use pocketmine\math\Vector3; use pocketmine\network\mcpe\handler\SessionHandler; class LevelSoundEventPacket extends DataPacket{ public const NETWORK_ID = ProtocolInfo::LEVEL_SOUND_EVENT_PACKET; public const SOUND_ITEM_USE_ON = 0; public const SOUND_HIT = 1; public const SOUND_STEP = 2; public const SOUND_FLY = 3; public const SOUND_JUMP = 4; public const SOUND_BREAK = 5; public const SOUND_PLACE = 6; public const SOUND_HEAVY_STEP = 7; public const SOUND_GALLOP = 8; public const SOUND_FALL = 9; public const SOUND_AMBIENT = 10; public const SOUND_AMBIENT_BABY = 11; public const SOUND_AMBIENT_IN_WATER = 12; public const SOUND_BREATHE = 13; public const SOUND_DEATH = 14; public const SOUND_DEATH_IN_WATER = 15; public const SOUND_DEATH_TO_ZOMBIE = 16; public const SOUND_HURT = 17; public const SOUND_HURT_IN_WATER = 18; public const SOUND_MAD = 19; public const SOUND_BOOST = 20; public const SOUND_BOW = 21; public const SOUND_SQUISH_BIG = 22; public const SOUND_SQUISH_SMALL = 23; public const SOUND_FALL_BIG = 24; public const SOUND_FALL_SMALL = 25; public const SOUND_SPLASH = 26; public const SOUND_FIZZ = 27; public const SOUND_FLAP = 28; public const SOUND_SWIM = 29; public const SOUND_DRINK = 30; public const SOUND_EAT = 31; public const SOUND_TAKEOFF = 32; public const SOUND_SHAKE = 33; public const SOUND_PLOP = 34; public const SOUND_LAND = 35; public const SOUND_SADDLE = 36; public const SOUND_ARMOR = 37; public const SOUND_MOB_ARMOR_STAND_PLACE = 38; public const SOUND_ADD_CHEST = 39; public const SOUND_THROW = 40; public const SOUND_ATTACK = 41; public const SOUND_ATTACK_NODAMAGE = 42; public const SOUND_ATTACK_STRONG = 43; public const SOUND_WARN = 44; public const SOUND_SHEAR = 45; public const SOUND_MILK = 46; public const SOUND_THUNDER = 47; public const SOUND_EXPLODE = 48; public const SOUND_FIRE = 49; public const SOUND_IGNITE = 50; public const SOUND_FUSE = 51; public const SOUND_STARE = 52; public const SOUND_SPAWN = 53; public const SOUND_SHOOT = 54; public const SOUND_BREAK_BLOCK = 55; public const SOUND_LAUNCH = 56; public const SOUND_BLAST = 57; public const SOUND_LARGE_BLAST = 58; public const SOUND_TWINKLE = 59; public const SOUND_REMEDY = 60; public const SOUND_UNFECT = 61; public const SOUND_LEVELUP = 62; public const SOUND_BOW_HIT = 63; public const SOUND_BULLET_HIT = 64; public const SOUND_EXTINGUISH_FIRE = 65; public const SOUND_ITEM_FIZZ = 66; public const SOUND_CHEST_OPEN = 67; public const SOUND_CHEST_CLOSED = 68; public const SOUND_SHULKERBOX_OPEN = 69; public const SOUND_SHULKERBOX_CLOSED = 70; public const SOUND_ENDERCHEST_OPEN = 71; public const SOUND_ENDERCHEST_CLOSED = 72; public const SOUND_POWER_ON = 73; public const SOUND_POWER_OFF = 74; public const SOUND_ATTACH = 75; public const SOUND_DETACH = 76; public const SOUND_DENY = 77; public const SOUND_TRIPOD = 78; public const SOUND_POP = 79; public const SOUND_DROP_SLOT = 80; public const SOUND_NOTE = 81; public const SOUND_THORNS = 82; public const SOUND_PISTON_IN = 83; public const SOUND_PISTON_OUT = 84; public const SOUND_PORTAL = 85; public const SOUND_WATER = 86; public const SOUND_LAVA_POP = 87; public const SOUND_LAVA = 88; public const SOUND_BURP = 89; public const SOUND_BUCKET_FILL_WATER = 90; public const SOUND_BUCKET_FILL_LAVA = 91; public const SOUND_BUCKET_EMPTY_WATER = 92; public const SOUND_BUCKET_EMPTY_LAVA = 93; public const SOUND_ARMOR_EQUIP_CHAIN = 94; public const SOUND_ARMOR_EQUIP_DIAMOND = 95; public const SOUND_ARMOR_EQUIP_GENERIC = 96; public const SOUND_ARMOR_EQUIP_GOLD = 97; public const SOUND_ARMOR_EQUIP_IRON = 98; public const SOUND_ARMOR_EQUIP_LEATHER = 99; public const SOUND_ARMOR_EQUIP_ELYTRA = 100; public const SOUND_RECORD_13 = 101; public const SOUND_RECORD_CAT = 102; public const SOUND_RECORD_BLOCKS = 103; public const SOUND_RECORD_CHIRP = 104; public const SOUND_RECORD_FAR = 105; public const SOUND_RECORD_MALL = 106; public const SOUND_RECORD_MELLOHI = 107; public const SOUND_RECORD_STAL = 108; public const SOUND_RECORD_STRAD = 109; public const SOUND_RECORD_WARD = 110; public const SOUND_RECORD_11 = 111; public const SOUND_RECORD_WAIT = 112; public const SOUND_STOP_RECORD = 113; //Not really a sound public const SOUND_FLOP = 114; public const SOUND_ELDERGUARDIAN_CURSE = 115; public const SOUND_MOB_WARNING = 116; public const SOUND_MOB_WARNING_BABY = 117; public const SOUND_TELEPORT = 118; public const SOUND_SHULKER_OPEN = 119; public const SOUND_SHULKER_CLOSE = 120; public const SOUND_HAGGLE = 121; public const SOUND_HAGGLE_YES = 122; public const SOUND_HAGGLE_NO = 123; public const SOUND_HAGGLE_IDLE = 124; public const SOUND_CHORUSGROW = 125; public const SOUND_CHORUSDEATH = 126; public const SOUND_GLASS = 127; public const SOUND_POTION_BREWED = 128; public const SOUND_CAST_SPELL = 129; public const SOUND_PREPARE_ATTACK = 130; public const SOUND_PREPARE_SUMMON = 131; public const SOUND_PREPARE_WOLOLO = 132; public const SOUND_FANG = 133; public const SOUND_CHARGE = 134; public const SOUND_CAMERA_TAKE_PICTURE = 135; public const SOUND_LEASHKNOT_PLACE = 136; public const SOUND_LEASHKNOT_BREAK = 137; public const SOUND_GROWL = 138; public const SOUND_WHINE = 139; public const SOUND_PANT = 140; public const SOUND_PURR = 141; public const SOUND_PURREOW = 142; public const SOUND_DEATH_MIN_VOLUME = 143; public const SOUND_DEATH_MID_VOLUME = 144; public const SOUND_IMITATE_BLAZE = 145; public const SOUND_IMITATE_CAVE_SPIDER = 146; public const SOUND_IMITATE_CREEPER = 147; public const SOUND_IMITATE_ELDER_GUARDIAN = 148; public const SOUND_IMITATE_ENDER_DRAGON = 149; public const SOUND_IMITATE_ENDERMAN = 150; public const SOUND_IMITATE_EVOCATION_ILLAGER = 152; public const SOUND_IMITATE_GHAST = 153; public const SOUND_IMITATE_HUSK = 154; public const SOUND_IMITATE_ILLUSION_ILLAGER = 155; public const SOUND_IMITATE_MAGMA_CUBE = 156; public const SOUND_IMITATE_POLAR_BEAR = 157; public const SOUND_IMITATE_SHULKER = 158; public const SOUND_IMITATE_SILVERFISH = 159; public const SOUND_IMITATE_SKELETON = 160; public const SOUND_IMITATE_SLIME = 161; public const SOUND_IMITATE_SPIDER = 162; public const SOUND_IMITATE_STRAY = 163; public const SOUND_IMITATE_VEX = 164; public const SOUND_IMITATE_VINDICATION_ILLAGER = 165; public const SOUND_IMITATE_WITCH = 166; public const SOUND_IMITATE_WITHER = 167; public const SOUND_IMITATE_WITHER_SKELETON = 168; public const SOUND_IMITATE_WOLF = 169; public const SOUND_IMITATE_ZOMBIE = 170; public const SOUND_IMITATE_ZOMBIE_PIGMAN = 171; public const SOUND_IMITATE_ZOMBIE_VILLAGER = 172; public const SOUND_BLOCK_END_PORTAL_FRAME_FILL = 173; public const SOUND_BLOCK_END_PORTAL_SPAWN = 174; public const SOUND_RANDOM_ANVIL_USE = 175; public const SOUND_BOTTLE_DRAGONBREATH = 176; public const SOUND_PORTAL_TRAVEL = 177; public const SOUND_ITEM_TRIDENT_HIT = 178; public const SOUND_ITEM_TRIDENT_RETURN = 179; public const SOUND_ITEM_TRIDENT_RIPTIDE_1 = 180; public const SOUND_ITEM_TRIDENT_RIPTIDE_2 = 181; public const SOUND_ITEM_TRIDENT_RIPTIDE_3 = 182; public const SOUND_ITEM_TRIDENT_THROW = 183; public const SOUND_ITEM_TRIDENT_THUNDER = 184; public const SOUND_ITEM_TRIDENT_HIT_GROUND = 185; public const SOUND_DEFAULT = 186; public const SOUND_ELEMCONSTRUCT_OPEN = 188; public const SOUND_ICEBOMB_HIT = 189; public const SOUND_BALLOONPOP = 190; public const SOUND_LT_REACTION_ICEBOMB = 191; public const SOUND_LT_REACTION_BLEACH = 192; public const SOUND_LT_REACTION_EPASTE = 193; public const SOUND_LT_REACTION_EPASTE2 = 194; public const SOUND_LT_REACTION_FERTILIZER = 199; public const SOUND_LT_REACTION_FIREBALL = 200; public const SOUND_LT_REACTION_MGSALT = 201; public const SOUND_LT_REACTION_MISCFIRE = 202; public const SOUND_LT_REACTION_FIRE = 203; public const SOUND_LT_REACTION_MISCEXPLOSION = 204; public const SOUND_LT_REACTION_MISCMYSTICAL = 205; public const SOUND_LT_REACTION_MISCMYSTICAL2 = 206; public const SOUND_LT_REACTION_PRODUCT = 207; public const SOUND_SPARKLER_USE = 208; public const SOUND_GLOWSTICK_USE = 209; public const SOUND_SPARKLER_ACTIVE = 210; public const SOUND_CONVERT_TO_DROWNED = 211; public const SOUND_BUCKET_FILL_FISH = 212; public const SOUND_BUCKET_EMPTY_FISH = 213; public const SOUND_UNDEFINED = 214; /** @var int */ public $sound; /** @var Vector3 */ public $position; /** @var int */ public $extraData = -1; /** @var int */ public $pitch = 1; /** @var bool */ public $isBabyMob = false; //... /** @var bool */ public $disableRelativeVolume = false; protected function decodePayload() : void{ $this->sound = $this->getByte(); $this->position = $this->getVector3(); $this->extraData = $this->getVarInt(); $this->pitch = $this->getVarInt(); $this->isBabyMob = $this->getBool(); $this->disableRelativeVolume = $this->getBool(); } protected function encodePayload() : void{ $this->putByte($this->sound); $this->putVector3($this->position); $this->putVarInt($this->extraData); $this->putVarInt($this->pitch); $this->putBool($this->isBabyMob); $this->putBool($this->disableRelativeVolume); } public function handle(SessionHandler $handler) : bool{ return $handler->handleLevelSoundEvent($this); } }