[$data["windowid"]])){ $tiles = $this->windows[$data["windowid"]]; if($data["slot"] >= 0 and $data["slot"] < CHEST_SLOTS){ $tile = $tiles[0]; $slotn = $data["slot"]; $offset = 0; }elseif($data["slot"] >= CHEST_SLOTS and $data["slot"] <= (CHEST_SLOTS << 1)){ $tile = $tiles[1]; $slotn = $data["slot"] - CHEST_SLOTS; $offset = CHEST_SLOTS; }else{ break; } $item = BlockAPI::getItem($data["block"], $data["meta"], $data["stack"]); $slot = $tile->getSlot($slotn); if($this->server->api->dhandle("player.container.slot", array( "tile" => $tile, "slot" => $data["slot"], "offset" => $offset, "slotdata" => $slot, "itemdata" => $item, "player" => $this, )) === false){ $this->dataPacket(MC_CONTAINER_SET_SLOT, array( "windowid" => $data["windowid"], "slot" => $data["slot"], "block" => $slot->getID(), "stack" => $slot->count, "meta" => $slot->getMetadata(), )); break; } if($item->getID() !== AIR and $slot->getID() == $item->getID()){ if($slot->count < $item->count){ if($this->removeItem($item->getID(), $item->getMetadata(), $item->count - $slot->count, false) === false){ break; } }elseif($slot->count > $item->count){ $this->addItem($item->getID(), $item->getMetadata(), $slot->count - $item->count, false); } }else{ if($this->removeItem($item->getID(), $item->getMetadata(), $item->count, false) === false){ break; } $this->addItem($slot->getID(), $slot->getMetadata(), $slot->count, false); } $tile->setSlot($slotn, $item, true, $offset); }else{ $tile = $this->windows[$data["windowid"]]; if(($tile->class !== TILE_CHEST and $tile->class !== TILE_FURNACE) or $data["slot"] < 0 or ($tile->class === TILE_CHEST and $data["slot"] >= CHEST_SLOTS) or ($tile->class === TILE_FURNACE and $data["slot"] >= FURNACE_SLOTS)){ break; } $item = BlockAPI::getItem($data["block"], $data["meta"], $data["stack"]); $slot = $tile->getSlot($data["slot"]); if($this->server->api->dhandle("player.container.slot", array( "tile" => $tile, "slot" => $data["slot"], "slotdata" => $slot, "itemdata" => $item, "player" => $this, )) === false){ $this->dataPacket(MC_CONTAINER_SET_SLOT, array( "windowid" => $data["windowid"], "slot" => $data["slot"], "block" => $slot->getID(), "stack" => $slot->count, "meta" => $slot->getMetadata(), )); break; } if($tile->class === TILE_FURNACE and $data["slot"] == 2){ switch($slot->getID()){ case IRON_INGOT: AchievementAPI::grantAchievement($this, "acquireIron"); break; } } if($item->getID() !== AIR and $slot->getID() == $item->getID()){ if($slot->count < $item->count){ if($this->removeItem($item->getID(), $item->getMetadata(), $item->count - $slot->count, false) === false){ break; } }elseif($slot->count > $item->count){ $this->addItem($item->getID(), $item->getMetadata(), $slot->count - $item->count, false); } }else{ if($this->removeItem($item->getID(), $item->getMetadata(), $item->count, false) === false){ break; } $this->addItem($slot->getID(), $slot->getMetadata(), $slot->count, false); } $tile->setSlot($data["slot"], $item); } break; case MC_SEND_INVENTORY: //TODO, Mojang, enable this ยด^_^` if($this->spawned === false){ break; } break; case MC_ENTITY_DATA: if($this->spawned === false or $this->blocked === true){ break; } $this->craftingItems = array(); $this->toCraft = array(); $t = $this->server->api->tile->get(new Position($data["x"], $data["y"], $data["z"], $this->level)); if(($t instanceof Tile) and $t->class === TILE_SIGN){ if($t->data["creator"] !== $this->username){ $t->spawn($this); }else{ $nbt = new NBT(); $nbt->load($data["namedtag"]); $d = array_shift($nbt->tree); if($d["id"] !== TILE_SIGN){ $t->spawn($this); }else{ $t->setText($d["Text1"], $d["Text2"], $d["Text3"], $d["Text4"]); } } } break; default: console("[DEBUG] Unhandled 0x".dechex($pid)." Data Packet for Client ID ".$this->clientID.": ".print_r($data, true), true, true, 2); break; } } /** * @param Player|string|boolean|void $player */ public function sendArmor($player = false){ $data = array( "player" => $this, "eid" => $this->eid ); $armor = array(); for($i = 0; $i < 4; ++$i){ if(isset($this->armor[$i]) and ($this->armor[$i] instanceof Item) and $this->armor[$i]->getID() > AIR){ $data["slot$i"] = $this->armor[$i]->getID() !== AIR ? $this->armor[$i]->getID() - 256:0; }else{ $this->armor[$i] = BlockAPI::getItem(AIR, 0, 0); $data["slot$i"] = 255; } $armor[] = $this->armor[$i]; } if($player instanceof Player){ if($player === $this){ $this->dataPacket(MC_CONTAINER_SET_CONTENT, array( "windowid" => 0x78, "count" => 4, "slots" => $armor, )); }else{ $player->dataPacket(MC_PLAYER_ARMOR_EQUIPMENT, $data); } }else{ $this->server->api->dhandle("player.armor", $data); } } public function sendInventory(){ if(($this->gamemode & 0x01) === CREATIVE){ return; } $this->dataPacket(MC_CONTAINER_SET_CONTENT, array( "windowid" => 0, "count" => count($this->inventory), "slots" => $this->inventory, )); } public function send($pid, $data = array(), $raw = false){ if($this->connected === true){ $this->bandwidthRaw += $this->server->send($pid, $data, $raw, $this->ip, $this->port); } } public function sendBuffer(){ if(strlen($this->buffer) > 0){ $this->directDataPacket(false, array("raw" => $this->buffer), 0x40); } $this->buffer = ""; $this->nextBuffer = microtime(true) + 0.1; } public function directBigRawPacket($id, $buffer){ if($this->connected === false){ return false; } $data = array( "id" => false, "pid" => 0x50, "sendtime" => microtime(true), "raw" => "", ); $size = $this->MTU - 34; $buffer = str_split(($id === false ? "":chr($id)).$buffer, $size); $h = Utils::writeInt(count($buffer)).Utils::writeShort($this->bigCnt); $this->bigCnt = ($this->bigCnt + 1) % 0x10000; $cnts = array(); foreach($buffer as $i => $buf){ $data["raw"] = Utils::writeShort(strlen($buf) << 3).strrev(Utils::writeTriad($this->counter[3]++)).$h.Utils::writeInt($i).$buf; $cnts[] = $count = $this->counter[0]++; $this->recoveryQueue[$count] = $data; $this->send(0x80, array( $count, 0x50, //0b01010000 $data, )); } return $cnts; } public function directDataPacket($id, $data = array(), $pid = 0x00, $recover = true){ if($this->connected === false){ return false; } $data["id"] = $id; $data["pid"] = $pid; $data["sendtime"] = microtime(true); $count = $this->counter[0]++; if($recover !== false){ $this->recoveryQueue[$count] = $data; } $this->send(0x80, array( $count, $pid, $data, )); return array($count); } /** * @param integer $id * @param array $data * * @return array|bool */ public function dataPacket($id, $data = array()){ $data["id"] = $id; if($id === false){ $raw = $data["raw"]; }else{ $data = new CustomPacketHandler($id, "", $data, true); $raw = chr($id).$data->raw; } $len = strlen($raw); $MTU = $this->MTU - 24; if($len > $MTU){ return $this->directBigRawPacket(false, $raw); } if((strlen($this->buffer) + $len) >= $MTU){ $this->sendBuffer(); } $this->buffer .= ($this->buffer === "" ? "":"\x40").Utils::writeShort($len << 3).strrev(Utils::writeTriad($this->counter[3]++)).$raw; return array(); } /** * @return string */ function __toString(){ if($this->username != ""){ return $this->username; } return $this->clientID; } }