isActivable = true; $this->hardness = 15; } public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, PocketMine\Player $player = null){ $faces = array( 0 => 4, 1 => 2, 2 => 5, 3 => 3, ); $chest = false; $this->meta = $faces[$player instanceof PocketMine\Player ? $player->getDirection() : 0]; for($side = 2; $side <= 5; ++$side){ if(($this->meta === 4 or $this->meta === 5) and ($side === 4 or $side === 5)){ continue; }elseif(($this->meta === 3 or $this->meta === 2) and ($side === 2 or $side === 3)){ continue; } $c = $this->getSide($side); if(($c instanceof TileChest) and $c->getMetadata() === $this->meta){ if((($tile = $this->level->getTile($c)) instanceof TileChest) and !$tile->isPaired()){ $chest = $tile; break; } } } $this->level->setBlock($block, $this, true, false, true); $nbt = new Compound(false, array( new Enum("Items", array()), new String("id", Tile::CHEST), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z) )); $nbt->Items->setTagType(NBT::TAG_Compound); $tile = new TileChest($this->level, $nbt); if($chest instanceof TileChest){ $chest->pairWith($tile); $tile->pairWith($chest); } return true; } public function onBreak(Item $item){ $t = $this->level->getTile($this); if($t instanceof TileChest){ $t->unpair(); } $this->level->setBlock($this, new Air(), true, true, true); return true; } public function onActivate(Item $item, PocketMine\Player $player = null){ if($player instanceof PocketMine\Player){ $top = $this->getSide(1); if($top->isTransparent !== true){ return true; } $t = $this->level->getTile($this); $chest = false; if($t instanceof TileChest){ $chest = $t; }else{ $nbt = new Compound(false, array( new Enum("Items", array()), new String("id", Tile::CHEST), new Int("x", $this->x), new Int("y", $this->y), new Int("z", $this->z) )); $nbt->Items->setTagType(NBT::TAG_Compound); $chest = new TileChest($this->level, $nbt); } if(($player->gamemode & 0x01) === 0x01){ return true; } $chest->openInventory($player); } return true; } public function getDrops(Item $item){ $drops = array( array($this->id, 0, 1), ); $t = $this->level->getTile($this); if($t instanceof Chest){ for($s = 0; $s < Chest::SLOTS; ++$s){ $slot = $t->getSlot($s); if($slot->getID() > Item::AIR and $slot->getCount() > 0){ $drops[] = array($slot->getID(), $slot->getMetadata(), $slot->getCount()); } } } return $drops; } }