Dylan K. Taylor
99996b62d6
Align PhpDoc @param tags according to PHP-CS-Fixer
2022-12-06 13:21:20 +00:00
Dylan K. Taylor
b5cfab497d
Clean up inventory content syncing, fixes #5441
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these remnants should have been cleaned up in 4.11, but I somehow managed to skip over them.
2022-12-04 23:05:30 +00:00
Dylan K. Taylor
d79e6354a0
Merge branch 'stable' into next-minor
2022-11-25 14:41:05 +00:00
Alexey Burevestnikov
dda8ff18b1
Missing space ( #5419 )
2022-11-21 10:25:17 +00:00
Dylan K. Taylor
cdbdcb5d67
Merge branch 'stable' into next-minor
2022-11-04 20:44:28 +00:00
Dylan K. Taylor
2fdc46c165
PHPStan 1.9 features
2022-11-04 20:23:34 +00:00
Dylan K. Taylor
b6f6671a81
Merge branch 'stable' into next-minor
2022-10-31 15:34:24 +00:00
jasonw_4331
44af519cd6
SpawnResponsePacketHandler: silence PlayerAuthInputPacket debug spam ( #5368 )
2022-10-30 19:24:26 +00:00
Dylan K. Taylor
a9361b3f8b
Changes for 1.19.40
2022-10-25 23:11:41 +01:00
Dylan K. Taylor
d74824c8d5
Correctly use Command->getLabel() instead of Command->getName()
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getName() essentially serves as an ID for the command for CommandExecutors. It has no other sane use case.
Since it's not unique (multiple commands with the same name may be registered, and the fallback alias will be used on conflict), it cannot be used for array indexing. It's also not correct to use it for any display purpose, since the command may not be able to be invoked by its 'name' if there was a conflict.
There is an open debate about what to do with getName() and the wider CommandExecutor ecosystem, but that's a topic for another discussion.
closes #5344
2022-10-18 19:34:12 +01:00
Dylan K. Taylor
7bcc663b60
Migrate core code to using symfony/filesystem
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webmozart/path-util is retained for plugin compatibility, but is dropped in 5.0
2022-10-14 21:51:29 +01:00
Dylan K. Taylor
57deb60355
Merge branch 'stable' into next-minor
2022-10-13 21:03:50 +01:00
Dylan K. Taylor
b84c110819
Fix CS according to newest php-cs-fixer
2022-10-13 21:00:57 +01:00
Dylan K. Taylor
6ae7cb288e
Merge remote-tracking branch 'origin/stable' into next-minor
2022-10-11 21:59:40 +01:00
Dylan K. Taylor
ac16378410
Silence pre-spawn PlayerAuthInputPacket debug spam
2022-09-28 21:58:23 +01:00
Dylan K. Taylor
1f9dfa77bf
PreSpawnPacketHandler: emit a separate debug message for sending creative data
2022-09-28 21:58:23 +01:00
BrandPVP
b21cd82e94
Allow specifying a key for encrypted resource packs ( #5297 )
2022-09-28 17:27:33 +01:00
Dylan K. Taylor
86a2f8e360
Merge branch 'stable' into next-minor
2022-09-28 01:01:51 +01:00
Dylan K. Taylor
def2f8c145
InventoryManager: ensure the windowID is valid before attempting to remove any window
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this is currently a harmless bug, since remove() isn't currently doing any heavy lifting.
2022-09-28 01:01:42 +01:00
Dylan K. Taylor
ed7c95549d
PreSpawnPacketHandler: add a bunch of debug messages
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this is useful for observing timings during first spawn, so that performance issues can be more easily spotted.
2022-09-27 21:08:31 +01:00
famima65536
e4fc523251
Introduce Player::sendToastNotification() ( #5102 )
2022-09-23 11:37:08 +01:00
Dylan K. Taylor
89e29448ee
Merge branch 'stable' into next-minor
2022-09-20 20:18:06 +01:00
Dylan K. Taylor
d459afaa54
fix CS
2022-09-20 20:00:40 +01:00
Dylan K. Taylor
db586233da
Changes for 1.19.30 support
2022-09-20 19:50:27 +01:00
Dylan K. Taylor
441b06f6c7
Merge branch 'stable' into next-minor
2022-09-15 12:44:53 +01:00
Dylan K. Taylor
3d03bb1301
Fix CS
2022-09-15 12:01:26 +01:00
Dylan K. Taylor
5b89833d5c
Merge branch 'stable' into next-minor
2022-08-27 17:27:15 +01:00
Dylan K. Taylor
fb25e05416
InventoryManager: fixed current window getting removed in race conditions with close window ACK
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this could be observed by pressing E and immediately clicking a chest, which, if timed correctly, would lead to the chest lid closing, but the inventory being opened anyway.
2022-08-27 17:26:43 +01:00
Dylan K. Taylor
d6af2b12f4
Merge branch 'complex-inventory-rewrite' into next-minor
2022-08-18 17:30:00 +01:00
Dylan K. Taylor
ad2d59923c
Merge branch 'stable' into next-minor
2022-08-18 17:06:15 +01:00
Dylan K. Taylor
e90abecf38
Rewrite InventoryManager handling of complex mapped inventories
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this turned out to be necessary when dealing with the ItemStackRequest system.
2022-08-17 14:42:30 +01:00
Dylan K. Taylor
dce8bd6d21
CS: Standardize new with braces
2022-08-15 17:16:23 +01:00
Dylan K. Taylor
f7ab0a3b92
Merge branch 'stable' into next-minor
2022-08-14 18:37:56 +01:00
Dylan K. Taylor
036e06e889
Revert "Workaround items in blockentity NBT not being processed correctly in 1.19.10"
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This reverts commit 2b61c025c26394c3293bcc12a2d0b2301cb4c7ee.
2022-08-14 17:25:55 +01:00
Dylan K. Taylor
df7a1fcba6
Changes for 1.19.20
2022-08-09 19:06:05 +01:00
Dylan K. Taylor
16ed16722a
Merge branch 'stable' into next-minor
2022-07-24 21:21:37 +01:00
Dylan K. Taylor
42f9336f7a
Split packet receive timings into decode and handle subcomponents
2022-07-24 21:16:52 +01:00
Dylan K. Taylor
5d9f783037
InGamePacketHandler: do not update player rotation if it didn't change
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setRotation() does an alarmingly large amount of work...
2022-07-24 21:07:35 +01:00
Dylan K. Taylor
01ca14c314
InGamePacketHandler: avoid processing movement if position is unchanged since last tick
2022-07-24 21:00:12 +01:00
Dylan K. Taylor
c26631d06d
InGamePacketHandler: avoid useless object allocations when forceMoveSync=false (99.9% of the time)
2022-07-24 20:44:27 +01:00
Dylan K. Taylor
b75bc61a64
InGamePacketHandler: don't bother checking for flag changes if the flag fields are identical
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we don't need to check this on a bit by bit level if the integers are the same.
this saves 2-3 microseconds per packet on my machine, which doesn't sound like much, but it adds up when there are lots of players.
2022-07-24 20:35:49 +01:00
Dylan K. Taylor
3724479be3
InGamePacketHandler: improve performance of input flag resolving
2022-07-24 20:33:35 +01:00
Dylan K. Taylor
2940547026
Eliminate repeated calls to Position->getWorld()
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as well as improving readability, it also improves performance in some areas.
2022-07-20 20:44:05 +01:00
Dylan K. Taylor
93254523e6
Merge branch 'stable' into next-minor
2022-07-14 22:04:38 +01:00
Dylan K. Taylor
2b61c025c2
Workaround items in blockentity NBT not being processed correctly in 1.19.10
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closes #5154
this hack sends only the bare essential data to create the tiles in LevelChunkPacket,
and then separately sending the full tile data using BlockActorDataPacket afterwards.
This is necessary because the client doesn't handle items correctly in NBT when chunks are sent without using the SubChunkRequest system.
In 4.6 this is observed with incorrect items shown in item frames; in 5.0 it's seen with items simply not showing up at all (difference due to modernization of the serialization format in 5.0).
2022-07-14 21:54:01 +01:00
Dylan K. Taylor
e00f8e3a32
Merge branch 'stable' into next-minor
2022-07-14 20:59:06 +01:00
Dylan K. Taylor
e2855aadff
Simplify handling of broken transactions for crafting and friends
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this allows stuff like smithing tables to work without needing any extra hacks.
Implementing enchanting or anvils would require some extra work, but I don't plan to implement those under the legacy transaction system anyway.
2022-07-14 20:50:06 +01:00
Dylan K. Taylor
c7133bc2e6
InGamePacketHandler: don't kick the player out of inventory windows on actor events
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this is sent when the player crafts something using an anvil.
2022-07-14 20:36:11 +01:00
Dylan K. Taylor
06655bee78
Updated to 1.19.10
2022-07-13 00:59:49 +01:00
Dylan K. Taylor
4ec97d0f7a
InGamePacketHandler: added missing break
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I'm getting sloppy ...
2022-06-07 17:52:59 +01:00