entity = $entity; } public function encode(?Vector3 $pos){ return LevelSoundEventPacket::create( LevelSoundEventPacket::SOUND_FALL_BIG, $pos, -1, $this->entity instanceof Player ? "minecraft:player" : AddActorPacket::LEGACY_ID_MAP_BC[$this->entity::NETWORK_ID] //TODO: bad hack, stuff depends on players having a -1 network ID :( //TODO: is isBaby relevant here? ); } }