24 Commits

Author SHA1 Message Date
IvanCraft623
a7ac6070dc
Correct damage calculation for non-arrow projectiles (#5394) 2022-11-07 20:05:53 +00:00
Dylan K. Taylor
38d6284671
Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
Dylan K. Taylor
8f525ab399
Replace disallowed operators in src/entity/ 2022-01-20 19:14:28 +00:00
Dylan K. Taylor
08f3c18de9
Arrow: do not add pickups to creative players' inventories
closes #2932
2021-10-30 17:16:46 +01:00
Rush2929
c2558573e2
Fix offhand pickup (#4412) 2021-08-29 12:45:23 +01:00
Rush2929
1ce9474fce
Picked up items can now be added to offhand slots. (#4360) 2021-08-22 20:36:12 +01:00
Rush2929
eb9188c309
Replace InventoryPickup*Event with EntityItemPickupEvent (#4384)
The rationale here is that inventories don't actually pick items up - their holders do.
It's especially misleading to say that an inventory is picking up an item in creative mode when the picked-up item can't actually be added to the target inventory in the first place.

This change allows a range of new functionality, such as:
- Allowing survival players to pick items up even when their inventories are full, similarly to creative players
- Changing the destination inventory of collected items (e.g. items could be redirected to the offhand or ender chest inventory, while still allowing other plugins to understand what's happening)

As an added bonus, this obsoletes one more use case for Inventory->getHolder(), bringing us one step closer to removing the cyclic reference nightmare from inventories.

The choice of naming (EntityItemPickup, instead of EntityPickupItem) is to be consistent with other events, where the word order is SubjectObjectActionEvent.
2021-08-20 22:59:35 +01:00
Jason
532d57eec7
Arrow: Save and load critical state (#4241)
Fixes #3596
2021-06-09 14:00:36 +01:00
Dylan K. Taylor
5a14c1cb89
Entity: don't rebuild metadata every tick unless an associated property changed
this should improve performance back to PM3 levels.
2021-05-17 20:05:52 +01:00
Dylan K. Taylor
e53b57732b
Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
Dylan K. Taylor
8be0c0da0d Implemented a silent property on entities and Entity->broadcastSound()
fixes #3516
2020-10-31 16:07:18 +00:00
Dylan K. Taylor
7b02cc3efd Implemented #3836: Replace setCancelled() in events with cancel() and uncancel()
The motivation for this is to prevent passing a dynamic argument to cancellation, which in almost all cases is a bug in user code. This same mistake also appears in a few places in the PM core (as seen in this commit), but in those cases the mistakes were mostly harmless since they were taking place before the event was actually called.
closes #3836
2020-09-26 14:31:56 +01:00
Dylan K. Taylor
d38c17835d Properly switch to string entity IDs 2020-06-20 13:43:31 +01:00
Dylan K. Taylor
4b528aa637 NBT is no longer needed to create an entity
it's still able to be provided, but shouldn't be needed in the majority of cases (constructor args and/or API methods should be sufficient).
2020-06-19 10:51:27 +01:00
Dylan K. Taylor
1205432c34 Extract mandatory parameters into constructor parameters
the goal is obviously to ditch NBT entirely here, but there's more work to be done before that becomes possible.
2020-06-19 10:51:27 +01:00
Dylan K. Taylor
6257f717b1 Entity: make networkProperties private
this reduces the temptation to use it in high-level code, as well as making syncNetworkData() more useful (now it can export to many data collections, which means we can start to think about having a property cache per network session, which is more flexible)
2020-05-21 20:29:06 +01:00
Dylan K. Taylor
c30dd9f1b6 Entity: add abstract getNetworkTypeId(), remove NETWORK_ID constant
this now requires that subclasses supply a proper NETWORK_ID.
2020-05-16 16:08:12 +01:00
Dylan K. Taylor
8682ea35f7 Introduce some (not great) API for entity animations
while this API is a bit yucky, it's a step forward for protocol isolation and offers the possibility of controlling animations by adding events.
2020-05-01 13:57:26 +01:00
Dylan K. Taylor
d8968e9e40 box up TakeItemActorPacket sending behind NetworkSession API
we need to start thinking about moving this into interfaces.
2020-04-29 16:24:04 +01:00
Dylan K. Taylor
995309424e updated pocketmine/nbt dependency
this is going to need work on exception handling, but right now it's so inconsistent that it doesn't matter anyway.
2020-03-04 17:53:37 +00:00
Dylan K. Taylor
67bcc1c0fb phpdoc armageddon for master, pass 1 2020-01-22 11:55:03 +00:00
Dylan K. Taylor
965177fb74 Server: drop redundant proxy function broadcastPacket()
this is just making it harder to search for broadcast usages, and we want to get rid of all packet broadcasting shit from Server anyway.
2019-08-19 19:30:57 +01:00
Dylan K. Taylor
2d4a32fc77 first look at separating Entity and Location 2019-08-19 17:20:34 +01:00
Dylan K. Taylor
5499ac620c Removed pocketmine subdirectory, map PSR-4 style 2019-07-30 19:14:57 +01:00