axis; } /** @return $this */ public function setAxis(int $axis) : self{ $this->axis = $axis; return $this; } /** * @see Block::place() */ public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{ $this->axis = Facing::axis($face); /** @see Block::place() */ return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player); } }