Commit Graph

21 Commits

Author SHA1 Message Date
fcba9596d6 Added CanDestroy and Lock tag 2015-08-07 22:20:01 +02:00
696edfd31f Added custom block data (example, chests), better deep checking of same NBT 2015-08-07 17:24:35 +02:00
75b7b03857 Added support for more NBT data, renaming inventories, fixed tags not being saved, added support for tags in /give 2015-08-07 16:28:27 +02:00
26c9eed82e Added all block hardness 2015-07-27 20:31:55 +02:00
f3c46b12c5 Block breaking part 1 2015-07-27 20:31:55 +02:00
ba635b8858 Fixed particles being emmited on non-player block breaks 2015-04-23 17:02:37 +02:00
f88aed1208 Fixed NBT parsing on false properties 2015-04-20 13:57:16 +02:00
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
a0d4bff385 Block creating and property handling rewrite, part1 2014-12-07 01:53:27 +01:00
b3c3f896a3 Implemented light population, added Level->getFullLight() 2014-11-28 14:44:27 +01:00
34ae760def New way to spawn entities/tiles using a global register table, allow overriding default entity/tile classes via classes 2014-10-28 13:09:27 +01:00
1dfb17b932 Fixed #2126 Items drop twice from tile entities 2014-09-27 14:31:41 +02:00
5db45222c6 Deprecated Level->getChunkAt() in favor of Level->getChunk() 2014-09-26 10:31:32 +02:00
ac4b4b08fd Fixed Level::setBlock() old calls 2014-09-05 11:00:13 +02:00
eab86f5f90 Replaced array() with [] 2014-08-28 17:04:22 +02:00
a371890962 Fixed Chest and Furnace placing, Furnace open 2014-06-16 00:30:51 +02:00
53749483c3 Implemented new Inventory windows on Player, Chest and Furnace 2014-05-23 20:53:06 +02:00
6cbd39de9b Added Inventory interfaces and types, updated long array() to [] 2014-05-22 18:59:16 +02:00
0be679c9d5 Updated method names: getMetadata() & setMetadata() to getDamage() & setDamage() on Block and Item classes 2014-05-22 18:37:28 +02:00
c1546aac9c Updated Position to use Weak / strong references for Level objects 2014-05-22 04:14:06 +02:00
dd17652aca Fixed wrong paths 2014-04-01 05:06:12 +02:00