meta = 0; } public function canBeActivated(){ return true; } public function getName(){ static $names = [ 0 => "Oak Sapling", 1 => "Spruce Sapling", 2 => "Birch Sapling", 3 => "Jungle Sapling", 4 => "Acacia Sapling", 5 => "Dark Oak Sapling", 6 => "", 7 => "", ]; return $names[$this->meta & 0x07]; } public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){ $down = $this->getSide(0); if($down->getId() === self::GRASS or $down->getId() === self::DIRT or $down->getId() === self::FARMLAND){ $this->getLevel()->setBlock($block, $this, true, true); return true; } return false; } public function onActivate(Item $item, Player $player = null){ if($item->getId() === Item::DYE and $item->getDamage() === 0x0F){ //Bonemeal //TODO: change log type Tree::growTree($this->getLevel(), $this->x, $this->y, $this->z, new Random(mt_rand()), $this->meta & 0x07); if(($player->gamemode & 0x01) === 0){ $item->count--; } return true; } return false; } public function onUpdate($type){ if($type === Level::BLOCK_UPDATE_NORMAL){ if($this->getSide(0)->isTransparent() === true){ $this->getLevel()->useBreakOn($this); return Level::BLOCK_UPDATE_NORMAL; } }elseif($type === Level::BLOCK_UPDATE_RANDOM){ //Growth if(mt_rand(1, 7) === 1){ if(($this->meta & 0x08) === 0x08){ Tree::growTree($this->getLevel(), $this->x, $this->y, $this->z, new Random(mt_rand()), $this->meta & 0x07); }else{ $this->meta |= 0x08; $this->getLevel()->setBlock($this, $this, true); return Level::BLOCK_UPDATE_RANDOM; } }else{ return Level::BLOCK_UPDATE_RANDOM; } } return false; } public function getDrops(Item $item){ return [ [$this->id, $this->meta & 0x07, 1], ]; } }