cd5b81bdb9
ChunkManager: Remove getBlockIdAt()/setBlockIdAt()/getBlockDataAt()/setBlockDataAt(), add getBlockAt() and setBlockAt()
2018-12-04 22:27:00 +00:00
98efd27543
Remove ability to set blockID and blockdata independently
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This was the cause of many inconsistency and broken world bugs. In the future (once we switch to paletted chunks) this won't be possible anyway. For now, some temporary API is provided to allow modifying chunkdata directly, but it is required that **both** must be provided.
2018-11-22 16:53:22 +00:00
eb738d1d72
Apply more typehints to generator namespace
2018-07-26 19:31:18 +01:00
c4c6c58615
Added some missing typehints
2018-06-10 17:18:55 +01:00
4f8e4f0522
Add EOF newlines where missing (bulk) ( #1836 )
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This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
dbb92096e4
More typehints, documentation fixes and static analysis cleanup
2017-07-15 12:12:06 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
cbb1c55a06
Improved biome generation, get grass color from gradient interpolation, improved performance of generation, try to recreate grass colors from imported chunks, closes #2845 , closes #1792
2015-06-07 15:17:02 +02:00
9da26fdb88
World generation with biomes!
2015-03-22 22:57:40 +01:00
fa50cbf4b3
Working Threaded Generation
2014-06-10 20:45:09 +02:00
115b4cf4ac
Updated Levels :D
2014-06-09 11:35:52 +02:00
dd17652aca
Fixed wrong paths
2014-04-01 05:06:12 +02:00