Dylan K. Taylor
38b2d83799
MemoryManager: fixed protected properties being dumped multiple times
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we don't need to scan the parent classes for anything other than private properties, because protected and public properties will appear on the main reflection as if they were declared directly as such.
2021-01-26 20:32:23 +00:00
Dylan K. Taylor
5384e2ba9d
Revert "MemoryDump: fixed duplicated properties, reduce useless noise"
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This reverts commit efd67a132ed432b47a74c8b98211597557c419d5.
2021-01-26 20:26:35 +00:00
Dylan T
c134b1cd8a
[ci skip] README: add some badges
2021-01-26 17:34:05 +00:00
Dylan K. Taylor
269a389a97
BlockTransaction: added phpstan return type info for getBlocks()
2021-01-25 18:04:42 +00:00
Dylan K. Taylor
62deafda48
CommandReader: removed readline support
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readline has been borked for a long time and it's not thread safe.
2021-01-25 17:53:25 +00:00
Dylan K. Taylor
31b6df4376
3.17.4 is next
2021-01-25 17:15:43 +00:00
Dylan K. Taylor
b296ae1b87
Release 3.17.3
3.17.3
2021-01-25 17:15:31 +00:00
Dylan K. Taylor
f9e42b716a
Scrub PHPStan baselines
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these are now always generated with level 8.
2021-01-24 20:31:22 +00:00
Dylan K. Taylor
34c1d455a7
phpstan: enable checkMissingCallableSignature
2021-01-24 20:27:53 +00:00
Dylan K. Taylor
af8936dba5
phpstan 0.12.69
2021-01-24 20:14:42 +00:00
Dylan K. Taylor
74902d9926
[ci skip] changelog: mention InventoryPickupItemEvent->getItemEntity() rename
2021-01-21 13:58:08 +00:00
Dylan K. Taylor
2064b411f2
fix build
2021-01-20 22:53:51 +00:00
Dylan K. Taylor
69a829db91
Merge remote-tracking branch 'origin/stable'
2021-01-20 22:16:44 +00:00
SalmonDE
3fb4b30742
InventoryPickupItemEvent: rename item to itemEntity ( #4007 )
2021-01-20 21:09:59 +00:00
Dylan K. Taylor
e8ffab1787
RegionLoader: avoid hitting the disk twice during chunk reads
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this provides some performance improvement (although it's difficult to measure because of cache).
this does mean that we read some garbage data during chunk reads, but it's less costly than hitting the disk twice.
2021-01-20 21:05:44 +00:00
Dylan K. Taylor
ecc1e1f698
RegionLoader: improve performance of region header validation
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I was unaware that fseek actually makes a syscall which is rather costly, which became painfully obvious during large world conversions on PM4.
On average this problem appeared to be adding about 5ms to the load time for a newly loaded region, which is insanely expensive.
2021-01-20 20:04:21 +00:00
Dylan K. Taylor
487b5dd11d
Merge branch 'stable'
2021-01-16 19:44:15 +00:00
Dylan K. Taylor
ea5931e274
Updated build/php submodule to pmmp/php-build-scripts@60194e8b14
2021-01-16 19:34:06 +00:00
Dylan K. Taylor
988cf7f535
Fixed PHP 8.0 deprecation error
2021-01-16 19:31:07 +00:00
Dylan T
e156fb47e8
Disable xdebug on Actions
2021-01-15 21:09:45 +00:00
Dylan T
efc5f34877
wrong place ... when shared defaults :(
2021-01-15 17:53:39 +00:00
Dylan K. Taylor
dd0d8842d5
actions: disable fail-fast
2021-01-15 17:35:27 +00:00
Dylan K. Taylor
7bdc564ccc
Update first-party dependencies to PHP 8.0 compatible versions
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all deps of PM3 are ready (at least as far as PHPStan can show).
2021-01-15 16:59:51 +00:00
Dylan K. Taylor
69fff23f1a
LevelProviderManager: removed bogus @var
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I'm not sure why this wasn't detected until 0.12.67...
2021-01-15 16:53:49 +00:00
Dylan K. Taylor
ae43698e88
phpstan 0.12.67
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for some reason dependabot shit itself while trying to scan for updates and thought this wasn't updatable ...
2021-01-15 16:53:49 +00:00
Dylan K. Taylor
a9f8afa077
Banner: remove Deque usages
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originally I introduced this to make it easier to implement the various APIs addPattern removePattern etc, but those were later removed in favour of simple getPatterns() and setPatterns(), allowing plugin developers to use ext-ds APIs to manipulate patterns.
However, ds poses a number of headaches because of mutability combined with by-ref semantics, which make it a pain to use these on the APIs because we can't guarantee that they won't be modified.
As much as arrays suck, they have two significant advantages over ext-ds: 1) they have copy-on-write semantics, and 2) they support PHP 8.0 without any extra work from me.
2021-01-15 00:17:56 +00:00
dependabot-preview[bot]
0987e03c03
Bump phpstan/phpstan-strict-rules from 0.12.8 to 0.12.9 ( #4003 )
2021-01-13 10:55:54 +00:00
Dylan K. Taylor
4c0d3d68af
Bump PHP requirement to 7.4.0
2021-01-12 21:53:41 +00:00
Dylan K. Taylor
bbe9c01b46
Merge branch 'stable'
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# Conflicts:
# composer.lock
# resources/vanilla
# src/pocketmine/metadata/MetadataStore.php
# src/pocketmine/scheduler/AsyncTask.php
# tests/phpstan/configs/actual-problems.neon
2021-01-12 21:48:24 +00:00
Dylan K. Taylor
97c124edf9
thanks git, this just sneaked in without any questions ................
2021-01-12 21:43:34 +00:00
Dylan K. Taylor
56501178b7
Updated composer dependencies
2021-01-12 21:41:25 +00:00
Dylan K. Taylor
120b224e41
Updated composer dependencies
2021-01-12 21:34:04 +00:00
Dylan K. Taylor
a90f8601d4
[ci skip] changelog: fixed typo
2021-01-12 21:29:23 +00:00
Dylan K. Taylor
c70c0b55df
Separate held item index change listener logic from PlayerInventory
2021-01-12 16:44:25 +00:00
dependabot-preview[bot]
da663deea1
Bump phpstan/phpstan from 0.12.65 to 0.12.66 ( #4001 )
2021-01-12 10:41:59 +00:00
Dylan K. Taylor
01c867b608
Human: make held item sync on inventory content change more consistent
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before this change, setContents() wouldn't trigger a held item sync, nor would setItem(heldItemIndex, someItem).
2021-01-10 20:30:39 +00:00
Dylan K. Taylor
c4845ab6b1
Use Player->getNetworkSession() in places where it's assumed the player will be connected
2021-01-10 19:51:41 +00:00
Dylan K. Taylor
5e73417fa9
Player::getNetworkSession() now explicitly handles disconnected state by throwing an exception
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instead of just allowing return of possibly-null networkSession
2021-01-10 19:50:13 +00:00
Dylan K. Taylor
972c911485
phpstan 0.12.65
2021-01-09 18:04:42 +00:00
Dylan K. Taylor
0d8858f948
composer.json: sort packages automatically
2021-01-09 17:38:22 +00:00
Dylan K. Taylor
3ef2a19527
Player: don't kick for attacking non-attackable entities
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this is quite out-of-character for PM - it usually handles bad network requests by ignoring them, not by kicking the player off the server.
2021-01-08 20:58:15 +00:00
Dylan K. Taylor
3dd01781d5
[ci skip] changelog: PlayerDisplayNameChangeEvent is new in this version
2021-01-08 20:52:21 +00:00
Dylan K. Taylor
f4d81c0997
[ci skip] changelog: mention DedicatedQueryNetworkInterface
2021-01-08 20:51:56 +00:00
Dylan K. Taylor
eb1c59597d
[ci skip] changelog: mention newly added blocks and items
2021-01-08 20:51:23 +00:00
Dylan K. Taylor
80198daba0
[ci skip] changelog: mention changes to Cancellable
2021-01-08 19:53:15 +00:00
Dylan K. Taylor
f383685c9b
[ci skip] update changelog
2021-01-08 19:44:28 +00:00
Dylan K. Taylor
053a7a1a61
Entity: split getSyncedNetworkData() into two functions
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to avoid opaque boolean parameters
2021-01-08 13:59:52 +00:00
Dylan K. Taylor
e53b57732b
Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
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this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
Dylan K. Taylor
574b615b4c
Player: fixed attack sounds being added at the wrong position
2021-01-08 00:04:05 +00:00
Dylan K. Taylor
a3597e195a
Player: extract getSaveData() from save()
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this allows plugins to request this data whenever they want it (e.g. to save offline any time they want, instead of being confined to the server autosave interval).
2021-01-07 23:37:47 +00:00