closes#5936
This implements all of the basic activation logic for pressure plates.
It also introduces a PressurePlateUpdateEvent, which is called in pulses when entities are standing on top of the plate and when it deactivates. Deactivation can be detected by checking if the list of activating entities is empty.
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Co-authored-by: Javier León <58715544+JavierLeon9966@users.noreply.github.com>
since BlockTransaction was designed to be World-agnostic, it can't position() any blocks, since Position requires a World.
This workaround is the best we can do for now; however, it would probably be wise to deprecate getTransaction() in favour of a dedicated getBlocks() method which takes care of this, as BlockPlaceEvent is currently quite obnoxious to use.
BlockPlaceEvent no longer extends BlockEvent, since it's now a multi-block event
getBlockReplaced() is removed
getTransaction() is added
to be honest, BlockPlaceEvent should be something like PlayerBlockPlaceEvent...
The following API constants have been added:
- tile\BrewingStand::BREW_TIME_TICKS
The following public API methods have been added:
- utils\BrewingStandSlot->getSlotNumber() : int
- CraftingManager->getPotionTypeRecipes() : array<string, array<string, PotionTypeRecipe>>
- CraftingManager->getPotionContainerChangeRecipes() : array<int, array<string, PotionContainerChangeRecipe>>
- CraftingManager->registerPotionTypeRecipe(PotionTypeRecipe $recipe) : void
- CraftingManager->registerPotionContainerChangeRecipe(PotionContainerChangeRecipe $recipe) : void
The following classes have been added:
- BrewingRecipe
- PotionTypeRecipe
- PotionContainerChangeRecipe
- BrewItemEvent
- BrewingFuelUseEvent
- PotionFinishBrewingSound
This event is currently fired for tree and bamboo growth. Its intended use is for any plant growth that affects multiple blocks at once.
TODO: We could explore using this for cacti and sugarcane?