powered ? $this->idInfo->getSecondId() : parent::getId(); } public function readStateFromData(int $id, int $stateMeta) : void{ $this->facing = BlockDataSerializer::readLegacyHorizontalFacing($stateMeta & 0x03); $this->isSubtractMode = ($stateMeta & BlockLegacyMetadata::REDSTONE_COMPARATOR_FLAG_SUBTRACT) !== 0; $this->powered = ($id === $this->idInfo->getSecondId() or ($stateMeta & BlockLegacyMetadata::REDSTONE_COMPARATOR_FLAG_POWERED) !== 0); } public function writeStateToMeta() : int{ return BlockDataSerializer::writeLegacyHorizontalFacing($this->facing) | ($this->isSubtractMode ? BlockLegacyMetadata::REDSTONE_COMPARATOR_FLAG_SUBTRACT : 0) | ($this->powered ? BlockLegacyMetadata::REDSTONE_COMPARATOR_FLAG_POWERED : 0); } public function getStateBitmask() : int{ return 0b1111; } public function readStateFromWorld() : void{ parent::readStateFromWorld(); $tile = $this->pos->getWorld()->getTile($this->pos); if($tile instanceof Comparator){ $this->signalStrength = $tile->getSignalStrength(); } } public function writeStateToWorld() : void{ parent::writeStateToWorld(); $tile = $this->pos->getWorld()->getTile($this->pos); assert($tile instanceof Comparator); $tile->setSignalStrength($this->signalStrength); } /** * TODO: ad hoc, move to interface * @return int */ public function getFacing() : int{ return $this->facing; } /** * TODO: ad hoc, move to interface * @param int $facing */ public function setFacing(int $facing) : void{ $this->facing = $facing; } /** * @return bool */ public function isSubtractMode() : bool{ return $this->isSubtractMode; } /** * @param bool $isSubtractMode */ public function setSubtractMode(bool $isSubtractMode) : void{ $this->isSubtractMode = $isSubtractMode; } /** * @return bool */ public function isPowered() : bool{ return $this->powered; } /** * @param bool $powered */ public function setPowered(bool $powered) : void{ $this->powered = $powered; } /** * @return int */ public function getSignalStrength() : int{ return $this->signalStrength; } /** * @param int $signalStrength */ public function setSignalStrength(int $signalStrength) : void{ $this->signalStrength = $signalStrength; } /** * @return AxisAlignedBB[] */ protected function recalculateCollisionBoxes() : array{ return [AxisAlignedBB::one()->trim(Facing::UP, 7 / 8)]; } public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ if(!$blockReplace->getSide(Facing::DOWN)->isTransparent()){ if($player !== null){ $this->facing = Facing::opposite($player->getHorizontalFacing()); } return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } return false; } public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ $this->isSubtractMode = !$this->isSubtractMode; $this->pos->getWorld()->setBlock($this->pos, $this); return true; } public function onNearbyBlockChange() : void{ if($this->getSide(Facing::DOWN)->isTransparent()){ $this->pos->getWorld()->useBreakOn($this->pos); } } //TODO: redstone functionality }