isActivable = true; } public function place(Item $item, Player $player, Block $block, Block $target, $face, $fx, $fy, $fz){ $down = $this->getSide(0); if($down->getID() === FARMLAND){ $this->level->setBlock($block, $this); $this->level->scheduleBlockUpdate(new Position($this, 0, 0, $this->level), Utils::getRandomUpdateTicks(), BLOCK_UPDATE_RANDOM); return true; } return false; } public function onActivate(Item $item, Player $player){ if($item->getID() === DYE and $item->getMetadata() === 0x0F){ //Bonemeal $this->meta = 0x07; $this->level->setBlock($this, $this); if(($player->gamemode & 0x01) === 0){ $item->count--; } return true; } return false; } public function onUpdate($type){ if($type === BLOCK_UPDATE_NORMAL){ if($this->getSide(0)->isTransparent === true){ //Replace wit common break method ServerAPI::request()->api->entity->drop($this, BlockAPI::getItem(WHEAT_SEEDS, 0, 1)); $this->level->setBlock($this, new AirBlock(), false); return BLOCK_UPDATE_NORMAL; } }elseif($type === BLOCK_UPDATE_RANDOM){ if(mt_rand(0, 2) == 1){ if($this->meta < 0x07){ ++$this->meta; $this->level->setBlock($this, $this); return BLOCK_UPDATE_RANDOM; } }else{ return BLOCK_UPDATE_RANDOM; } } return false; } public function getDrops(Item $item, Player $player){ $drops = array(); if($this->meta >= 0x07){ $drops[] = array(WHEAT, 0, 1); $drops[] = array(WHEAT_SEEDS, 0, mt_rand(0, 3)); }else{ $drops[] = array(WHEAT_SEEDS, 0, 1); } return $drops; } }