originally I introduced this to make it easier to implement the various APIs addPattern removePattern etc, but those were later removed in favour of simple getPatterns() and setPatterns(), allowing plugin developers to use ext-ds APIs to manipulate patterns.
However, ds poses a number of headaches because of mutability combined with by-ref semantics, which make it a pain to use these on the APIs because we can't guarantee that they won't be modified.
As much as arrays suck, they have two significant advantages over ext-ds: 1) they have copy-on-write semantics, and 2) they support PHP 8.0 without any extra work from me.
a non-generated chunk is now always represented by NULL. This forces the case of ungenerated chunks to be handled by all code, which is necessary because ungenerated chunks cannot be interacted with or modified in any meaningful way.
regardless of how long an async task takes to run, it will take a multiple of 50ms to get the result processed. This delay causes issues in some cases for stuff like generation, which causes locking of adjacent chunks, and async packet compression, which experiences elevated latency because of this problem.
This is not an ideal solution for packet compression since it will cause the sleeper handler to get hammered, but since it's already getting hammered by every packet from RakLib, I don't think that's a big problem.
we only ever need the first entry, so there's no point storing all of them. In addition, the field is private, which guarantees that nothing else needs the array either.
This also fixes phpstan/phpstan@c50650c5dd.
this new form allows skipping some useless checks during sky light calculation and also allows getting rid of the last hard dependency on core Block classes.
We're getting real close to native light now.
I accidentally added this during a separation of my local changes, but it's useful anyway, so we should use it.
This removes BlockLightUpdate's implicit dependency on Block, which is a
step towards native light.
it's useful to have an immutable stub around for the sake of feeding back dummy read values, but for write values it has to barf instead of being quiet.
There's still some issues with LightArray which I don't currently have a solution for, but I'm thinking about separating light storage from chunks anyway.