we can safely assume this for blocks (though the type info doesn't reflect it) but this is not safe to assume for random APIs that might be used by plugins.
closes#6070
there are some unresolved questions about the growth speed of beetroots, pitcher plants and torchflower crops, but that's a topic for another commit.
this change also doesn't account for the light levels.
closes#6096
boundedIntAuto automatically calculates the correct number of bits to use based on the given bounds. The bounds must be constant, of course.
Added StaticSupportTrait for blocks which require unconditional support
dynamic support requirements, such as those presented by item frames and torches, are not included.
in addition, double blocks, such as tallgrass, small dripleaf and doors, do not cooperate well with this, so they are also not included.
some blocks which could be migrated (such as chorus plant) were skipped due to unresolved problems.
Previously, we were using codegen to support describing a fixed set of enums.
Instead, we implement an enum() function, allowing any native PHP enum to be described.
All enums used in runtime data have been migrated to native PHP 8.1 enums in minor-next to facilitate this.
This implementation:
- is faster (in extreme cases by 40x, such as with PotionType)
- requires way less code
- does not require a build step
- is way more flexible
This fixes#5877, increasing the range of stuff that plugins are now able to do.
EnumTrait enums are not supported, as it's easier and cleaner to just support native enums. Most core EnumTrait enums have been migrated to native enums by now to facilitate this.
this needs to be dealt with before release otherwise we'll be stuck with FortuneDropHelper::grass()
this is the obvious solution and should have been done some time ago - stuff like flammability was already a problem for double tall grass anyway
to be consistent, these shouldn't be exposed in the API like this...
I'm not very happy with the whole 'type ID map' paradigm (particularly its lack of static analysis guarantees), but the most important thing right now is to get this stuff out of the API so that plugin devs don't try and abuse it. We're not going to change the whole system days before PM5 release.
For blocks, we now use 'block-item state' and 'block-only state', which should be much clearer for people implementing custom stuff.
'block-item state', as the name suggests, sticks to the item when the block is acquired as an item.
'block-only state' applies only to the block and is discarded when the block is acquired as an item.
'type data' for items was also renamed, since 'type' is too ambiguous to be anything but super confusing.
TreeType includes a bunch of stuff that don't have regular saplings associated with them, such as mangrove and azalea trees.
Mangrove has a dedicated propagule block with different behaviour than the others, and azalea trees are grown from azalea blocks, which are solid and have different behaviour to saplings.
We may also want to account for crimson and warped 'trees' in TreeType too, although I'm not sure if those belong there or not.
This was first attempted in f64dc01bd1, but reverted, since I hadn't considered how to handle stripping state data from blocks.
This removes the abusable API RuntimeBlockStateRegistry::fromTypeId() and related methods. These were only used to allow ItemBlocks to magically start referencing other blocks if the blocks were overridden by a plugin, but this was never a well-supported use-case anyway.
Instead of relying on RuntimeBlockStateRegistry, we remember the state that the block had during its constructor, and use that to normalize the non-item properties for asItem().
closes#5609
This reverts commit f64dc01bd1.
I forgot that the ItemBlock constructor implicitly strips off any states
of the origin block, which is something that we unfortunately can't do
any other way right now, since the blocks don't remember their default
states.