Commit Graph

6239 Commits

Author SHA1 Message Date
dfc26395e2 Fixed missing logger injection 2019-03-10 19:53:23 +00:00
8cb24547ff Goodbye McRegion o/ 2019-03-10 19:53:23 +00:00
8d83d59cf0 Work around collisions in backup names 2019-03-10 19:53:23 +00:00
a0a8026cba Implemented automatic world format conversion 2019-03-10 19:53:23 +00:00
ae9f57ac28 Revert "Remove hacks for triggering adjacent light refill"
This reverts commit 1dca9074d5.
This change introduced performance issues with transparent blocks.
2019-03-10 19:50:35 +00:00
c266f86b1b ItemEntity: introduce controls for despawn timers (#2769)
This opts _not_ to expose item "age" a la #2753 because "age" is a misleading term for it. In addition, further inspection of the problem led me to realize that exposing control of that AND despawn timeout was more complicated than simply having a despawn delay timer exactly like the pickup delay one. Everyone knows a countdown timer stops at 0, so this way we don't need any method to control the limit.

Closes #2667
Closes #2753
2019-03-10 12:05:21 +00:00
b9208eb1fb Merge branch '3.6' 2019-03-09 19:04:37 +00:00
414104851a LevelDB: Mark chunks as changed when upgraded from an older chunk format 2019-03-09 19:02:34 +00:00
6fe366e1ac Added some missing block properties 2019-03-09 16:49:37 +00:00
8f1bc5d497 Flatten wall_banner and wall_sign into single blocks (#2798)
This comes with some problems, but the problems are more bearable than the previous code.
2019-03-08 16:37:26 +00:00
bb718faa2e Merge branch '3.6' 2019-03-08 13:57:32 +00:00
c68ee1d9d9 LevelDB: Mark chunks as changed when upgraded from an older chunk format 2019-03-08 13:55:56 +00:00
c0bed03a2a Update PlayerRespawnEvent.php (#2797)
removed obsolete comment
2019-03-05 16:28:58 +00:00
2b6a62be77 Fixed BlockFactory corruption with signs and banners 2019-03-05 15:32:06 +00:00
3f66600271 RegionLoader: Extract location table validation to separate function 2019-03-05 13:28:56 +00:00
f2404804d7 RegionLoader: clean up lastSector handling 2019-03-05 13:18:14 +00:00
07a9c35ee2 RegionLoader: Use objects instead of arrays 2019-03-05 13:10:17 +00:00
4d9b074641 Merge branch '3.6' 2019-03-05 12:10:16 +00:00
d25c84acff Fixed RegionLoader corrupting location table when too-large chunks are discovered
this was making the location table point to an offset that did not yet exist, which caused the region header consistency check to discard the region as corrupted the next time it was loaded.
2019-03-05 12:09:27 +00:00
e31603fc45 Merge branch '3.6' 2019-03-05 11:21:55 +00:00
55994e08db RegionLoader: make some error messages more detailed 2019-03-05 11:18:02 +00:00
6f5d4d6b80 RegionLoader: fixed handling of invalid chunk coordinates 2019-03-05 10:52:36 +00:00
2795ad674b add boilerplate code to check for generator validity
perhaps we should use an enum for this...?
2019-03-05 09:36:22 +00:00
2cad7166b1 GeneratorManager::getGeneratorName() now throws InvalidArgumentException on unregistered generator classes
the old behaviour allowed a bug in the world converter to go unnoticed.
2019-03-05 09:30:22 +00:00
3789f4d643 Merge branch 'master' of https://github.com/pmmp/pocketmine-mp 2019-03-04 12:03:45 +00:00
f87dac7bb2 Merge branch '3.6' 2019-03-04 12:02:36 +00:00
20a25a69df Force emission of output buffer contents on crash 2019-03-04 12:01:30 +00:00
5017e61cb2 ItemFrame: fixed cloning null 2019-03-03 21:12:52 +00:00
f83e5c195c fixed tiles and entities not getting saved on fast-deserialized chunks 2019-03-03 18:26:05 +00:00
54ef965b2a Added warnings when unknown entities and tiles are removed 2019-03-03 18:02:34 +00:00
f5dbbea5f5 Utils: added recursiveUnlink() 2019-03-03 17:39:23 +00:00
3509b26751 LevelProvider: added calculateChunkCount()
this will be used to provide progress information to the user during world conversion.
2019-03-03 17:32:57 +00:00
1bb9b3d3ab Discard light information from disk storage
this makes world conversion faster and offers the opportunity to correct age-old lighting bugs.
2019-03-03 16:22:44 +00:00
6e00ab2069 Chunk: add getNBTentities() and getNBTtiles()
this shit is horrible, but it's needed for now...
2019-03-03 14:00:46 +00:00
c3e66e0adc LevelManager: add debug message when a level takes too long to tick 2019-03-03 13:26:16 +00:00
6bd43a8215 Firehose auto-tick-rate anti-feature, closes #2665 2019-03-03 13:24:53 +00:00
d9880de2ef LevelManager: improve debug message for autosave 2019-03-03 12:43:02 +00:00
faca610594 NetworkBinaryStream: remove dead field 2019-03-03 12:38:03 +00:00
fc9a61859a Item: remove misleading methods & premature optimization 2019-03-03 12:36:46 +00:00
abbdd7efdd Item: make __toString() use base64 for displaying NBT 2019-03-03 12:33:28 +00:00
91603dc2d6 3.6.5 is next 2019-03-03 11:50:10 +00:00
af90e18b18 Release 3.6.4 2019-03-03 11:49:07 +00:00
158f81b427 Merge branch '3.6' 2019-03-03 11:15:40 +00:00
ab5b4d112b BaseInventory: fixed items with userdata stacking with items without userdata 2019-03-03 11:12:36 +00:00
2bffd5cc1c Add timer measurements for autosave 2019-03-02 18:20:25 +00:00
808259dccd Introduce CancellableClosureTask
before anyone picks a fight about the naming, take it up with shoghi... let's be consistently wrong at least
2019-03-02 10:45:01 +00:00
6c8fa8ae28 More nullable and void typehints 2019-03-02 10:29:11 +00:00
1f5c901f29 ext-ds is now required 2019-03-01 20:03:16 +00:00
418d0f12fb Slab: placement logic clean up
past me was full of shit, because blockReplace is the same as blockClicked when we click a single slab top/bottom to make a double slab, and the logic is identical to the below block with that in mind.
2019-03-01 19:15:24 +00:00
d961b272c7 Remove Tool <-> Block circular dependency in efficiency calculation 2019-03-01 18:18:56 +00:00