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9bbebaa071
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Force-close the inventory window when crafting fails to avoid desync issues
mojang, why does this have to be hard work
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2017-10-03 11:04:21 +01:00 |
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6b0ac8adb8
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Don't overwrite the input map with reindexed stuff
we might need this again?
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2017-09-24 19:17:00 +01:00 |
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240cc3043a
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Rewritten crafting, fixed #45
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2017-09-24 14:14:24 +01:00 |
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f01ce8e994
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null and void typehints
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2017-09-21 12:54:04 +01:00 |
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d89b8cf12e
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Clean up SlotChangeAction inventory handling
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2017-09-21 12:44:03 +01:00 |
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dbed80386a
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Removed redundant interface
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2017-09-21 12:22:47 +01:00 |
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ef6250967f
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Use Item->isNull() more
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2017-09-21 10:29:29 +01:00 |
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55720d9f0a
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Added InventoryAction->onPreExecute(), fixed PlayerDropItemEvent deleting items
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2017-09-20 12:19:42 +01:00 |
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bd64172750
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Added API method Item->equalsExact() and removed some boilerplate code
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2017-09-15 16:48:46 +01:00 |
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63634d7e7d
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Added compaction and sorting for repeated slot changes in a single transaction
Now items should be able to move around the crafting grid correctly.
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2017-09-15 13:32:17 +01:00 |
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a3d21de559
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Cleaned up network inventory action reading and core action creation
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2017-08-28 20:04:35 +01:00 |
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83fcec3e94
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Don't add actions to the transaction if a crash occurred when getting the source inventory
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2017-08-12 14:29:12 +01:00 |
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8958b3c51c
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Many many changes related to inventory transactions, fixed item dropping, fixed creative menu
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2017-08-11 19:57:30 +01:00 |
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