Commit Graph

112 Commits

Author SHA1 Message Date
89632f3514 Added deepslate, cobbled/tiles/bricks walls/slabs/stairs/cubes 2022-07-03 01:43:27 +01:00
3f937605ac Added calcite 2022-07-02 23:54:51 +01:00
0e0b858b69 Added raw copper, gold and iron blocks 2022-07-02 23:17:10 +01:00
2a0fade893 Implemented Light blocks 2022-07-02 22:39:11 +01:00
30149c6ed4 wtf happened here ... 2022-07-02 22:06:47 +01:00
172214386a Added a batch of simple blocks from 1.16 and 1.17 2022-07-02 21:53:59 +01:00
ff90c83d66 Implemented log stripping via axe right-click 2022-07-02 19:16:15 +01:00
248eacd042 GlazedTerracotta: make colour dynamic, like all other coloured blocks
made possible by stripping out legacy mess
2022-07-02 18:30:23 +01:00
b125d4d25f Strip all remaining legacy item ID/meta stuff from blocks
the doors are now finally open, we can:
- make all the wood types dynamic
- fix glazed terracotta
- add all the new blocks

LET'S GOOOOOOOOOOOO
2022-07-02 17:48:11 +01:00
323c563684 Break Block's dependence on ItemFactory, and item legacy IDs
let's GOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
2022-07-02 17:29:28 +01:00
9740891a2f Move BlockLegacyMetadata to pocketmine\data package 2022-07-02 17:01:10 +01:00
2a0b500010 Block: Separate encoding of type and state data
the terminology of this needs improvement, but...

the basic concept here is that 'type' data will persist on an itemstack, while 'state' data will not.

Type data consists of things like:
- Colour
- Coral type
- Wet/dry (sponges)
- Live/dead (coral)
- Wood type

State data consists of things like:
- Facing
- Axis
- Powered/unpowered
- Open/closed

In the past, with the old system, this information was separated by way of getStateBitmask(). This solution was fraught with problems, but achieved the basic goal: removing unwanted block properties from items.
2022-06-30 18:08:34 +01:00
0afb67be7d Improve BlockFactory initialization performance
as expected, expanding data range unconditionally resulted in some performance issues ...
2022-06-27 15:37:05 +01:00
00b4e4016c Obliterate BlockLegacyIds 2022-06-25 14:42:32 +01:00
1bce583cf3 Removed BlockIdentifierFlattened
this was necessary to inform BlockFactory of how to map blocks with multiple IDs; this is no longer necessary under the revamped system
2022-06-24 23:31:05 +01:00
f24f2d9ca9 Hit block legacy metadata with the biggest nuke you've ever seen
This commit completely revamps the way that blocks are represented in memory at runtime.

Instead of being represented by legacy Mojang block IDs and metadata, which are dated, limited and unchangeable, we now use custom PM block IDs, which are generated from VanillaBlocks.
This means we have full control of how they are assigned, which opens the doors to finally addressing inconsistencies like glazed terracotta, stripped logs handling, etc.

To represent state, BlockDataReader and BlockDataWriter have been introduced, and are used by blocks with state information to pack said information into a binary form that can be stored on a chunk at runtime.
Conceptually it's pretty similar to legacy metadata, but the actual format shares no resemblance whatsoever to legacy metadata, and is fully controlled by PM.
This means that the 'state data' may change in serialization format at any time, so it should **NOT** be stored on disk or in a config.

In the future, this will be improved using more auto-generated code and attributes, instead of hand-baked decodeState() and encodeState(). For now, this opens the gateway to a significant expansion of features.
It's not ideal, but it's a big step forwards.
2022-06-24 23:19:37 +01:00
1ff69136a3 Merge branch 'next-major' into modern-world-support 2022-06-07 20:01:40 +01:00
38d6284671 Use PHP-CS-Fixer to enforce file header presence 2022-06-04 17:34:49 +01:00
bd8dd48dee Assign new IDs to every block 2022-05-27 18:07:31 +01:00
adfabca684 Merge branch 'next-major' into modern-world-support 2022-05-26 16:02:32 +01:00
4ccae2d1de BlockFactory: use import aliases to reduce code width 2022-05-26 15:50:29 +01:00
68491be847 Merge branch 'next-major' into modern-world-support 2022-05-20 11:21:35 +01:00
1e59679ec2 Implemented Stonecutter (#4732) 2022-05-17 16:01:03 +01:00
72cff0ee11 Modernize property declarations in pocketmine\block namespace 2022-04-25 13:00:29 +01:00
334c9daa6a BlockFactory: change property cache arrays to use regular arrays instead of SplFixedArray
this does come at a performance cost, but is necessary for metadata expansion.

we finally concede that this is not going to happen without BC breaks, however small they might be ...
2022-03-23 15:22:57 +00:00
310104f786 BlockFactory: change fullList to non-fixed array
when we expand the metadata range, having a fixed array here will present some problems due to significantly increased memory footprint (2x for every bit added).
2022-03-23 14:34:15 +00:00
fe2c3d08a0 Reduce memory footprint of state remapping tables
this becomes a significant problem when expanding metadata size.
2022-02-07 17:31:41 +00:00
75d0fc4749 BlockFactory: Make stone slab registration a little less unpleasant to read 2022-01-25 19:23:04 +00:00
79d1feff9c Replace disallowed operators in src/block/ 2022-01-20 16:57:09 +00:00
a0bb7059c1 Merge remote-tracking branch 'origin/stable' into next-minor 2022-01-19 19:48:51 +00:00
9f4fcfafdb Fixed some incorrect block breaking times (#4723) 2022-01-16 20:57:16 +00:00
1366c49f1f Implemented Lectern (#4708)
Co-authored-by: Covered123 <58715544+JavierLeon9966@users.noreply.github.com>
Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>
2022-01-15 21:21:29 +00:00
9e75c1463a Implement carving pumpkin (#4637) 2021-12-10 19:45:15 +00:00
e2815eed60 BlockFactory: remap a bunch more invalid states 2021-11-27 20:07:58 +00:00
1f9400f901 World: automatically remap invalid blockstates on chunk load
this fixes a wide range of blocks with invalid blockstates becoming update! blocks on the client.

The most common occurrence of this was air with nonzero metadata left behind by world editors which set blockIDs but not block metadata. This caused large ghost structures of update! blocks to appear from nowhere.

The performance impact of this is very minimal (20 microseconds per chunk load in timings, compared to average 660 microseconds to load tiles).
2021-11-27 01:12:30 +00:00
1bc7869f6e Added remapping for almost 4000 invalid blockstates
when a block has sole ownership of an ID, the state bitmask can be ignored and we can just claim the whole metadata range for that single block.
This fixes a large number of issues with unknown blocks on older worlds where world editors did not remove the metadata, although update blocks will currently still appear on initial chunk send due to lack of AOT conversion (TODO).
2021-11-26 01:58:52 +00:00
0ac9f4fe61 BlockFactory: move SweetBerryBush to its proper place 2021-10-13 22:26:51 +01:00
49c1e4c06e Implement fletching table (#4501) 2021-10-12 21:21:05 +01:00
eb80515e99 Fixed incorrect parameter checking in BlockFactory::get() (#4476) 2021-09-24 15:47:11 +01:00
df3b112877 Implemented slime blocks 2021-09-05 20:46:59 +01:00
686bf398d5 BlockFactory: simplify get() code 2021-08-21 15:41:00 +01:00
b3298d7c77 Fix Skull->asItem() (#4375) 2021-08-16 19:06:30 +01:00
27e0ecf7ee Implemented Blast Furnace and Smoker (#4362) 2021-08-12 23:27:05 +01:00
309bed414f Implemented sweet berries (#4164)
this doesn't implement the server-side logic for the "stickiness" (slowdown) because we don't have the system needed for it yet.
It also doesn't have parity with vanilla on the damage.
2021-07-19 20:01:33 +01:00
71df15b4cc Removed FlowerPot update_bit hack 2021-07-19 17:39:35 +01:00
5874ce582a Implemented bells 2021-07-19 17:00:56 +01:00
19e81b0cd3 BlockFactory: Be aware of potential size changes to metadata bits
during testing I found the need to use more bits (for example, bells have 32 states in 1.12).
2021-07-17 19:06:49 +01:00
fc090e238d Add Shulker Boxes (#3678)
this implementation is working, although incomplete:

- The shulker close sound should not be played until the end of the shulker closing animation, which takes approximately 1 second.
- An open shulker box has a different collision box than a closed one - it should be +0.5 in whichever direction the shulker is facing. (During the animation, the bounding box also dynamically changes size - you can see this in vanilla by shooting an arrow into the top of an open shulkerbox facing UP, and then closing it - the arrow will fall and collide with the lid multiple times.

However, resolving both of these issues requires significant internal changes which are beyond the scope of this PR.
2021-07-10 19:48:38 +01:00
4e731f61af BlockFactory: Remap double slab IDs with 0x8 bit set to their base DOUBLE state, instead of BOTTOM
this was causing problems with slabs in converted Java worlds, where the
0x8 bit means 'smooth', instead of 'double'. In MCPE it has no effect.

Since Slab doesn't retain the high/low flag for DOUBLE type slabs, this
caused BlockFactory to assume that those states were invalid, and
remapped them to their base state instead.

The following changes resulted in the consistency check:

Remap changed for 43:8 (44:0 (Smooth Stone Slab) -> 43:0 (Smooth Stone Slab))
Remap changed for 43:9 (44:1 (Sandstone Slab) -> 43:1 (Sandstone Slab))
Remap changed for 43:10 (44:2 (Fake Wooden Slab) -> 43:2 (Fake Wooden Slab))
Remap changed for 43:11 (44:3 (Cobblestone Slab) -> 43:3 (Cobblestone Slab))
Remap changed for 43:12 (44:4 (Brick Slab) -> 43:4 (Brick Slab))
Remap changed for 43:13 (44:5 (Stone Brick Slab) -> 43:5 (Stone Brick Slab))
Remap changed for 43:14 (44:6 (Quartz Slab) -> 43:6 (Quartz Slab))
Remap changed for 43:15 (44:7 (Nether Brick Slab) -> 43:7 (Nether Brick Slab))
Remap changed for 157:8 (158:0 (Oak Slab) -> 157:0 (Oak Slab))
Remap changed for 157:9 (158:1 (Spruce Slab) -> 157:1 (Spruce Slab))
Remap changed for 157:10 (158:2 (Birch Slab) -> 157:2 (Birch Slab))
Remap changed for 157:11 (158:3 (Jungle Slab) -> 157:3 (Jungle Slab))
Remap changed for 157:12 (158:4 (Acacia Slab) -> 157:4 (Acacia Slab))
Remap changed for 157:13 (158:5 (Dark Oak Slab) -> 157:5 (Dark Oak Slab))
Remap changed for 181:8 (182:0 (Red Sandstone Slab) -> 181:0 (Red Sandstone Slab))
Remap changed for 181:9 (182:1 (Purpur Slab) -> 181:1 (Purpur Slab))
Remap changed for 181:10 (182:2 (Prismarine Slab) -> 181:2 (Prismarine Slab))
Remap changed for 181:11 (182:3 (Dark Prismarine Slab) -> 181:3 (Dark Prismarine Slab))
Remap changed for 181:12 (182:4 (Prismarine Bricks Slab) -> 181:4 (Prismarine Bricks Slab))
Remap changed for 181:13 (182:5 (Mossy Cobblestone Slab) -> 181:5 (Mossy Cobblestone Slab))
Remap changed for 181:14 (182:6 (Smooth Sandstone Slab) -> 181:6 (Smooth Sandstone Slab))
Remap changed for 181:15 (182:7 (Red Nether Brick Slab) -> 181:7 (Red Nether Brick Slab))
Remap changed for 422:8 (417:0 (End Stone Brick Slab) -> 422:0 (End Stone Brick Slab))
Remap changed for 422:9 (417:1 (Smooth Red Sandstone Slab) -> 422:1 (Smooth Red Sandstone Slab))
Remap changed for 422:10 (417:2 (Polished Andesite Slab) -> 422:2 (Polished Andesite Slab))
Remap changed for 422:11 (417:3 (Andesite Slab) -> 422:3 (Andesite Slab))
Remap changed for 422:12 (417:4 (Diorite Slab) -> 422:4 (Diorite Slab))
Remap changed for 422:13 (417:5 (Polished Diorite Slab) -> 422:5 (Polished Diorite Slab))
Remap changed for 422:14 (417:6 (Granite Slab) -> 422:6 (Granite Slab))
Remap changed for 422:15 (417:7 (Polished Granite Slab) -> 422:7 (Polished Granite Slab))
Remap changed for 423:8 (421:0 (Mossy Stone Brick Slab) -> 423:0 (Mossy Stone Brick Slab))
Remap changed for 423:9 (421:1 (Smooth Quartz Slab) -> 423:1 (Smooth Quartz Slab))
Remap changed for 423:10 (421:2 (Stone Slab) -> 423:2 (Stone Slab))
Remap changed for 423:11 (421:3 (Cut Sandstone Slab) -> 423:3 (Cut Sandstone Slab))
Remap changed for 423:12 (421:4 (Cut Red Sandstone Slab) -> 423:4 (Cut Red Sandstone Slab))
2021-07-08 20:37:19 +01:00
12905d8c27 BlockFactory: remove some TODOs 2021-06-30 17:03:20 +01:00