expectException(\InvalidArgumentException::class); BlockFactory::registerBlock($block); } /** * Test registering a block deliberately overwriting another block works as expected */ public function testDeliberateOverrideBlock() : void{ $block = new MyCustomBlock(); BlockFactory::registerBlock($block, true); self::assertInstanceOf(MyCustomBlock::class, BlockFactory::get($block->getId())); } /** * Test registering a new block which does not yet exist */ public function testRegisterNewBlock() : void{ for($i = 0; $i < 256; ++$i){ if(!BlockFactory::isRegistered($i)){ $b = new StrangeNewBlock($i); BlockFactory::registerBlock($b); self::assertInstanceOf(StrangeNewBlock::class, BlockFactory::get($b->getId())); return; } } self::assertTrue(false, "Can't test registering new blocks because no unused spaces left"); } /** * Verifies that blocks with IDs larger than 255 can't be registered */ public function testRegisterIdTooLarge() : void{ self::expectException(\RuntimeException::class); BlockFactory::registerBlock(new OutOfBoundsBlock(25555)); } /** * Verifies that blocks with IDs smaller than 0 can't be registered */ public function testRegisterIdTooSmall() : void{ self::expectException(\RuntimeException::class); BlockFactory::registerBlock(new OutOfBoundsBlock(-1)); } /** * Test that the block factory doesn't return the same object twice - it has to clone it first * This is necessary because the block factory currently holds lots of partially-initialized copies of block * instances which would hold position data and other things, so it's necessary to clone them to avoid astonishing behaviour. */ public function testBlockFactoryClone() : void{ for($i = 0; $i < 256; ++$i){ $b1 = BlockFactory::get($i); $b2 = BlockFactory::get($i); self::assertNotSame($b1, $b2); } } /** * @return array */ public function blockGetProvider() : array{ return [ [Block::STONE, 5], [Block::STONE, 15], [Block::GOLD_BLOCK, 0], [Block::WOODEN_PLANKS, 5], [Block::SAND, 0], [Block::GOLD_BLOCK, 0] ]; } /** * @dataProvider blockGetProvider * @param int $id * @param int $meta */ public function testBlockGet(int $id, int $meta) : void{ $block = BlockFactory::get($id, $meta); self::assertEquals($id, $block->getId()); self::assertEquals($meta, $block->getDamage()); } public function testBlockIds() : void{ for($i = 0; $i < 256; ++$i){ $b = BlockFactory::get($i); self::assertEquals($i, $b->getId()); } } /** * Test that all blocks have correctly set names */ public function testBlockNames() : void{ for($id = 0; $id < 256; ++$id){ $b = BlockFactory::get($id); self::assertTrue($b instanceof UnknownBlock or $b->getName() !== "Unknown", "Block with ID $id does not have a valid name"); } } /** * Test that light filters in the static arrays have valid values. Wrong values can cause lots of unpleasant bugs * (like freezes) when doing light population. */ public function testLightFiltersValid() : void{ foreach(BlockFactory::$lightFilter as $id => $value){ self::assertNotNull($value, "Light filter value missing for $id"); self::assertLessThanOrEqual(15, $value, "Light filter value for $id is larger than the expected 15"); self::assertGreaterThan(0, $value, "Light filter value for $id must be larger than 0"); } } }