getHarvestLevel())); } public function getLightLevel() : int{ return 3; } public function hasEntityCollision() : bool{ return true; } public function onEntityInside(Entity $entity) : void{ if($entity instanceof Living and !$entity->isSneaking()){ $ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1); $entity->attack($ev); } } public function burnsForever() : bool{ return true; } }