*/ public static function getAll() : array{ //phpstan doesn't support generic traits yet :( /** @var Item[] $result */ $result = self::_registryGetAll(); return $result; } protected static function setup() : void{ self::registerArmorItems(); self::registerSpawnEggs(); self::registerTierToolItems(); self::register("air", Blocks::AIR()->asItem()->setCount(0)); self::register("acacia_sign", new ItemBlockWallOrFloor(new IID(Ids::ACACIA_SIGN), Blocks::ACACIA_SIGN(), Blocks::ACACIA_WALL_SIGN())); self::register("amethyst_shard", new Item(new IID(Ids::AMETHYST_SHARD), "Amethyst Shard")); self::register("apple", new Apple(new IID(Ids::APPLE), "Apple")); self::register("arrow", new Arrow(new IID(Ids::ARROW), "Arrow")); self::register("baked_potato", new BakedPotato(new IID(Ids::BAKED_POTATO), "Baked Potato")); self::register("bamboo", new Bamboo(new IID(Ids::BAMBOO), "Bamboo")); self::register("banner", new Banner(new IID(Ids::BANNER), Blocks::BANNER(), Blocks::WALL_BANNER())); self::register("beetroot", new Beetroot(new IID(Ids::BEETROOT), "Beetroot")); self::register("beetroot_seeds", new BeetrootSeeds(new IID(Ids::BEETROOT_SEEDS), "Beetroot Seeds")); self::register("beetroot_soup", new BeetrootSoup(new IID(Ids::BEETROOT_SOUP), "Beetroot Soup")); self::register("birch_sign", new ItemBlockWallOrFloor(new IID(Ids::BIRCH_SIGN), Blocks::BIRCH_SIGN(), Blocks::BIRCH_WALL_SIGN())); self::register("blaze_powder", new Item(new IID(Ids::BLAZE_POWDER), "Blaze Powder")); self::register("blaze_rod", new BlazeRod(new IID(Ids::BLAZE_ROD), "Blaze Rod")); self::register("bleach", new Item(new IID(Ids::BLEACH), "Bleach")); self::register("bone", new Item(new IID(Ids::BONE), "Bone")); self::register("bone_meal", new Fertilizer(new IID(Ids::BONE_MEAL), "Bone Meal")); self::register("book", new Book(new IID(Ids::BOOK), "Book", [EnchantmentTags::ALL])); self::register("bow", new Bow(new IID(Ids::BOW), "Bow", [EnchantmentTags::BOW])); self::register("bowl", new Bowl(new IID(Ids::BOWL), "Bowl")); self::register("bread", new Bread(new IID(Ids::BREAD), "Bread")); self::register("brick", new Item(new IID(Ids::BRICK), "Brick")); self::register("bucket", new Bucket(new IID(Ids::BUCKET), "Bucket")); self::register("carrot", new Carrot(new IID(Ids::CARROT), "Carrot")); self::register("charcoal", new Coal(new IID(Ids::CHARCOAL), "Charcoal")); self::register("cherry_sign", new ItemBlockWallOrFloor(new IID(Ids::CHERRY_SIGN), Blocks::CHERRY_SIGN(), Blocks::CHERRY_WALL_SIGN())); self::register("chemical_aluminium_oxide", new Item(new IID(Ids::CHEMICAL_ALUMINIUM_OXIDE), "Aluminium Oxide")); self::register("chemical_ammonia", new Item(new IID(Ids::CHEMICAL_AMMONIA), "Ammonia")); self::register("chemical_barium_sulphate", new Item(new IID(Ids::CHEMICAL_BARIUM_SULPHATE), "Barium Sulphate")); self::register("chemical_benzene", new Item(new IID(Ids::CHEMICAL_BENZENE), "Benzene")); self::register("chemical_boron_trioxide", new Item(new IID(Ids::CHEMICAL_BORON_TRIOXIDE), "Boron Trioxide")); self::register("chemical_calcium_bromide", new Item(new IID(Ids::CHEMICAL_CALCIUM_BROMIDE), "Calcium Bromide")); self::register("chemical_calcium_chloride", new Item(new IID(Ids::CHEMICAL_CALCIUM_CHLORIDE), "Calcium Chloride")); self::register("chemical_cerium_chloride", new Item(new IID(Ids::CHEMICAL_CERIUM_CHLORIDE), "Cerium Chloride")); self::register("chemical_charcoal", new Item(new IID(Ids::CHEMICAL_CHARCOAL), "Charcoal")); self::register("chemical_crude_oil", new Item(new IID(Ids::CHEMICAL_CRUDE_OIL), "Crude Oil")); self::register("chemical_glue", new Item(new IID(Ids::CHEMICAL_GLUE), "Glue")); self::register("chemical_hydrogen_peroxide", new Item(new IID(Ids::CHEMICAL_HYDROGEN_PEROXIDE), "Hydrogen Peroxide")); self::register("chemical_hypochlorite", new Item(new IID(Ids::CHEMICAL_HYPOCHLORITE), "Hypochlorite")); self::register("chemical_ink", new Item(new IID(Ids::CHEMICAL_INK), "Ink")); self::register("chemical_iron_sulphide", new Item(new IID(Ids::CHEMICAL_IRON_SULPHIDE), "Iron Sulphide")); self::register("chemical_latex", new Item(new IID(Ids::CHEMICAL_LATEX), "Latex")); self::register("chemical_lithium_hydride", new Item(new IID(Ids::CHEMICAL_LITHIUM_HYDRIDE), "Lithium Hydride")); self::register("chemical_luminol", new Item(new IID(Ids::CHEMICAL_LUMINOL), "Luminol")); self::register("chemical_magnesium_nitrate", new Item(new IID(Ids::CHEMICAL_MAGNESIUM_NITRATE), "Magnesium Nitrate")); self::register("chemical_magnesium_oxide", new Item(new IID(Ids::CHEMICAL_MAGNESIUM_OXIDE), "Magnesium Oxide")); self::register("chemical_magnesium_salts", new Item(new IID(Ids::CHEMICAL_MAGNESIUM_SALTS), "Magnesium Salts")); self::register("chemical_mercuric_chloride", new Item(new IID(Ids::CHEMICAL_MERCURIC_CHLORIDE), "Mercuric Chloride")); self::register("chemical_polyethylene", new Item(new IID(Ids::CHEMICAL_POLYETHYLENE), "Polyethylene")); self::register("chemical_potassium_chloride", new Item(new IID(Ids::CHEMICAL_POTASSIUM_CHLORIDE), "Potassium Chloride")); self::register("chemical_potassium_iodide", new Item(new IID(Ids::CHEMICAL_POTASSIUM_IODIDE), "Potassium Iodide")); self::register("chemical_rubbish", new Item(new IID(Ids::CHEMICAL_RUBBISH), "Rubbish")); self::register("chemical_salt", new Item(new IID(Ids::CHEMICAL_SALT), "Salt")); self::register("chemical_soap", new Item(new IID(Ids::CHEMICAL_SOAP), "Soap")); self::register("chemical_sodium_acetate", new Item(new IID(Ids::CHEMICAL_SODIUM_ACETATE), "Sodium Acetate")); self::register("chemical_sodium_fluoride", new Item(new IID(Ids::CHEMICAL_SODIUM_FLUORIDE), "Sodium Fluoride")); self::register("chemical_sodium_hydride", new Item(new IID(Ids::CHEMICAL_SODIUM_HYDRIDE), "Sodium Hydride")); self::register("chemical_sodium_hydroxide", new Item(new IID(Ids::CHEMICAL_SODIUM_HYDROXIDE), "Sodium Hydroxide")); self::register("chemical_sodium_hypochlorite", new Item(new IID(Ids::CHEMICAL_SODIUM_HYPOCHLORITE), "Sodium Hypochlorite")); self::register("chemical_sodium_oxide", new Item(new IID(Ids::CHEMICAL_SODIUM_OXIDE), "Sodium Oxide")); self::register("chemical_sugar", new Item(new IID(Ids::CHEMICAL_SUGAR), "Sugar")); self::register("chemical_sulphate", new Item(new IID(Ids::CHEMICAL_SULPHATE), "Sulphate")); self::register("chemical_tungsten_chloride", new Item(new IID(Ids::CHEMICAL_TUNGSTEN_CHLORIDE), "Tungsten Chloride")); self::register("chemical_water", new Item(new IID(Ids::CHEMICAL_WATER), "Water")); self::register("chorus_fruit", new ChorusFruit(new IID(Ids::CHORUS_FRUIT), "Chorus Fruit")); self::register("clay", new Item(new IID(Ids::CLAY), "Clay")); self::register("clock", new Clock(new IID(Ids::CLOCK), "Clock")); self::register("clownfish", new Clownfish(new IID(Ids::CLOWNFISH), "Clownfish")); self::register("coal", new Coal(new IID(Ids::COAL), "Coal")); self::register("cocoa_beans", new CocoaBeans(new IID(Ids::COCOA_BEANS), "Cocoa Beans")); self::register("compass", new Compass(new IID(Ids::COMPASS), "Compass", [EnchantmentTags::COMPASS])); self::register("cooked_chicken", new CookedChicken(new IID(Ids::COOKED_CHICKEN), "Cooked Chicken")); self::register("cooked_fish", new CookedFish(new IID(Ids::COOKED_FISH), "Cooked Fish")); self::register("cooked_mutton", new CookedMutton(new IID(Ids::COOKED_MUTTON), "Cooked Mutton")); self::register("cooked_porkchop", new CookedPorkchop(new IID(Ids::COOKED_PORKCHOP), "Cooked Porkchop")); self::register("cooked_rabbit", new CookedRabbit(new IID(Ids::COOKED_RABBIT), "Cooked Rabbit")); self::register("cooked_salmon", new CookedSalmon(new IID(Ids::COOKED_SALMON), "Cooked Salmon")); self::register("cookie", new Cookie(new IID(Ids::COOKIE), "Cookie")); self::register("copper_ingot", new Item(new IID(Ids::COPPER_INGOT), "Copper Ingot")); self::register("coral_fan", new CoralFan(new IID(Ids::CORAL_FAN))); self::register("crimson_sign", new ItemBlockWallOrFloor(new IID(Ids::CRIMSON_SIGN), Blocks::CRIMSON_SIGN(), Blocks::CRIMSON_WALL_SIGN())); self::register("dark_oak_sign", new ItemBlockWallOrFloor(new IID(Ids::DARK_OAK_SIGN), Blocks::DARK_OAK_SIGN(), Blocks::DARK_OAK_WALL_SIGN())); self::register("diamond", new Item(new IID(Ids::DIAMOND), "Diamond")); self::register("disc_fragment_5", new Item(new IID(Ids::DISC_FRAGMENT_5), "Disc Fragment (5)")); self::register("dragon_breath", new Item(new IID(Ids::DRAGON_BREATH), "Dragon's Breath")); self::register("dried_kelp", new DriedKelp(new IID(Ids::DRIED_KELP), "Dried Kelp")); //TODO: add interface to dye-colour objects self::register("dye", new Dye(new IID(Ids::DYE), "Dye")); self::register("echo_shard", new Item(new IID(Ids::ECHO_SHARD), "Echo Shard")); self::register("egg", new Egg(new IID(Ids::EGG), "Egg")); self::register("emerald", new Item(new IID(Ids::EMERALD), "Emerald")); self::register("enchanted_book", new EnchantedBook(new IID(Ids::ENCHANTED_BOOK), "Enchanted Book", [EnchantmentTags::ALL])); self::register("enchanted_golden_apple", new GoldenAppleEnchanted(new IID(Ids::ENCHANTED_GOLDEN_APPLE), "Enchanted Golden Apple")); self::register("ender_pearl", new EnderPearl(new IID(Ids::ENDER_PEARL), "Ender Pearl")); self::register("experience_bottle", new ExperienceBottle(new IID(Ids::EXPERIENCE_BOTTLE), "Bottle o' Enchanting")); self::register("feather", new Item(new IID(Ids::FEATHER), "Feather")); self::register("fermented_spider_eye", new Item(new IID(Ids::FERMENTED_SPIDER_EYE), "Fermented Spider Eye")); self::register("fire_charge", new FireCharge(new IID(Ids::FIRE_CHARGE), "Fire Charge")); self::register("fishing_rod", new FishingRod(new IID(Ids::FISHING_ROD), "Fishing Rod", [EnchantmentTags::FISHING_ROD])); self::register("flint", new Item(new IID(Ids::FLINT), "Flint")); self::register("flint_and_steel", new FlintSteel(new IID(Ids::FLINT_AND_STEEL), "Flint and Steel", [EnchantmentTags::FLINT_AND_STEEL])); self::register("ghast_tear", new Item(new IID(Ids::GHAST_TEAR), "Ghast Tear")); self::register("glass_bottle", new GlassBottle(new IID(Ids::GLASS_BOTTLE), "Glass Bottle")); self::register("glistering_melon", new Item(new IID(Ids::GLISTERING_MELON), "Glistering Melon")); self::register("glow_berries", new GlowBerries(new IID(Ids::GLOW_BERRIES), "Glow Berries")); self::register("glow_ink_sac", new Item(new IID(Ids::GLOW_INK_SAC), "Glow Ink Sac")); self::register("glowstone_dust", new Item(new IID(Ids::GLOWSTONE_DUST), "Glowstone Dust")); self::register("gold_ingot", new Item(new IID(Ids::GOLD_INGOT), "Gold Ingot")); self::register("gold_nugget", new Item(new IID(Ids::GOLD_NUGGET), "Gold Nugget")); self::register("golden_apple", new GoldenApple(new IID(Ids::GOLDEN_APPLE), "Golden Apple")); self::register("golden_carrot", new GoldenCarrot(new IID(Ids::GOLDEN_CARROT), "Golden Carrot")); self::register("gunpowder", new Item(new IID(Ids::GUNPOWDER), "Gunpowder")); self::register("heart_of_the_sea", new Item(new IID(Ids::HEART_OF_THE_SEA), "Heart of the Sea")); self::register("honey_bottle", new HoneyBottle(new IID(Ids::HONEY_BOTTLE), "Honey Bottle")); self::register("honeycomb", new Item(new IID(Ids::HONEYCOMB), "Honeycomb")); self::register("ink_sac", new Item(new IID(Ids::INK_SAC), "Ink Sac")); self::register("iron_ingot", new Item(new IID(Ids::IRON_INGOT), "Iron Ingot")); self::register("iron_nugget", new Item(new IID(Ids::IRON_NUGGET), "Iron Nugget")); self::register("jungle_sign", new ItemBlockWallOrFloor(new IID(Ids::JUNGLE_SIGN), Blocks::JUNGLE_SIGN(), Blocks::JUNGLE_WALL_SIGN())); self::register("lapis_lazuli", new Item(new IID(Ids::LAPIS_LAZULI), "Lapis Lazuli")); self::register("lava_bucket", new LiquidBucket(new IID(Ids::LAVA_BUCKET), "Lava Bucket", Blocks::LAVA())); self::register("leather", new Item(new IID(Ids::LEATHER), "Leather")); self::register("magma_cream", new Item(new IID(Ids::MAGMA_CREAM), "Magma Cream")); self::register("mangrove_sign", new ItemBlockWallOrFloor(new IID(Ids::MANGROVE_SIGN), Blocks::MANGROVE_SIGN(), Blocks::MANGROVE_WALL_SIGN())); self::register("medicine", new Medicine(new IID(Ids::MEDICINE), "Medicine")); self::register("melon", new Melon(new IID(Ids::MELON), "Melon")); self::register("melon_seeds", new MelonSeeds(new IID(Ids::MELON_SEEDS), "Melon Seeds")); self::register("milk_bucket", new MilkBucket(new IID(Ids::MILK_BUCKET), "Milk Bucket")); self::register("minecart", new Minecart(new IID(Ids::MINECART), "Minecart")); self::register("mushroom_stew", new MushroomStew(new IID(Ids::MUSHROOM_STEW), "Mushroom Stew")); self::register("nautilus_shell", new Item(new IID(Ids::NAUTILUS_SHELL), "Nautilus Shell")); self::register("nether_brick", new Item(new IID(Ids::NETHER_BRICK), "Nether Brick")); self::register("nether_quartz", new Item(new IID(Ids::NETHER_QUARTZ), "Nether Quartz")); self::register("nether_star", new Item(new IID(Ids::NETHER_STAR), "Nether Star")); self::register("netherite_ingot", new class(new IID(Ids::NETHERITE_INGOT), "Netherite Ingot") extends Item{ public function isFireProof() : bool{ return true; } }); self::register("netherite_scrap", new class(new IID(Ids::NETHERITE_SCRAP), "Netherite Scrap") extends Item{ public function isFireProof() : bool{ return true; } }); self::register("oak_sign", new ItemBlockWallOrFloor(new IID(Ids::OAK_SIGN), Blocks::OAK_SIGN(), Blocks::OAK_WALL_SIGN())); self::register("painting", new PaintingItem(new IID(Ids::PAINTING), "Painting")); self::register("paper", new Item(new IID(Ids::PAPER), "Paper")); self::register("phantom_membrane", new Item(new IID(Ids::PHANTOM_MEMBRANE), "Phantom Membrane")); self::register("poisonous_potato", new PoisonousPotato(new IID(Ids::POISONOUS_POTATO), "Poisonous Potato")); self::register("popped_chorus_fruit", new Item(new IID(Ids::POPPED_CHORUS_FRUIT), "Popped Chorus Fruit")); self::register("potato", new Potato(new IID(Ids::POTATO), "Potato")); self::register("potion", new Potion(new IID(Ids::POTION), "Potion")); self::register("prismarine_crystals", new Item(new IID(Ids::PRISMARINE_CRYSTALS), "Prismarine Crystals")); self::register("prismarine_shard", new Item(new IID(Ids::PRISMARINE_SHARD), "Prismarine Shard")); self::register("pufferfish", new Pufferfish(new IID(Ids::PUFFERFISH), "Pufferfish")); self::register("pumpkin_pie", new PumpkinPie(new IID(Ids::PUMPKIN_PIE), "Pumpkin Pie")); self::register("pumpkin_seeds", new PumpkinSeeds(new IID(Ids::PUMPKIN_SEEDS), "Pumpkin Seeds")); self::register("rabbit_foot", new Item(new IID(Ids::RABBIT_FOOT), "Rabbit's Foot")); self::register("rabbit_hide", new Item(new IID(Ids::RABBIT_HIDE), "Rabbit Hide")); self::register("rabbit_stew", new RabbitStew(new IID(Ids::RABBIT_STEW), "Rabbit Stew")); self::register("raw_beef", new RawBeef(new IID(Ids::RAW_BEEF), "Raw Beef")); self::register("raw_chicken", new RawChicken(new IID(Ids::RAW_CHICKEN), "Raw Chicken")); self::register("raw_copper", new Item(new IID(Ids::RAW_COPPER), "Raw Copper")); self::register("raw_fish", new RawFish(new IID(Ids::RAW_FISH), "Raw Fish")); self::register("raw_gold", new Item(new IID(Ids::RAW_GOLD), "Raw Gold")); self::register("raw_iron", new Item(new IID(Ids::RAW_IRON), "Raw Iron")); self::register("raw_mutton", new RawMutton(new IID(Ids::RAW_MUTTON), "Raw Mutton")); self::register("raw_porkchop", new RawPorkchop(new IID(Ids::RAW_PORKCHOP), "Raw Porkchop")); self::register("raw_rabbit", new RawRabbit(new IID(Ids::RAW_RABBIT), "Raw Rabbit")); self::register("raw_salmon", new RawSalmon(new IID(Ids::RAW_SALMON), "Raw Salmon")); self::register("record_11", new Record(new IID(Ids::RECORD_11), RecordType::DISK_11, "Record 11")); self::register("record_13", new Record(new IID(Ids::RECORD_13), RecordType::DISK_13, "Record 13")); self::register("record_5", new Record(new IID(Ids::RECORD_5), RecordType::DISK_5, "Record 5")); self::register("record_blocks", new Record(new IID(Ids::RECORD_BLOCKS), RecordType::DISK_BLOCKS, "Record Blocks")); self::register("record_cat", new Record(new IID(Ids::RECORD_CAT), RecordType::DISK_CAT, "Record Cat")); self::register("record_chirp", new Record(new IID(Ids::RECORD_CHIRP), RecordType::DISK_CHIRP, "Record Chirp")); self::register("record_far", new Record(new IID(Ids::RECORD_FAR), RecordType::DISK_FAR, "Record Far")); self::register("record_mall", new Record(new IID(Ids::RECORD_MALL), RecordType::DISK_MALL, "Record Mall")); self::register("record_mellohi", new Record(new IID(Ids::RECORD_MELLOHI), RecordType::DISK_MELLOHI, "Record Mellohi")); self::register("record_otherside", new Record(new IID(Ids::RECORD_OTHERSIDE), RecordType::DISK_OTHERSIDE, "Record Otherside")); self::register("record_pigstep", new Record(new IID(Ids::RECORD_PIGSTEP), RecordType::DISK_PIGSTEP, "Record Pigstep")); self::register("record_stal", new Record(new IID(Ids::RECORD_STAL), RecordType::DISK_STAL, "Record Stal")); self::register("record_strad", new Record(new IID(Ids::RECORD_STRAD), RecordType::DISK_STRAD, "Record Strad")); self::register("record_wait", new Record(new IID(Ids::RECORD_WAIT), RecordType::DISK_WAIT, "Record Wait")); self::register("record_ward", new Record(new IID(Ids::RECORD_WARD), RecordType::DISK_WARD, "Record Ward")); self::register("redstone_dust", new Redstone(new IID(Ids::REDSTONE_DUST), "Redstone")); self::register("rotten_flesh", new RottenFlesh(new IID(Ids::ROTTEN_FLESH), "Rotten Flesh")); self::register("scute", new Item(new IID(Ids::SCUTE), "Scute")); self::register("shears", new Shears(new IID(Ids::SHEARS), "Shears", [EnchantmentTags::SHEARS])); self::register("shulker_shell", new Item(new IID(Ids::SHULKER_SHELL), "Shulker Shell")); self::register("slimeball", new Item(new IID(Ids::SLIMEBALL), "Slimeball")); self::register("snowball", new Snowball(new IID(Ids::SNOWBALL), "Snowball")); self::register("spider_eye", new SpiderEye(new IID(Ids::SPIDER_EYE), "Spider Eye")); self::register("splash_potion", new SplashPotion(new IID(Ids::SPLASH_POTION), "Splash Potion")); self::register("spruce_sign", new ItemBlockWallOrFloor(new IID(Ids::SPRUCE_SIGN), Blocks::SPRUCE_SIGN(), Blocks::SPRUCE_WALL_SIGN())); self::register("spyglass", new Spyglass(new IID(Ids::SPYGLASS), "Spyglass")); self::register("steak", new Steak(new IID(Ids::STEAK), "Steak")); self::register("stick", new Stick(new IID(Ids::STICK), "Stick")); self::register("string", new StringItem(new IID(Ids::STRING), "String")); self::register("sugar", new Item(new IID(Ids::SUGAR), "Sugar")); self::register("suspicious_stew", new SuspiciousStew(new IID(Ids::SUSPICIOUS_STEW), "Suspicious Stew")); self::register("sweet_berries", new SweetBerries(new IID(Ids::SWEET_BERRIES), "Sweet Berries")); self::register("torchflower_seeds", new TorchflowerSeeds(new IID(Ids::TORCHFLOWER_SEEDS), "Torchflower Seeds")); self::register("totem", new Totem(new IID(Ids::TOTEM), "Totem of Undying")); self::register("warped_sign", new ItemBlockWallOrFloor(new IID(Ids::WARPED_SIGN), Blocks::WARPED_SIGN(), Blocks::WARPED_WALL_SIGN())); self::register("water_bucket", new LiquidBucket(new IID(Ids::WATER_BUCKET), "Water Bucket", Blocks::WATER())); self::register("wheat", new Item(new IID(Ids::WHEAT), "Wheat")); self::register("wheat_seeds", new WheatSeeds(new IID(Ids::WHEAT_SEEDS), "Wheat Seeds")); self::register("writable_book", new WritableBook(new IID(Ids::WRITABLE_BOOK), "Book & Quill")); self::register("written_book", new WrittenBook(new IID(Ids::WRITTEN_BOOK), "Written Book")); foreach(BoatType::cases() as $type){ //boat type is static, because different types of wood may have different properties self::register(strtolower($type->name) . "_boat", new Boat(new IID(match($type){ BoatType::OAK => Ids::OAK_BOAT, BoatType::SPRUCE => Ids::SPRUCE_BOAT, BoatType::BIRCH => Ids::BIRCH_BOAT, BoatType::JUNGLE => Ids::JUNGLE_BOAT, BoatType::ACACIA => Ids::ACACIA_BOAT, BoatType::DARK_OAK => Ids::DARK_OAK_BOAT, BoatType::MANGROVE => Ids::MANGROVE_BOAT, }), $type->getDisplayName() . " Boat", $type)); } } private static function registerSpawnEggs() : void{ self::register("zombie_spawn_egg", new class(new IID(Ids::ZOMBIE_SPAWN_EGG), "Zombie Spawn Egg") extends SpawnEgg{ protected function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{ return new Zombie(Location::fromObject($pos, $world, $yaw, $pitch)); } }); self::register("squid_spawn_egg", new class(new IID(Ids::SQUID_SPAWN_EGG), "Squid Spawn Egg") extends SpawnEgg{ public function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{ return new Squid(Location::fromObject($pos, $world, $yaw, $pitch)); } }); self::register("villager_spawn_egg", new class(new IID(Ids::VILLAGER_SPAWN_EGG), "Villager Spawn Egg") extends SpawnEgg{ public function createEntity(World $world, Vector3 $pos, float $yaw, float $pitch) : Entity{ return new Villager(Location::fromObject($pos, $world, $yaw, $pitch)); } }); } private static function registerTierToolItems() : void{ self::register("diamond_axe", new Axe(new IID(Ids::DIAMOND_AXE), "Diamond Axe", ToolTier::DIAMOND, [EnchantmentTags::AXE])); self::register("golden_axe", new Axe(new IID(Ids::GOLDEN_AXE), "Golden Axe", ToolTier::GOLD, [EnchantmentTags::AXE])); self::register("iron_axe", new Axe(new IID(Ids::IRON_AXE), "Iron Axe", ToolTier::IRON, [EnchantmentTags::AXE])); self::register("netherite_axe", new Axe(new IID(Ids::NETHERITE_AXE), "Netherite Axe", ToolTier::NETHERITE, [EnchantmentTags::AXE])); self::register("stone_axe", new Axe(new IID(Ids::STONE_AXE), "Stone Axe", ToolTier::STONE, [EnchantmentTags::AXE])); self::register("wooden_axe", new Axe(new IID(Ids::WOODEN_AXE), "Wooden Axe", ToolTier::WOOD, [EnchantmentTags::AXE])); self::register("diamond_hoe", new Hoe(new IID(Ids::DIAMOND_HOE), "Diamond Hoe", ToolTier::DIAMOND, [EnchantmentTags::HOE])); self::register("golden_hoe", new Hoe(new IID(Ids::GOLDEN_HOE), "Golden Hoe", ToolTier::GOLD, [EnchantmentTags::HOE])); self::register("iron_hoe", new Hoe(new IID(Ids::IRON_HOE), "Iron Hoe", ToolTier::IRON, [EnchantmentTags::HOE])); self::register("netherite_hoe", new Hoe(new IID(Ids::NETHERITE_HOE), "Netherite Hoe", ToolTier::NETHERITE, [EnchantmentTags::HOE])); self::register("stone_hoe", new Hoe(new IID(Ids::STONE_HOE), "Stone Hoe", ToolTier::STONE, [EnchantmentTags::HOE])); self::register("wooden_hoe", new Hoe(new IID(Ids::WOODEN_HOE), "Wooden Hoe", ToolTier::WOOD, [EnchantmentTags::HOE])); self::register("diamond_pickaxe", new Pickaxe(new IID(Ids::DIAMOND_PICKAXE), "Diamond Pickaxe", ToolTier::DIAMOND, [EnchantmentTags::PICKAXE])); self::register("golden_pickaxe", new Pickaxe(new IID(Ids::GOLDEN_PICKAXE), "Golden Pickaxe", ToolTier::GOLD, [EnchantmentTags::PICKAXE])); self::register("iron_pickaxe", new Pickaxe(new IID(Ids::IRON_PICKAXE), "Iron Pickaxe", ToolTier::IRON, [EnchantmentTags::PICKAXE])); self::register("netherite_pickaxe", new Pickaxe(new IID(Ids::NETHERITE_PICKAXE), "Netherite Pickaxe", ToolTier::NETHERITE, [EnchantmentTags::PICKAXE])); self::register("stone_pickaxe", new Pickaxe(new IID(Ids::STONE_PICKAXE), "Stone Pickaxe", ToolTier::STONE, [EnchantmentTags::PICKAXE])); self::register("wooden_pickaxe", new Pickaxe(new IID(Ids::WOODEN_PICKAXE), "Wooden Pickaxe", ToolTier::WOOD, [EnchantmentTags::PICKAXE])); self::register("diamond_shovel", new Shovel(new IID(Ids::DIAMOND_SHOVEL), "Diamond Shovel", ToolTier::DIAMOND, [EnchantmentTags::SHOVEL])); self::register("golden_shovel", new Shovel(new IID(Ids::GOLDEN_SHOVEL), "Golden Shovel", ToolTier::GOLD, [EnchantmentTags::SHOVEL])); self::register("iron_shovel", new Shovel(new IID(Ids::IRON_SHOVEL), "Iron Shovel", ToolTier::IRON, [EnchantmentTags::SHOVEL])); self::register("netherite_shovel", new Shovel(new IID(Ids::NETHERITE_SHOVEL), "Netherite Shovel", ToolTier::NETHERITE, [EnchantmentTags::SHOVEL])); self::register("stone_shovel", new Shovel(new IID(Ids::STONE_SHOVEL), "Stone Shovel", ToolTier::STONE, [EnchantmentTags::SHOVEL])); self::register("wooden_shovel", new Shovel(new IID(Ids::WOODEN_SHOVEL), "Wooden Shovel", ToolTier::WOOD, [EnchantmentTags::SHOVEL])); self::register("diamond_sword", new Sword(new IID(Ids::DIAMOND_SWORD), "Diamond Sword", ToolTier::DIAMOND, [EnchantmentTags::SWORD])); self::register("golden_sword", new Sword(new IID(Ids::GOLDEN_SWORD), "Golden Sword", ToolTier::GOLD, [EnchantmentTags::SWORD])); self::register("iron_sword", new Sword(new IID(Ids::IRON_SWORD), "Iron Sword", ToolTier::IRON, [EnchantmentTags::SWORD])); self::register("netherite_sword", new Sword(new IID(Ids::NETHERITE_SWORD), "Netherite Sword", ToolTier::NETHERITE, [EnchantmentTags::SWORD])); self::register("stone_sword", new Sword(new IID(Ids::STONE_SWORD), "Stone Sword", ToolTier::STONE, [EnchantmentTags::SWORD])); self::register("wooden_sword", new Sword(new IID(Ids::WOODEN_SWORD), "Wooden Sword", ToolTier::WOOD, [EnchantmentTags::SWORD])); } private static function registerArmorItems() : void{ self::register("chainmail_boots", new Armor(new IID(Ids::CHAINMAIL_BOOTS), "Chainmail Boots", new ArmorTypeInfo(1, 196, ArmorInventory::SLOT_FEET, material: ArmorMaterials::CHAINMAIL()), [EnchantmentTags::BOOTS])); self::register("diamond_boots", new Armor(new IID(Ids::DIAMOND_BOOTS), "Diamond Boots", new ArmorTypeInfo(3, 430, ArmorInventory::SLOT_FEET, 2, material: ArmorMaterials::DIAMOND()), [EnchantmentTags::BOOTS])); self::register("golden_boots", new Armor(new IID(Ids::GOLDEN_BOOTS), "Golden Boots", new ArmorTypeInfo(1, 92, ArmorInventory::SLOT_FEET, material: ArmorMaterials::GOLD()), [EnchantmentTags::BOOTS])); self::register("iron_boots", new Armor(new IID(Ids::IRON_BOOTS), "Iron Boots", new ArmorTypeInfo(2, 196, ArmorInventory::SLOT_FEET, material: ArmorMaterials::IRON()), [EnchantmentTags::BOOTS])); self::register("leather_boots", new Armor(new IID(Ids::LEATHER_BOOTS), "Leather Boots", new ArmorTypeInfo(1, 66, ArmorInventory::SLOT_FEET, material: ArmorMaterials::LEATHER()), [EnchantmentTags::BOOTS])); self::register("netherite_boots", new Armor(new IID(Ids::NETHERITE_BOOTS), "Netherite Boots", new ArmorTypeInfo(3, 482, ArmorInventory::SLOT_FEET, 3, true, material: ArmorMaterials::NETHERITE()), [EnchantmentTags::BOOTS])); self::register("chainmail_chestplate", new Armor(new IID(Ids::CHAINMAIL_CHESTPLATE), "Chainmail Chestplate", new ArmorTypeInfo(5, 241, ArmorInventory::SLOT_CHEST, material: ArmorMaterials::CHAINMAIL()), [EnchantmentTags::CHESTPLATE])); self::register("diamond_chestplate", new Armor(new IID(Ids::DIAMOND_CHESTPLATE), "Diamond Chestplate", new ArmorTypeInfo(8, 529, ArmorInventory::SLOT_CHEST, 2, material: ArmorMaterials::DIAMOND()), [EnchantmentTags::CHESTPLATE])); self::register("golden_chestplate", new Armor(new IID(Ids::GOLDEN_CHESTPLATE), "Golden Chestplate", new ArmorTypeInfo(5, 113, ArmorInventory::SLOT_CHEST, material: ArmorMaterials::GOLD()), [EnchantmentTags::CHESTPLATE])); self::register("iron_chestplate", new Armor(new IID(Ids::IRON_CHESTPLATE), "Iron Chestplate", new ArmorTypeInfo(6, 241, ArmorInventory::SLOT_CHEST, material: ArmorMaterials::IRON()), [EnchantmentTags::CHESTPLATE])); self::register("leather_tunic", new Armor(new IID(Ids::LEATHER_TUNIC), "Leather Tunic", new ArmorTypeInfo(3, 81, ArmorInventory::SLOT_CHEST, material: ArmorMaterials::LEATHER()), [EnchantmentTags::CHESTPLATE])); self::register("netherite_chestplate", new Armor(new IID(Ids::NETHERITE_CHESTPLATE), "Netherite Chestplate", new ArmorTypeInfo(8, 593, ArmorInventory::SLOT_CHEST, 3, true, material: ArmorMaterials::NETHERITE()), [EnchantmentTags::CHESTPLATE])); self::register("chainmail_helmet", new Armor(new IID(Ids::CHAINMAIL_HELMET), "Chainmail Helmet", new ArmorTypeInfo(2, 166, ArmorInventory::SLOT_HEAD, material: ArmorMaterials::CHAINMAIL()), [EnchantmentTags::HELMET])); self::register("diamond_helmet", new Armor(new IID(Ids::DIAMOND_HELMET), "Diamond Helmet", new ArmorTypeInfo(3, 364, ArmorInventory::SLOT_HEAD, 2, material: ArmorMaterials::DIAMOND()), [EnchantmentTags::HELMET])); self::register("golden_helmet", new Armor(new IID(Ids::GOLDEN_HELMET), "Golden Helmet", new ArmorTypeInfo(2, 78, ArmorInventory::SLOT_HEAD, material: ArmorMaterials::GOLD()), [EnchantmentTags::HELMET])); self::register("iron_helmet", new Armor(new IID(Ids::IRON_HELMET), "Iron Helmet", new ArmorTypeInfo(2, 166, ArmorInventory::SLOT_HEAD, material: ArmorMaterials::IRON()), [EnchantmentTags::HELMET])); self::register("leather_cap", new Armor(new IID(Ids::LEATHER_CAP), "Leather Cap", new ArmorTypeInfo(1, 56, ArmorInventory::SLOT_HEAD, material: ArmorMaterials::LEATHER()), [EnchantmentTags::HELMET])); self::register("netherite_helmet", new Armor(new IID(Ids::NETHERITE_HELMET), "Netherite Helmet", new ArmorTypeInfo(3, 408, ArmorInventory::SLOT_HEAD, 3, true, material: ArmorMaterials::NETHERITE()), [EnchantmentTags::HELMET])); self::register("turtle_helmet", new TurtleHelmet(new IID(Ids::TURTLE_HELMET), "Turtle Shell", new ArmorTypeInfo(2, 276, ArmorInventory::SLOT_HEAD, material: ArmorMaterials::TURTLE()), [EnchantmentTags::HELMET])); self::register("chainmail_leggings", new Armor(new IID(Ids::CHAINMAIL_LEGGINGS), "Chainmail Leggings", new ArmorTypeInfo(4, 226, ArmorInventory::SLOT_LEGS, material: ArmorMaterials::CHAINMAIL()), [EnchantmentTags::LEGGINGS])); self::register("diamond_leggings", new Armor(new IID(Ids::DIAMOND_LEGGINGS), "Diamond Leggings", new ArmorTypeInfo(6, 496, ArmorInventory::SLOT_LEGS, 2, material: ArmorMaterials::DIAMOND()), [EnchantmentTags::LEGGINGS])); self::register("golden_leggings", new Armor(new IID(Ids::GOLDEN_LEGGINGS), "Golden Leggings", new ArmorTypeInfo(3, 106, ArmorInventory::SLOT_LEGS, material: ArmorMaterials::GOLD()), [EnchantmentTags::LEGGINGS])); self::register("iron_leggings", new Armor(new IID(Ids::IRON_LEGGINGS), "Iron Leggings", new ArmorTypeInfo(5, 226, ArmorInventory::SLOT_LEGS, material: ArmorMaterials::IRON()), [EnchantmentTags::LEGGINGS])); self::register("leather_pants", new Armor(new IID(Ids::LEATHER_PANTS), "Leather Pants", new ArmorTypeInfo(2, 76, ArmorInventory::SLOT_LEGS, material: ArmorMaterials::LEATHER()), [EnchantmentTags::LEGGINGS])); self::register("netherite_leggings", new Armor(new IID(Ids::NETHERITE_LEGGINGS), "Netherite Leggings", new ArmorTypeInfo(6, 556, ArmorInventory::SLOT_LEGS, 3, true, material: ArmorMaterials::NETHERITE()), [EnchantmentTags::LEGGINGS])); } }