PhpStorm can't see constructor usages when the class name is dynamic. This causes maintenance problems because cross-referencing constructors called like this doesn't show up dynamic calls.
Async compression and broadcasts are now reliable and don't have race condition bugs.
This features improved performance and significantly reduced bandwidth wastage.
Reduce Level broadcast latency by ticking network after levels. This ensures that session buffers get flushed as soon as possible after level tick, if level broadcasts were done.
* Added a new PermissionManager, remove ridiculous cyclic dependencies of Permissions on Server
Aside from all the other ridiculous design problems with the permission system, the biggest problems are its API. This is, once again, a result of poor API design copied from Bukkit.
This pull request removes all permission-related functionality from `PluginManager` and moves it to the `pocketmine\permission\PermissionManager` class.
As can be observed from the removed code in the diff, the permissions system was previously entirely dependent on the Server, because it needed to get the PluginManager for registering permissions. This is utterly ridiculous. This refactor isolates _most_ permission-related functionality within the `permission` namespace.
As mentioned above, this stupid API is a direct result of copying from Bukkit. If you look at the API documentation for Bukkit for `PluginManager` you will see that the methods I'm deprecating here are also in there.
## Changes
- Added a new `PermissionManager` class. This can be accessed via its singleton `getInstance()` static method.
- Deprecated the following `PluginManager` methods - these will be removed no later than 4.0.0:
- `getPermission()`
- `addPermission()`
- `removePermission()`
- `getDefaultPermissions()`
- `recalculatePermissionDefaults()`
- `subscribeToPermission()`
- `unsubscribeFromPermission()`
- `getPermissionSubscriptions()`
- `subscribeToDefaultPerms()`
- `unsubscribeFromDefaultPerms()`
- `getDefaultPermSubscriptions()`
- `getPermissions()`
- Added `Internet::getIP()`, `Internet::getURL()`, `Internet::postURL()`, and `Internet::simpleCurl()`.
- Deprecated the corresponding functions in `Utils`. Updating to the new functions is as simple as replacing `Utils` with `Internet`, since this doesn't break backwards compatibility.
The deprecations should be catered for by plugin developers. These deprecated redirects will be removed no later than 4.0.0.
I considered renaming sendDataPacket() to dataPacket() to reduce the BC breaks, but the parameter set has changed, which might cause astonishing behaviour, so it's better to break it in a loud way. Also, this has a clearer name.
- Separated player handling and creation from network interfaces
- Rewire disconnects to make them not be recursive
- Batching now uses sessions instead of players
- Fixed DisconnectPacket getting sent to players who disconnect of their own accord
DataPacketSendEvent and DataPacketReceiveEvent will no longer capture BatchPackets
In most places strings are now used instead of DataPackets, to remove limitations on what data can be sent to a network interface
Removed CraftingManager's cyclic dependency on Server
There is a lot more work to do aside from this, but this commit is intended to clean up what is necessary to fix the handling of BatchPacket.
Under normal circumstances, none of the boxed code will throw exceptions. Under exceptional circumstances, the caller should know about it. Usually the caller is the server. We don't want to catch unexpected exceptions because those should crash the server and generate a crashdump.
As discussed in #2297:
Honestly I don't see a fit purpose for async saving at all. It should either always be synchronous or always asynchronous, and at the user's own option. However, this isn't currently possible because Config doesn't enable you to get the serialized content without writing it to disk.
Consider the following code:
```php
for($i = 0, $size = $this->getServer()->getAsyncPool()->getSize(); $i < $size; ++$i){
$this->getServer()->getAsyncPool()->submitTask(new class extends AsyncTask{
public function onRun(){
sleep(5);
}
});
}
$config = $this->getConfig();
$config->set("steve", "hi");
$config->save(true);
$config->set("steve", "bye");
$config->save(false);
```
Output:
```yml
---
steve: hi
...
```
Expected output:
```yml
---
steve: bye
...
```
Additionally, if your configs are causing you performance issues when you're saving, it's a clear sign that
a) you're saving too much
b) you're abusing configs and should consider using a database.
Configs should be used for _simple_ data which does not change much. Configuration is such that the _user_ is expected to be able to modify it. As such, it should never be an issue to save synchronously.
In the future, something like ReactPHP may be introduced to allow proper async saving. When this happens, async saving would always be sequential but non blocking. Using threads for this makes no sense.