329c2a6c0f
Merge branch 'stable' into next-minor
2023-01-12 22:17:00 +00:00
39218017ca
Fixed walls and thin blocks not connecting to each other
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closes #5498
2023-01-12 22:16:41 +00:00
a4494a2133
Merge branch 'next-minor' into next-major
2023-01-12 22:11:14 +00:00
fc487b17be
DumpMemoryCommand: use localized description
2023-01-12 22:10:13 +00:00
ecd8f151f1
Merge branch 'next-minor' into next-major
2023-01-12 22:08:25 +00:00
c671d8a80b
ItemFrame: fixed support conditions
2023-01-12 21:57:35 +00:00
ca1f1bf09f
Fixed glowing item frames
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due to technical limitations, this requires separating them back into two different block types. However, this isn't too egregious since it's just one flag, and actually simplifies some code.
closes #5478
2023-01-12 21:52:52 +00:00
91ac47ecba
Merge branch 'stable' into next-minor
2023-01-12 21:47:37 +00:00
f4a1d69075
Bell: fixed support requirements
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this somehow got overlooked in the support types refactor.
2023-01-12 21:45:25 +00:00
cbeae906e1
Torch: remove unused variable
2023-01-12 21:34:44 +00:00
b25e8e26f0
BaseBanner: fixed incorrect support requirements
2023-01-12 21:31:50 +00:00
a79be994de
World: fixed block placement when clicking on replaceable blocks
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in vanilla, it appears to behave as if the player always clicked on the up face if a block was replaced.
In PM, we were still using the original face, which caused bugs when, for example, placing a button next to a wall by clicking on the side of tallgrass. The button would replace the tallgrass, but stick to the wall, instead of placing itself on the ground like vanilla expects.
This may appear unusual to anyone who also happens to implement canBePlacedAt(), since the facing behaviour will be different. However, this behaviour appears to match vanilla, and even slabs (which I feared might break because of this change) work perfectly.
In the future, it may be desirable to pass some other value here, such as null, to indicate that the clicked block is being replaced. However, that's a BC break and therefore outside of the scope of a stable bug fix.
2023-01-12 21:11:48 +00:00
e26c8b9e9f
block: eliminate suspicious usages of $blockClicked in place()
2023-01-12 20:35:26 +00:00
4e9c3e101d
Bell: fixed blocks not being able to be placed when not ringing the bell
2023-01-12 19:42:33 +00:00
d295e1be54
PressurePlate: destroy self when no support is present
2023-01-12 19:36:47 +00:00
2f3fcef97c
Fixed blocks incorrectly using blockClicked for support checks
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this caused some interesting bugs, such as being able to place floating pressure plates by clicking on the side of a solid block halfway up a wall.
2023-01-12 19:36:23 +00:00
4df1f7f502
Updated composer dependencies (next-minor)
2023-01-12 19:03:55 +00:00
d74719704e
Merge branch 'stable' into next-minor
2023-01-12 19:02:07 +00:00
c5056e0a43
phpstan 1.9.11
2023-01-12 19:01:57 +00:00
a47aa50477
Update composer dependencies
2023-01-12 18:59:18 +00:00
5021096bdd
Fixed walls and thin blocks not connecting to each other
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closes #5498
2023-01-09 20:46:57 +00:00
9c391a6809
Declare built-in command names inside the constructor ( #5487 )
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This increases code consistency by placing the name in the same place where everything else about the command is defined.
2023-01-09 20:43:08 +00:00
f7930a3a0b
4.12.9 is next
2023-01-09 00:04:40 +00:00
bb7df60a4d
Release 4.12.8
4.12.8
2023-01-09 00:04:40 +00:00
992cb06da6
NetworkSession: fixed rate limit not being increased correctly on Windows
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due to the 15ms scheduler interval, the server will often sleep 45ms instead of 50ms, which causes the budget not to get updated.
2023-01-09 00:01:56 +00:00
bb3f87f862
NetworkSession: allow 2 batches per tick
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apparently InventoryTransactionPacket may arrive outside of the normal update cycle, since it's prioritized to reduce latency.
2023-01-09 00:00:39 +00:00
d2eddf9d33
relocate comments
2023-01-08 20:56:51 +00:00
81ca0c8fbf
Language: do not parse translations if the text was a plain key
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this unintentionally allowed translations to reference other translations 1 level deep, which is not desired behaviour.
This also improves performance for the cases where formatting isn't used.
2023-01-08 20:56:12 +00:00
fc77b14760
4.12.8 is next
2023-01-08 20:23:18 +00:00
52b6f1a492
Release 4.12.7
4.12.7
2023-01-08 20:23:15 +00:00
0233e74f4f
NetworkSession: micro optimisation - do not check if a debugger is active unless the packet limit is exceeded
2023-01-08 19:45:14 +00:00
dd355c58d8
NetworkSession: fix CS
2023-01-08 19:35:43 +00:00
267032cff9
NetworkSession: do not rate limit packets if a debugging session is active
2023-01-08 19:31:39 +00:00
545d18eea7
Merge branch 'next-major' of github.com:pmmp/PocketMine-MP into next-major
2023-01-08 17:07:32 +00:00
9b4b960eb2
Remove deprecated methods
2023-01-08 17:07:22 +00:00
d4b8c47a65
Language: document poorly-named function parseTranslation()
2023-01-08 16:46:25 +00:00
4a3d9f8f83
Make client-aware translation handling more coherent
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I have no clear idea why this was still using translateString(), since it's entirely unnecessary when we aren't selectively translating.
2023-01-08 16:45:57 +00:00
1c96e7936c
Remove dead translation code
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we don't translate raw string parameters anywhere else these days, so there's no reason to do so here either. The parameters array is already reduced to string[] by this point anyway.
2023-01-08 16:20:05 +00:00
c5ca0857ee
TileFactory: removed outdated TODO ( #5503 )
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[ci skip]
2023-01-08 15:56:14 +00:00
6cecd690b2
CS
2023-01-07 21:33:53 +00:00
91e38d1f97
NetworkSession: compensate for server lag in batch budgeting
2023-01-07 21:33:34 +00:00
653178c1fd
4.12.7 is next
2023-01-07 16:22:01 +00:00
eb06535ed1
Release 4.12.6
4.12.6
2023-01-07 16:22:01 +00:00
f9bcc8e862
NetworkSession: added a rate-limit for incoming batches
2023-01-07 16:19:02 +00:00
c2918709a3
Merge branch 'next-minor' into next-major
2023-01-06 01:59:04 +00:00
ece49f011c
Merge branch 'stable' into next-minor
2023-01-06 01:50:17 +00:00
f43ca405d4
4.12.6 is next
2023-01-06 00:44:58 +00:00
d146175d27
Release 4.12.5
4.12.5
2023-01-06 00:44:58 +00:00
3baa5ab712
InGamePacketHandler: removed obsolete workaround
2023-01-06 00:41:57 +00:00
e647e8c933
World: Use existing function to notify nearby blocks of an update ( #5494 )
2023-01-05 16:55:35 +00:00