<?php /* * * ____ _ _ __ __ _ __ __ ____ * | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \ * | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) | * | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/ * |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_| * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * @author PocketMine Team * @link http://www.pocketmine.net/ * * */ declare(strict_types=1); namespace pocketmine\item; use PHPUnit\Framework\TestCase; use pocketmine\block\BlockFactory; use pocketmine\item\enchantment\Enchantment; use pocketmine\item\enchantment\EnchantmentInstance; class ItemTest extends TestCase{ public static function setUpBeforeClass() : void{ BlockFactory::init(); ItemFactory::init(); Enchantment::init(); } /** @var Item */ private $item; public function setUp() : void{ $this->item = ItemFactory::get(ItemIds::DIAMOND_SWORD); } /** * Test for issue #1145 (items aren't considered equal after NBT serializing and deserializing */ public function testItemEquals() : void{ $item = ItemFactory::get(ItemIds::STONE)->setCustomName("HI"); $item2 = Item::nbtDeserialize($item->nbtSerialize()); self::assertTrue($item2->equals($item)); self::assertTrue($item->equals($item2)); } /** * Test that same items without NBT are considered equal */ public function testItemEqualsNoNbt() : void{ $item1 = ItemFactory::get(ItemIds::DIAMOND_SWORD); $item2 = clone $item1; self::assertTrue($item1->equals($item2)); } /** * Tests whether items retain their display properties * after being deserialized */ public function testItemPersistsDisplayProperties() : void{ $lore = ["Line A", "Line B"]; $name = "HI"; $item = ItemFactory::get(ItemIds::DIAMOND_SWORD); $item->setCustomName($name); $item->setLore($lore); $item = Item::nbtDeserialize($item->nbtSerialize()); self::assertTrue($item->getCustomName() === $name); self::assertTrue($item->getLore() === $lore); } public function testHasEnchantment() : void{ $this->item->addEnchantment(new EnchantmentInstance(Enchantment::EFFICIENCY(), 5)); self::assertTrue($this->item->hasEnchantment(Enchantment::EFFICIENCY())); self::assertTrue($this->item->hasEnchantment(Enchantment::EFFICIENCY(), 5)); } public function testHasEnchantments() : void{ self::assertFalse($this->item->hasEnchantments()); $this->item->addEnchantment(new EnchantmentInstance(Enchantment::FIRE_ASPECT())); self::assertTrue($this->item->hasEnchantments()); } public function testGetEnchantmentLevel() : void{ $this->item->addEnchantment(new EnchantmentInstance(Enchantment::EFFICIENCY(), 5)); self::assertSame(5, $this->item->getEnchantmentLevel(Enchantment::EFFICIENCY())); } public function testGetEnchantments() : void{ /** @var EnchantmentInstance[] $enchantments */ $enchantments = [ new EnchantmentInstance(Enchantment::EFFICIENCY(), 5), new EnchantmentInstance(Enchantment::SHARPNESS(), 1) ]; foreach($enchantments as $enchantment){ $this->item->addEnchantment($enchantment); } foreach($this->item->getEnchantments() as $enchantment){ foreach($enchantments as $k => $applied){ if($enchantment->getType() === $applied->getType() and $enchantment->getLevel() === $applied->getLevel()){ unset($enchantments[$k]); continue 2; } } self::assertTrue(false, "Unknown extra enchantment found: " . $enchantment->getType()->getName() . " x" . $enchantment->getLevel()); } self::assertEmpty($enchantments, "Expected all enchantments to be present"); } public function testOverwriteEnchantment() : void{ $this->item->addEnchantment(new EnchantmentInstance(Enchantment::SHARPNESS())); $this->item->addEnchantment(new EnchantmentInstance(Enchantment::SHARPNESS(), 5)); self::assertSame(5, $this->item->getEnchantmentLevel(Enchantment::SHARPNESS())); } public function testRemoveAllEnchantments() : void{ $this->item->addEnchantment(new EnchantmentInstance(Enchantment::FIRE_ASPECT())); self::assertCount(1, $this->item->getEnchantments()); $this->item->removeEnchantments(); self::assertEmpty($this->item->getEnchantments()); } public function testRemoveEnchantment() : void{ $this->item->addEnchantment(new EnchantmentInstance(Enchantment::KNOCKBACK())); $this->item->addEnchantment(new EnchantmentInstance(Enchantment::SHARPNESS())); self::assertCount(2, $this->item->getEnchantments()); $this->item->removeEnchantment(Enchantment::SHARPNESS()); self::assertFalse($this->item->hasEnchantment(Enchantment::SHARPNESS())); } public function testRemoveEnchantmentLevel() : void{ $this->item->addEnchantment(new EnchantmentInstance(Enchantment::FIRE_ASPECT(), 2)); $this->item->addEnchantment(new EnchantmentInstance(Enchantment::UNBREAKING())); self::assertCount(2, $this->item->getEnchantments()); $this->item->removeEnchantment(Enchantment::FIRE_ASPECT(), 2); self::assertFalse($this->item->hasEnchantment(Enchantment::FIRE_ASPECT())); } }