hardness = 2.5; } public function onBreak(Item $item, Player $player){ if(($player->gamemode & 0x01) === 0){ $this->level->setBlock($this, new Water(), true, false, true); } else{ $this->level->setBlock($this, new Air(), true, false, true); } return true; } public function getBreakTime(Item $item, Player $player){ if(($player->gamemode & 0x01) === 0x01){ return 0.20; } switch($item->isPickaxe()){ case 5: return 0.1; case 4: return 0.15; case 3: return 0.2; case 2: return 0.1; case 1: return 0.4; default: return 0.75; } } public function getDrops(Item $item, Player $player){ return array(); } }