Commit Graph

15 Commits

Author SHA1 Message Date
b125d4d25f Strip all remaining legacy item ID/meta stuff from blocks
the doors are now finally open, we can:
- make all the wood types dynamic
- fix glazed terracotta
- add all the new blocks

LET'S GOOOOOOOOOOOO
2022-07-02 17:48:11 +01:00
9740891a2f Move BlockLegacyMetadata to pocketmine\data package 2022-07-02 17:01:10 +01:00
3792ef5a50 Move blockstate data runtime serialization to a more appropriate package 2022-07-02 16:48:41 +01:00
2a0b500010 Block: Separate encoding of type and state data
the terminology of this needs improvement, but...

the basic concept here is that 'type' data will persist on an itemstack, while 'state' data will not.

Type data consists of things like:
- Colour
- Coral type
- Wet/dry (sponges)
- Live/dead (coral)
- Wood type

State data consists of things like:
- Facing
- Axis
- Powered/unpowered
- Open/closed

In the past, with the old system, this information was separated by way of getStateBitmask(). This solution was fraught with problems, but achieved the basic goal: removing unwanted block properties from items.
2022-06-30 18:08:34 +01:00
0afb67be7d Improve BlockFactory initialization performance
as expected, expanding data range unconditionally resulted in some performance issues ...
2022-06-27 15:37:05 +01:00
f24f2d9ca9 Hit block legacy metadata with the biggest nuke you've ever seen
This commit completely revamps the way that blocks are represented in memory at runtime.

Instead of being represented by legacy Mojang block IDs and metadata, which are dated, limited and unchangeable, we now use custom PM block IDs, which are generated from VanillaBlocks.
This means we have full control of how they are assigned, which opens the doors to finally addressing inconsistencies like glazed terracotta, stripped logs handling, etc.

To represent state, BlockDataReader and BlockDataWriter have been introduced, and are used by blocks with state information to pack said information into a binary form that can be stored on a chunk at runtime.
Conceptually it's pretty similar to legacy metadata, but the actual format shares no resemblance whatsoever to legacy metadata, and is fully controlled by PM.
This means that the 'state data' may change in serialization format at any time, so it should **NOT** be stored on disk or in a config.

In the future, this will be improved using more auto-generated code and attributes, instead of hand-baked decodeState() and encodeState(). For now, this opens the gateway to a significant expansion of features.
It's not ideal, but it's a big step forwards.
2022-06-24 23:19:37 +01:00
38d6284671 Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
bdac98beaf Block: get rid of getNonPersistentStateBitmask(), add writeStateToItemMeta()
this is more flexible and less confusing.
2021-08-02 19:17:24 +01:00
f68b9e79e1 Use typed properties in block namespace 2021-05-22 23:52:31 +01:00
376d2c4cd4 Consistently declare BlockBreakInfo at the constructor call site
instead of inside the class
2021-05-20 22:49:51 +01:00
2af15557b9 Merge branch 'stable'
# Conflicts:
#	.travis.yml
#	resources/vanilla
#	src/block/BlockToolType.php
#	src/network/mcpe/protocol/types/entity/MetadataProperty.php
#	tests/travis/setup-php.yml
2020-12-11 22:44:04 +00:00
32929925aa Block: added a bunch of state manipulation APIs 2020-11-03 19:13:32 +00:00
fc1084d65c Sponge: fixed wet/dry state not persisting in inventory 2020-10-04 19:42:29 +01:00
055b13a6cf strip extra blank lines (php-cs-fixer) 2020-01-22 15:14:10 +00:00
5499ac620c Removed pocketmine subdirectory, map PSR-4 style 2019-07-30 19:14:57 +01:00