Commit Graph

199 Commits

Author SHA1 Message Date
8e37f86480 Avoid file_put_contents() when overwriting files
this fixes many cases of corruption during disk-full situations - file_put_contents() would write an empty file, destroying the original data.
fixes #3152
2021-12-05 00:26:48 +00:00
1b86355c40 Server: Suppress "Minecraft network interface running" messages if RakLibInterface registration is cancelled (#4603) 2021-12-02 20:29:01 +00:00
4a8ca603a1 Log a message when forceShutdown() is called for anything other than a graceful shutdown 2021-11-28 18:53:34 +00:00
c37c261c0f Separate crashdump file generation from crashdump data collection
this allows CrashDump to be used just to generate data, which will come in useful for non-crash error reporting in the future (e.g. packet decoding errors).
2021-11-22 22:19:40 +00:00
269231c228 Ban foreach(arrayWithStringKeys as k => v)
this is not as good as phpstan/phpstan-src#769 (e.g. array_key_first()/array_key_last() aren't covered by this, nor is array_rand()) but it does eliminate the most infuriating cases where this usually crops up.
2021-11-15 22:52:05 +00:00
cc4bb91fcb Implemented IPv6 support (#4554) 2021-11-08 20:03:28 +00:00
84f8b3eb2d Move CrashDump to pocketmine\crash namespace 2021-11-04 19:23:45 +00:00
8ac999cbd4 Use object models for crashdump generation 2021-11-04 16:55:04 +00:00
d184838ba0 Move Promise classes to their own namespace 2021-11-02 17:10:07 +00:00
275f145418 BedrockData is now a Composer dependency
this should put a stop to people nagging me about incorrect blocks (we have a check to make sure composer dependencies are up to date).
2021-11-02 16:45:45 +00:00
e34364412b Replace InvalidStateException usages with InvalidArgument or LogicException 2021-11-02 16:05:54 +00:00
7e4be29fc4 Gracefully force-shutdown on failure to start RakLib
this now won't generate a crashdump.
2021-11-02 13:51:01 +00:00
f1a791ef75 Improved Promise API - separate resolver and consumer APIs
this makes creating a promise slightly more cumbersome, but I'm more concerned about people who might try to call 'new Promise' directly.
2021-10-31 19:49:57 +00:00
4f2bcb61d6 Fixed crashdump generation when crashing before PluginManager was created 2021-10-20 23:35:04 +01:00
bdbfa70558 Server: break some isolated stuff out of Server::__construct() 2021-10-14 15:44:18 +01:00
34b1392598 Cross-platform signal handler 2021-10-14 15:03:11 +01:00
824a89edfe Merge commit 'e032b8fe208a053441c9fbd377209740008cddb8' 2021-10-12 23:12:17 +01:00
01c0602043 Server: do not attempt to generate a new world if it already exists 2021-10-11 17:48:08 +01:00
34f54750c8 Added support for creation-time validation of generator options, closes #2717 2021-10-11 17:37:47 +01:00
092aabeb97 fix CS 2021-10-11 17:21:19 +01:00
89d7b7198f Server: drop support for tagging generator options onto the 'generator' key in pocketmine.yml
the 'preset' key should be used for this purpose instead.

This couldn't be dropped until now due to the shitty handling of unknown generators.
2021-10-11 17:20:49 +01:00
fa93a8d78f Server: Error on unknown generators when generating new worlds from config, instead of silently using DEFAULT
this is consistent with the behaviour of loading worlds.
2021-10-11 16:13:32 +01:00
7b6632941d GeneratorManager::getGenerator() now returns null for unknown generator aliases
instead of returning Normal::class (indistinguishable from successful match) or throwing an exception (pain in the ass to handle).
2021-10-11 16:04:36 +01:00
bb6ea8cbdc Do not call PlayerLoginEvent during the Player constructor
this closes a lot of loopholes in the login sequence that plugins were using to cause crashes.
2021-10-04 22:36:50 +01:00
05dc675d5b Replace commands.generic.notFound with a custom PM version
this also fixes #4379.
2021-10-02 20:42:59 +01:00
dd0c2fed82 Process: add subprocess parameter to kill()
fix CommandReader subprocess lingering on a crash and fucking up the console
2021-10-02 16:56:24 +01:00
4111d92b98 Stop hardcoding chunk dimensions everywhere (#4443) 2021-09-10 16:13:25 +01:00
32588d79c8 ConsoleReaderThread: remove useless code 2021-09-10 13:54:42 +01:00
1cc57afd25 Stop the ConsoleReaderThread explicitly, instead of letting ThreadManager do it
this hack dates back to the days when the console reader would get stuck on shutdown on some platforms.
2021-09-10 13:48:01 +01:00
0f70348821 Remove noise 2021-09-07 20:31:13 +01:00
f95eb6a218 Server is not cloneable 2021-09-03 21:08:29 +01:00
b026ada489 Standardize serialize denying 2021-09-03 21:07:10 +01:00
d488c25a1a Rename AutoUpdater -> UpdateChecker 2021-08-20 19:54:08 +01:00
a012e7ccc0 VersionInfo: make static methods more constant-like
if we could have class constants declared at runtime, these would be constant.
2021-08-16 16:37:36 +01:00
60ac76a3bc Remove more usages of hardcoded translation keys 2021-08-15 19:22:40 +01:00
789a669395 Rename TranslationContainer -> Translatable 2021-08-15 16:17:46 +01:00
804d02b086 TranslationContainer: added prefix(), postfix() and format() 2021-08-14 16:08:22 +01:00
2ca7fc7254 Server: add native return types to getters that were skipped first time 2021-08-12 23:56:43 +01:00
0e0bbdfb70 Use typed properties in Server 2021-08-12 23:52:39 +01:00
b4c0ddd155 Use native union types for TranslationContainer|string 2021-08-10 15:17:26 +01:00
2293bd948d Added KnownTranslationFactory and use it in as many places as possible
this makes translation usage much more statically analysable.
The only places this isn't used are:
- places that prefix translations with colours (those are still a problem)
- places where server/client translations don't match (e.g. gameMode.changed accepts different parameters in vanilla than in PM)
2021-08-10 14:50:40 +01:00
676bacbee1 Improve the flexibility of WorldProvider registration
WorldProviders now have the following requirements removed:
- __construct() is no longer required to have a specific signature
- static isValid() no longer needs to be implemented (you will still need it for registering, but it can be declared anywhere now)
- static generate() no longer needs to be implemented

This paves the way for more interesting types of world providers that use something other than local disk to store chunks (e.g. a mysql database).

WorldProviderManager no longer accepts class-string<WorldProvider>. Instead, WorldProviderManagerEntry is required, with 2 or 3 callbacks:
- ReadOnlyWorldProviderManager must provide a callback for isValid, and a callback for fromPath
- WritableWorldProviderManagerEntry must provide the same, and also a generate() callback

In practice, this requires zero changes to the WorldProviders themselves, since a WorldProviderManagerEntry can be created like this:
`new WritableWorldProviderManagerEntry(\Closure::fromCallable([LevelDB::class, 'isValid']), fn(string ) => new LevelDB(), \Closure::fromCallable([LevelDB::class, 'generate']))`

This provides identical functionality to before for the provider itself; only registration is changed.
2021-07-13 16:55:21 +01:00
94e16f416d Added KnownTranslationKeys (generated) and start using it 2021-06-29 22:46:04 +01:00
32d7b1e6af Start using webmozart/pathutil for joining paths (#4287) 2021-06-29 19:40:43 +01:00
902ea515f7 Separate ID handling from GameMode
the aliases of 0,1,2,3 remain for user-interface level compatibility.
2021-06-27 20:32:35 +01:00
ede4d58394 Automatic permission calculation on PermissibleBase construction
thanks to the PermissibleInternal/PermissibleBase architectural change, there's no longer any concern regarding cyclic refs.
2021-06-26 22:15:22 +01:00
8cd7cc7c00 pacify php-cs-fixer 2021-06-26 19:32:05 +01:00
e14bad4ea6 Rename CommandReader and friends to ConsoleReader 2021-06-26 19:29:58 +01:00
a70bd115f1 Moved console-specific stuff to its own namespace
this stuff has different functionality than everything else in the
command namespace (specifically console handling), so it doesn't belong
in here.

I know that this will probably break some plugins, but I don't care,
because plugins shouldn't have been abusing ConsoleCommandSender in the
first place.
2021-06-26 19:24:46 +01:00
981b0285d1 Isolate config casting nastiness in one place
this doesn't solve the underlying problem, but it does reduce the amount of noise made by PHPStan about it, as well as avoiding code litter.
2021-06-19 19:14:02 +01:00