726c5652f7
ScriptPluginLoader: fixed reading @tags from non-docblock lines preceding the first docblock
2021-11-24 17:07:34 +00:00
b784a04e08
Utils: fixed parseDocComment() ignoring tags containing hyphens
2021-11-24 16:38:37 +00:00
5c7125f190
Improved error handling for loading broken entity / tile data
2021-11-23 17:41:26 +00:00
eb0cf52d81
Remove useless code ( #4590 )
2021-11-23 17:09:33 +00:00
d8f0fd0a7e
McRegion: skip chunks with TerrainGenerated=false
...
legacy PM used to save even ungenerated chunks, and omitted some tags when doing so which we expect to always be present.
2021-11-23 01:49:48 +00:00
fb0eebc0dc
RegionWorldProvider: Show a more specific message on missing required ByteArrayTags
2021-11-23 01:39:35 +00:00
020cd7b966
CrashDump: fixed encodedData being uninitialized before getEncodedData() is called
2021-11-22 22:31:07 +00:00
c37c261c0f
Separate crashdump file generation from crashdump data collection
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this allows CrashDump to be used just to generate data, which will come in useful for non-crash error reporting in the future (e.g. packet decoding errors).
2021-11-22 22:19:40 +00:00
2bb97d8904
Be quiet CS
2021-11-22 15:40:47 +00:00
d3878b2d57
fixed spam
2021-11-22 15:37:33 +00:00
cbe0f44c4f
ConsoleReaderChildProcess: Commit suicide in more cases
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this makes it slightly less annoying to get rid of as an orphan process, though it still won't immediately die.
2021-11-22 14:58:45 +00:00
fc7d297f60
Added missing fields of StructureSettings
2021-11-21 20:51:35 +00:00
7b4ef293bd
NetworkBinaryStream: fixed incorrect field types for StructureSettings
2021-11-21 20:49:00 +00:00
b34e6f53eb
Changed visibility of Projectile->move to Protected. ( #4585 )
2021-11-19 23:21:10 +00:00
4599913034
Separate crashdump rendering from crashdump data collection
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this allows this code to be reused for reproducing crashdumps based on the original data.
2021-11-18 00:58:20 +00:00
c48aa274e7
Merge branch 'master' of github.com:pmmp/PocketMine-MP
2021-11-15 22:52:47 +00:00
269231c228
Ban foreach(arrayWithStringKeys as k => v)
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this is not as good as phpstan/phpstan-src#769 (e.g. array_key_first()/array_key_last() aren't covered by this, nor is array_rand()) but it does eliminate the most infuriating cases where this usually crops up.
2021-11-15 22:52:05 +00:00
4cad552909
Allow input of relative coordinates to setworldspawn command ( #4575 )
2021-11-14 20:07:37 +00:00
2f408708f0
Explosion: fixed blocks with tiles not using said tiles for drop info
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closes #4571
2021-11-14 16:27:47 +00:00
3dd03075cb
StringToItemParser: added some quality-of-life aliases
2021-11-14 15:52:50 +00:00
82b5bca83e
Merge branch 'master' of github.com:pmmp/PocketMine-MP
2021-11-14 15:52:05 +00:00
639867a640
Added missing aliases for wooden items
2021-11-14 15:51:41 +00:00
d4a382d568
Fix position of setworldspawn command ( #4574 )
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* The world spawn position is no longer rounded
* Remove round() since the position is always int
2021-11-14 15:40:20 +00:00
399824c31c
Add correct drop for Podzol ( #4573 )
2021-11-14 14:15:36 +00:00
e4754ab029
PluginBase: Improved error messages for commands containing illegal characters
2021-11-12 00:16:53 +00:00
73592349cd
4.0.0-BETA13 is next
2021-11-09 16:50:46 +00:00
635a9143de
Release 4.0.0-BETA12
2021-11-09 16:50:42 +00:00
c3ec9c0948
Effect default duration is once again NOT hardcoded, like PM3
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I have no fucking idea why I hardcoded this to begin with. Not one of my better ideas ...
2021-11-09 01:52:47 +00:00
09a2e006a8
CS AGAIN
2021-11-09 00:20:06 +00:00
fed59d3ebe
added missing file
2021-11-09 00:11:39 +00:00
c7beb0a702
Clean up inventory auto close mess from PM3
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on PM3 there was no concept of 'current window', we had no idea which window the player was actually looking at.
2021-11-08 23:51:25 +00:00
5be429a8c4
Ensure inventories get evacuated on server-side window close
2021-11-08 23:48:05 +00:00
ab002ca06d
Improved handling of temporary inventory windows
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evacuation behaviour is now consistent regardless of who is doing it
2021-11-08 23:36:58 +00:00
6efb1db107
Fixed inventories not working after dying with inventory open
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closes #4185
closes #4177
2021-11-08 23:04:00 +00:00
6fdcfb01c8
Seal up main inventory open/close logic inside InventoryManager where it belongs
2021-11-08 22:58:06 +00:00
1beec348f9
3.25.5 is next
2021-11-08 22:33:09 +00:00
7306a2d939
Release 3.25.4
2021-11-08 22:33:08 +00:00
4bf338f783
Player: fixed removeWindow() causing all other inventories to be unopenable
2021-11-08 22:29:14 +00:00
255ff63fda
3.25.4 is next
2021-11-08 20:35:15 +00:00
d72f6a3ac6
Release 3.25.3
2021-11-08 20:35:14 +00:00
93a1e84ad9
TypeConverter: further simplification
2021-11-08 20:27:53 +00:00
c33f97ae41
TypeConverter: clean up absurdly overcomplicated bullshit in createInventoryAction()
2021-11-08 20:18:19 +00:00
cc4bb91fcb
Implemented IPv6 support ( #4554 )
2021-11-08 20:03:28 +00:00
eb9012401b
Merge branch 'stable'
2021-11-08 19:53:56 +00:00
3b34268ed6
Human: try to trap this stupid float cast bug in the wild
2021-11-08 19:48:39 +00:00
19a3efe893
.......
2021-11-08 18:57:14 +00:00
a1ecdc27e5
Removed Vanilla*::fromString()
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these were misbegotten and should never have existed.
If someone really needs these for some reason, they can use getAll()[name].
2021-11-08 18:52:14 +00:00
f93b5be789
Added new dynamic StringToEffectParser
2021-11-08 18:49:28 +00:00
1fb60b5b3a
CS fix again
2021-11-08 18:45:05 +00:00
08420c2556
Added new dynamic StringToEnchantmentParser
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this should be used instead of VanillaEnchantments::fromString(), because it allows registering custom aliases.
2021-11-08 18:44:15 +00:00