8ce833bf74
Stripped redundant trailing commas
2017-08-25 12:41:49 +01:00
c394aea803
Replaced more literal ints with Vector3 constants
2017-08-20 10:43:48 +01:00
e1d894057c
Changed face position floating-point params to Vector3s
2017-08-20 10:23:34 +01:00
41c6cb6f97
Added Block->getVariantBitmask(0 to cut down on getDrops() boilerplate, fixed several blocks incorrectly retaining meta when broken
2017-08-18 19:49:28 +01:00
d8f0dd6db8
Changed Block->getDrops() to return Item[]
2017-08-18 11:21:33 +01:00
83af4dcd59
Block API typehints
2017-08-17 13:50:19 +01:00
2103c981a9
Replaced literal ints with Vector3 constants for Block->getSide() calls
2017-08-04 13:33:23 +01:00
561d8e7a39
Regenerated block/item id lists and refactored some names for consistency with MCPE
2017-08-04 12:17:24 +01:00
2a7b736f18
Heap of bugfixes, cleanup and PHP 7 upgrades
2017-07-13 19:18:56 +01:00
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
5926bab323
Block light bug fixes ( #454 )
...
* Fixed an age-old light calculation bug causing solid blocks to filter their own light, fixed #375 , probably fixed #288
Light spread reduction should be done based on the _target's_ light filter level, not the source.
* Revert "Fix Glowing Obsidian lighting"
This hack is no longer necessary.
This reverts commit 35c33ba980
.
* Fixed wrong light levels for torch and redstone torch
* Take adjacent light levels and opacity changes into account, block light will now spread when an obstruction is removed, close #455
* Added timings for Level->setBlock() and lighting updates
2017-03-24 17:56:26 +00:00
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
547e152e40
Fixed #2615 , closes #2634 invalid pull request
2015-02-15 15:12:33 +01:00
747f7685e7
Fix formatting issues due to bad IDE settings
2014-12-07 16:30:04 +01:00
a98da3bab1
Renamed old getID() calls to getId()
2014-12-07 15:21:32 +01:00
af82d616c1
Block creating and property handling rewrite, part2
2014-12-07 02:20:26 +01:00
a0d4bff385
Block creating and property handling rewrite, part1
2014-12-07 01:53:27 +01:00
b3c3f896a3
Implemented light population, added Level->getFullLight()
2014-11-28 14:44:27 +01:00
883f93cc8c
Improved item drop spawning
2014-10-13 22:45:04 +02:00
48041b2f19
Basic entity motion on water
2014-09-27 00:09:38 +02:00
529bf743db
Added torch drop
2014-09-26 23:07:43 +02:00
ac4b4b08fd
Fixed Level::setBlock() old calls
2014-09-05 11:00:13 +02:00
eab86f5f90
Replaced array() with []
2014-08-28 17:04:22 +02:00
c47e359262
Updated blocks bounding boxes
2014-08-24 16:30:56 +02:00
0be679c9d5
Updated method names: getMetadata() & setMetadata() to getDamage() & setDamage() on Block and Item classes
2014-05-22 18:37:28 +02:00
c1546aac9c
Updated Position to use Weak / strong references for Level objects
2014-05-22 04:14:06 +02:00
dd17652aca
Fixed wrong paths
2014-04-01 05:06:12 +02:00