7d9f8ff4ed
World: do not use static:: for private property access
2021-08-21 15:46:19 +01:00
5f3c9e6f19
Timezone: fix some implicit boolean type conversions
2021-08-21 15:43:30 +01:00
686bf398d5
BlockFactory: simplify get() code
2021-08-21 15:41:00 +01:00
4023a024ce
[ci skip] update changelog
2021-08-21 00:15:38 +01:00
14577daae3
fixed build
2021-08-20 23:52:34 +01:00
668df85e3f
Merge branch 'stable'
2021-08-20 23:08:17 +01:00
f5a4baf3cf
AsyncTask: regroup some methods into more sensible places
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how the fuck is anyone supposed to find anything??
2021-08-20 23:00:39 +01:00
eb9188c309
Replace InventoryPickup*Event with EntityItemPickupEvent ( #4384 )
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The rationale here is that inventories don't actually pick items up - their holders do.
It's especially misleading to say that an inventory is picking up an item in creative mode when the picked-up item can't actually be added to the target inventory in the first place.
This change allows a range of new functionality, such as:
- Allowing survival players to pick items up even when their inventories are full, similarly to creative players
- Changing the destination inventory of collected items (e.g. items could be redirected to the offhand or ender chest inventory, while still allowing other plugins to understand what's happening)
As an added bonus, this obsoletes one more use case for Inventory->getHolder(), bringing us one step closer to removing the cyclic reference nightmare from inventories.
The choice of naming (EntityItemPickup, instead of EntityPickupItem) is to be consistent with other events, where the word order is SubjectObjectActionEvent.
2021-08-20 22:59:35 +01:00
34a7405820
Player: fixed player can fly after respawn ( #4388 )
2021-08-20 22:51:36 +01:00
ff4aa148ef
phpstan 0.12.95
2021-08-20 22:47:29 +01:00
e43d39c0bc
UpdateChecker: improve type handling
2021-08-20 20:06:09 +01:00
e113981750
UpdateChecker: be less wordy
2021-08-20 19:59:55 +01:00
950dadab0c
UpdateChecker: be less noisy
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we already have a log prefix, so there's no need for this spam as well.
2021-08-20 19:56:55 +01:00
d488c25a1a
Rename AutoUpdater -> UpdateChecker
2021-08-20 19:54:08 +01:00
63e86fe806
Config: fixed incorrect fluent @return annotations
2021-08-20 14:44:59 +01:00
ab05bc7379
Replace some references to Pocket Edition with Bedrock Edition
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closes #4387
2021-08-20 14:23:11 +01:00
17c7e25346
resourcepacks: use typed properties in JSON models
2021-08-19 16:12:04 +01:00
5478b7cb63
UpdateInfo: use typed properties
2021-08-19 16:07:11 +01:00
7ba34927c9
Update UpdateInfo JSON model to be compatible with new updater API
2021-08-19 15:57:53 +01:00
bf8b5905e4
Player: Play ItemBreakSounds when items break due to usage
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closes #4381
2021-08-19 15:56:40 +01:00
a5b85e095a
Fixed some missing function imports
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these weren't getting corrected since php-cs-fixer 3.0 due to a change in the default configuration for native_function_invocation. Since the builds are randomly choosing to use php-cs-fixer 2.19 at the moment, the consistency is a problem.
2021-08-19 15:40:43 +01:00
b4b3c21d30
Merge branch 'stable'
2021-08-19 15:39:16 +01:00
1a395a51c9
Fixing function import inconsistencies since php-cs-fixer 3.0 migration
2021-08-19 15:26:45 +01:00
142c8f067b
fix CS in php-cs-fixer config
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unfortunately i can't seem to make it fix itself
2021-08-19 15:25:20 +01:00
cd3c96aad2
shivammathur/setup-php 2.12.0
2021-08-19 02:31:18 +01:00
19c47fa71f
3.22.3 is next
2021-08-18 14:14:58 +01:00
d670bc8bf8
Release 3.22.2
3.22.2
2021-08-18 14:14:54 +01:00
7bd8d09023
GitHub Actions: automatically build and upload release artifacts, and auto-update update.pmmp.io ( #4376 )
2021-08-18 14:02:52 +01:00
83805a3406
Entity: use match in checkObstruction()
2021-08-17 20:44:49 +01:00
5a970541f9
actions: use newer pthreads version
2021-08-16 23:15:47 +01:00
e561fa6222
actions: update PHP versions
2021-08-16 23:14:17 +01:00
b3298d7c77
Fix Skull->asItem() ( #4375 )
2021-08-16 19:06:30 +01:00
a012e7ccc0
VersionInfo: make static methods more constant-like
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if we could have class constants declared at runtime, these would be constant.
2021-08-16 16:37:36 +01:00
5da90b9530
Stop auto-translating strings when not asked
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fixes #4371
2021-08-15 20:44:27 +01:00
a81680c5c6
missed a few more hardcoded translation keys
2021-08-15 20:12:55 +01:00
039c59856d
Remove % translation prefixes dotted around all over the place
2021-08-15 20:03:38 +01:00
39cdf23bd5
Language: Attempt to treat parameters as translation keys, even if they don't have %prefixes
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%prefixes should only be necessary for embedded translations where the key isn't at the start of the string.
Longer term we should just drop raw string translation entirely and just translate Translatables exclusively, but this is a stepping stone.
2021-08-15 20:00:58 +01:00
1aa541aefe
Utils: remove useless commented code
2021-08-15 19:38:55 +01:00
dfc82f6820
VanillaCommand: fix bogus mixed typehints
2021-08-15 19:32:33 +01:00
60ac76a3bc
Remove more usages of hardcoded translation keys
2021-08-15 19:22:40 +01:00
752d1179a1
Do not rely on random translation keys prefixed with % getting translated
2021-08-15 19:05:05 +01:00
715fbc9ee5
fix last remaining non-usages of KnownTranslationFactory
2021-08-15 16:35:51 +01:00
789a669395
Rename TranslationContainer -> Translatable
2021-08-15 16:17:46 +01:00
5bdcc0339f
build/generate-known-translation-apis: make the ref to TranslationContainer statically analysable
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this ensures that it will follow refactors automatically with no additional changes.
2021-08-15 16:13:07 +01:00
177eecf9ee
[ci skip] changelog: mention recent translation changes
2021-08-15 16:04:27 +01:00
db90b40bdd
Command: remove unnecessary branching in broadcastCommandMessage()
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this problem is handled automatically now that nested translations are supported.
2021-08-15 16:00:16 +01:00
4748b0db37
PluginManager: remove unused import
2021-08-14 21:28:38 +01:00
8b9d7d6390
Support for nested TranslationContainers
2021-08-14 20:57:13 +01:00
804d02b086
TranslationContainer: added prefix(), postfix() and format()
2021-08-14 16:08:22 +01:00
13d4131d0d
Remove player update warnings
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a player ingame is not going to have access to the terminal to update PM, and if they do, they can see the warning on the console themselves anyway.
2021-08-14 13:27:21 +01:00