> $instance->getAmplifier())) > 0){ return ($instance->getDuration() % $interval) === 0; } return true; } public function applyEffect(Living $entity, EffectInstance $instance, float $potency = 1.0, ?Entity $source = null) : void{ $ev = new EntityDamageEvent($entity, EntityDamageEvent::CAUSE_MAGIC, 1); $entity->attack($ev); } }