2ff4228fb7
Merge branch 'release/3.1' into release/3.2
2018-09-14 11:06:11 +01:00
06c4f31db7
Server: Account for later levels being unloaded by earlier levels' ticking function in checkTickUpdates()
...
should fix #2434
This happens when a plugin causes a level to be unloaded during an event fired on level tick.
2018-09-14 11:05:51 +01:00
6c70e84fa2
Merge branch 'release/3.1' into release/3.2
2018-09-11 19:47:46 +01:00
7d0e631a75
RakLibInterface: fixed processing hook being registered too early
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this would cause bugs if the interface was not added directly to the network.
2018-09-11 19:47:26 +01:00
65b751d080
3.2.4 is next
2018-09-11 12:27:45 +01:00
27effff403
Release 3.2.3
2018-09-11 12:19:56 +01:00
15e654131c
3.1.8 is next
2018-09-11 12:18:54 +01:00
6e6cda91ce
Release 3.1.7
2018-09-11 11:45:17 +01:00
53a76c0d14
Merge branch 'release/3.1' into release/3.2
2018-09-11 11:35:38 +01:00
69500fe183
LightUpdate: Remove garbage left over from dab73d8950
2018-09-11 11:35:31 +01:00
5af4dd20df
Merge branch 'release/3.1' into release/3.2
2018-09-08 14:25:11 +01:00
c7d58db7eb
Cleanup Entity age handling, fixed arrows despawning too quickly after long flight
2018-09-08 14:23:06 +01:00
a3b78236eb
Server: don't catch Throwable for level ticking
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this usually causes the console to get spammed with errors. Additionally, in the case where doTick() throws any exception, it's usually because we're in a state we didn't want to be in, so we really should not carry on trying to keep ticking when something breaks here. Instead, this should generate a crashdump.
2018-09-08 14:13:28 +01:00
d8e27e6081
Bow: fix wrong arithmetic for Flame fire ticks, closes #2420
2018-09-06 19:30:55 +01:00
14a2ffa51b
Merge branch 'release/3.1' into release/3.2
2018-09-06 18:43:28 +01:00
c447d51e3f
Bucket: use ItemFactory instead of self-clone
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in the future Item->setDamage() will be removed.
2018-09-06 18:42:09 +01:00
9f4722f537
3.2.3 is next
2018-09-04 11:56:27 +01:00
cb04f287eb
Release 3.2.2
2018-09-04 11:51:28 +01:00
b615cad22d
3.1.7 is next
2018-09-04 11:50:05 +01:00
b93e219231
Release 3.1.6
2018-09-04 11:44:05 +01:00
56ee957fda
3.2.2 is next
2018-08-31 19:03:58 +01:00
1193efd69e
Release 3.2.1
2018-08-31 18:58:53 +01:00
f466fd5568
Updated runtime IDs table
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apparently 1 (!) missing entry (for barrier) was causing client sided crashes unexplained. This is infuriating.
2018-08-31 16:19:42 +01:00
d5a5209334
Merge branch 'release/3.1' into release/3.2
2018-08-30 15:46:46 +01:00
3a85e6cab9
Backport ce58294305
for 3.x line
2018-08-30 15:46:26 +01:00
bca493a682
3.2.1 is next
2018-08-30 11:04:47 +01:00
ba12dfafd6
Release 3.2.0
2018-08-29 16:28:35 +01:00
e09087de26
Fix version numbers
2018-08-29 16:27:01 +01:00
888dba704b
Merge branch 'mcpe-1.6' into release/3.2
2018-08-29 16:23:53 +01:00
17f1bf5512
3.1.6 is next
2018-08-29 16:08:45 +01:00
5179bb1d30
Release 3.1.5
2018-08-29 15:57:58 +01:00
e5cda34548
Merge branch 'release/3.1' into mcpe-1.6
2018-08-26 18:05:14 +01:00
032b20f659
Server: remove premature optimization of findEntity()
2018-08-25 18:37:18 +01:00
fe6d546190
Merge branch 'release/3.1' into release/3.2
2018-08-25 17:49:21 +01:00
c7af1cf785
Merge branch 'release/3.0' into release/3.1
2018-08-25 17:49:14 +01:00
22fcfffa53
PluginsCommand: remove useless private function
2018-08-25 16:09:51 +01:00
7dd53f2397
Replace unnecessary strlen > 0 calls with !== "" checks
2018-08-25 16:07:49 +01:00
298259b473
PluginsCommand: clean up garbage code
2018-08-25 16:05:25 +01:00
c123f2d10b
SimpleCommandMap: clean up error reporting in registerServerAliases()
2018-08-25 15:43:23 +01:00
3e6f70ddf6
Merge branch 'release/3.1' into mcpe-1.6
2018-08-23 18:00:06 +01:00
bea634a9b7
Change air tank regeneration to match UA ( #2396 )
2018-08-22 19:10:53 +01:00
8daf3dc8b4
Merge branch 'release/3.1' into release/3.2
2018-08-22 15:41:52 +01:00
4cc7573a64
Merge branch 'release/3.0' into release/3.1
2018-08-22 15:40:43 +01:00
9d80802e53
Living: fixed some update conditions not being set
2018-08-22 15:40:32 +01:00
ec1e257e21
Entity: Fixed fire damage not taking effect in the void
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this is an absurd bug that nobody would ever otherwise notice, but the problem is that the doOnFireTick() call isn't evaluated if hasUpdate is already true.
2018-08-22 15:36:31 +01:00
d419d4308f
Add a couple of item constants, register Scute item
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leaving out turtle helmet for now because of complications relating to the effect application - I REALLY don't want to tick armour if I can avoid it, due to the performance concerns.
2018-08-21 19:54:24 +01:00
9ca38ba868
Protocol changes for 1.6.0.8 + resource packs "fix"
2018-08-21 17:36:55 +01:00
424c50e1e9
Protocol changes for 1.6.0.5, minus Entity->Actor rename
2018-08-21 17:36:29 +01:00
566f3c6262
AvailableCommandsPacket: stricter decode and handling
2018-08-21 17:14:54 +01:00
0d05dcec08
AvailableCommandsPacket: deal with dynamic enums
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somehow I missed this, thanks @NiclasOlofsson for pointing it out
2018-08-21 17:14:53 +01:00