This event is currently fired for tree and bamboo growth. Its intended use is for any plant growth that affects multiple blocks at once.
TODO: We could explore using this for cacti and sugarcane?
The rationale here is that inventories don't actually pick items up - their holders do.
It's especially misleading to say that an inventory is picking up an item in creative mode when the picked-up item can't actually be added to the target inventory in the first place.
This change allows a range of new functionality, such as:
- Allowing survival players to pick items up even when their inventories are full, similarly to creative players
- Changing the destination inventory of collected items (e.g. items could be redirected to the offhand or ender chest inventory, while still allowing other plugins to understand what's happening)
As an added bonus, this obsoletes one more use case for Inventory->getHolder(), bringing us one step closer to removing the cyclic reference nightmare from inventories.
The choice of naming (EntityItemPickup, instead of EntityPickupItem) is to be consistent with other events, where the word order is SubjectObjectActionEvent.
this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
this fixes#3906.
TimingsHandler will now be automatically destroyed when there are no TimingsRecord referencing it and its owner has no references left to it.
TimingsRecord will be automatically destroyed at the end of the timings session (if active).
This fixes records from temporary timers being lost after the timings handlers are removed, while also fixing TimingsHandlers piling up regardless of whether timings are running or not.
This opens the doors to have more volatile timers, such as per-player/per-session timers, which are destroyed on player quit, but which won't result in the timings disappearing from the final timings result.
relying on permission subscriptions for this was unreliable (a permissible is not always subscribed to a permission even when it does have it), and also difficult to control (for example there have been various bugs in the past where a Player ended up subscribed to broadcast permissions when it didn't expect to be, thanks to permission recalculation happening too early).
In addition, we might in the future want to have broadcast receivers which are not permissibles (i.e. a more general interface than CommandSender (why does a broadcast receiver need to also be a command sender, anyway?)), which the permission system wouldn't be suitable for.
literally nobody uses this. I don't think anyone even knows it exists.
It's also an obstacle to separating event handler registration from PluginManager.
The motivation for this is to prevent passing a dynamic argument to cancellation, which in almost all cases is a bug in user code. This same mistake also appears in a few places in the PM core (as seen in this commit), but in those cases the mistakes were mostly harmless since they were taking place before the event was actually called.
closes#3836
* Removed `setCancelled` from `Cancellable`
Before anyone screams, THIS CHANGE WILL NOT AFFECT MOST PLUGINS
(although it allows future changes to break some).
This commit rewrites the documentation of `Cancellable`,
clarifying the concept of "cancelled" from the perspective of the event
framework.
This commit also removes the `setCancelled` method from `Cancellable`.
This does not affect plugins using the (originally standard)
`setCancelled` method on events directly, since the implementation on
classes was not removed. On the other hand, it no longer requires
`Cancellable` events to implement this method, allowing flexibility on
cancelation conditions, e.g. subclasses may require additional
parameters for cancellation without needing to use hacks to check that
the user cancelled the event in the correct way.
TextContainer provided zero real value as a base of TranslationContainer, given that it required its own logic to be handled wherever accepted. As such, it's no better than a simple string.
Removing it also allows fixing an ambiguity when embedding translations inside other translations, allowing it to be made immutable.