11993 Commits

Author SHA1 Message Date
Dylan T
485f573955
Player: remove move buffering, implement simple rate limited movement… (#3167)
Introduction
This PR is a second attempt at improving movement processing to fix #1215 , #2730 and more.

This is significantly less complex than the previous attempt #2646 -- it gets rid of the movement buffering system entirely and instead relies on a simple rate limit counter to restrict on-the-fly movement processing.

Movement is rate limited to a max average of 2 per tick. It allows up to 5 seconds' backlog to accommodate network lag. The rate limit counter is increased by 2 per tick and decreased once for every movement processed. This prevents movement processing being abused for denial of service attacks.

Changes
API changes
This PR, while obviously highly beneficial for most current users, poses some BC-breaking issues because of changes to the internal Player API.

Player->processMovement() (protected) has been removed. This is a BC concern for custom player classes which overrode it and called it as a parent. In addition, child implementations won't be called every tick any more, which could break some custom movement processing systems.
Player->newPosition (protected) has been removed. This internal field may have been accessed by custom movement implementations.
Player->isTeleporting (protected) has been removed. BC concern is same as previous point.
Player->getNextPosition() (public) has been @deprecated.
Added the following protected Player class members:
int $moveRateLimit
?Vector3 $forceMoveSync
handleMovement()
processMostRecentMovements()
revertMovement()
Behavioural changes
Player movement is now subject to less rubberbanding and has more reliable behaviour.
2020-05-31 15:51:30 +01:00
Dylan K. Taylor
4bf40df770 tools: added a script to remove garbage from region files 2020-05-31 15:10:28 +01:00
Dylan K. Taylor
31f4735ce5 Merge branch 'next-minor'
# Conflicts:
#	composer.lock
#	resources/vanilla
2020-05-31 15:05:44 +01:00
Dylan K. Taylor
e9e8055238 Merge commit '3f07f0687' 2020-05-31 15:05:11 +01:00
Dylan K. Taylor
9c50ad4c83 Merge commit '10279e11e' 2020-05-31 15:04:58 +01:00
Dylan K. Taylor
1974afec78 updated build/php submodule to pmmp/pthreads@653d685628 2020-05-31 15:04:37 +01:00
Dylan K. Taylor
8dc5b9e712 Merge commit '673e44445'
# Conflicts:
#	composer.lock
#	resources/vanilla
2020-05-31 15:03:48 +01:00
Dylan K. Taylor
7e86354519 updated composer lockfile 2020-05-31 14:59:00 +01:00
Dylan K. Taylor
6df43338df Merge commit 'c3a795e87'
# Conflicts:
#	resources/vanilla
#	src/pocketmine/Player.php
#	src/pocketmine/entity/Entity.php
2020-05-31 14:56:37 +01:00
Dylan K. Taylor
0a730db030 Merge commit '4199c3796f4c6d8da0eccba64fe4cd9812acadeb'
# Conflicts:
#	resources/vanilla
#	src/pocketmine/block/Water.php
2020-05-31 14:46:51 +01:00
Dylan K. Taylor
71e0521286 Merge branch 'stable' into next-minor
# Conflicts:
#	composer.lock
2020-05-31 14:43:53 +01:00
Dylan K. Taylor
3f07f06874 updated composer lockfile 2020-05-31 14:42:31 +01:00
Dylan K. Taylor
10279e11ed updated build/php submodule to pmmp/php-build-scripts@d475b694e4 2020-05-31 14:33:26 +01:00
Dylan K. Taylor
673e444456 phpstan: fix build failure 2020-05-31 13:02:32 +01:00
Dylan K. Taylor
89c49d77c6 ditch irstea/phpunit-shim, more trouble than it's worth 2020-05-31 12:03:38 +01:00
Dylan K. Taylor
cc549630e5 HandlerListManager: fixed @param doc comment not referring to correct ReflectionClass
phpstan doesn't notice this because of the phpstan-param doc directly underneath.
2020-05-30 22:29:30 +01:00
Govdim
4ce5f2a6c6
WorldManager: Add access to WorldProviderManager (#3527)
* WorldProvider: Add access to WorldProviderManager

* WorldManager: Updated getProvider method

Co-authored-by: Govdim <govdim.govorek@gmail.com>
2020-05-26 06:59:19 +01:00
Dylan K. Taylor
c93038f574 Inject WorldProviderManager to WorldManager's constructor, no longer singleton 2020-05-24 19:22:04 +01:00
Dylan K. Taylor
437e4d75ab WorldProviderManager: use $this-> instead of self:: 2020-05-24 19:16:57 +01:00
Dylan K. Taylor
81d11ea4e3 Player: make selectChunks() non-dependent on the player's current view distance & location 2020-05-24 18:59:43 +01:00
Dylan K. Taylor
63d622a3cc Remove GlobalConstants
the constants described in this file are now provided by pocketmine\utils\Limits in the BinaryUtils dependency.
2020-05-24 18:37:09 +01:00
Dylan K. Taylor
41566e8077 Server: remove unused BOOTUP_RANDOM constant
this used to be used for /dumpmemory filenames, but those were confusing and stupid, and it's not used anymore since March 2018.
2020-05-24 18:33:04 +01:00
Dylan K. Taylor
3473254d01 added Timings::INCLUDED_BY_OTHER_TIMINGS constant 2020-05-24 16:09:45 +01:00
Dylan K. Taylor
fe649d8d70 Extract ServerConfigGroup from Server
this API isn't very nice, but it's pretty much the same as the original, and at least this can be _kinda_ unit-tested...
2020-05-24 15:48:03 +01:00
Dylan K. Taylor
b05fab3e3c FormatConverter: do not hardcode progress update interval 2020-05-24 14:30:59 +01:00
Dylan K. Taylor
c95951479c FormatConverter: beware paths with \ on linux 2020-05-24 14:28:07 +01:00
Dylan K. Taylor
49bd58a86a DiskResourceProvider: do not trim backslashes from path when we're not on Windows 2020-05-24 14:26:12 +01:00
Dylan K. Taylor
2170f81cdd PluginManager: remove dead function isCompatibleApi()
moved to ApiVersion static class
2020-05-24 14:14:47 +01:00
Govdim
c3a795e876
Fix walk sounds (#3492)
Co-authored-by: Govdim <govdim.govorek@gmail.com>
2020-05-24 14:03:14 +01:00
Muqsit Rayyan
4199c3796f
Water: Remove duplicate call to Entity->resetFallDistance() (#3524)
It's not clear what the intended goal of this code was, but the duplicate call is obviously useless.
2020-05-24 14:00:19 +01:00
Dylan K. Taylor
5eadb0ac44 ConsoleCommandSender: be honest about Server dependency 2020-05-23 12:31:22 +01:00
Dylan K. Taylor
5f2e65d608 QueryHandler: be honest about dependency on Server 2020-05-23 12:28:12 +01:00
Dylan K. Taylor
23ab6a283b Separate QueryInfo from QueryRegenerateEvent
this removes some useless and confusing APIs from query info.
2020-05-23 11:55:29 +01:00
Dylan K. Taylor
0025196a81 Merge branch 'next-minor'
# Conflicts:
#	resources/vanilla
#	src/network/upnp/UPnP.php
2020-05-23 11:16:19 +01:00
Dylan K. Taylor
14dd7f306b Merge commit '45c89d084'
# Conflicts:
#	resources/vanilla
#	src/command/defaults/TimeCommand.php
2020-05-23 11:14:12 +01:00
Dylan K. Taylor
ecbf21acea Utils: added OS constants, remove hardcoded OS strings everywhere 2020-05-23 11:05:58 +01:00
Dylan K. Taylor
c9af5ce7a9 Convert GeneratorManager to singleton 2020-05-23 10:13:03 +01:00
Dylan K. Taylor
640428c415 Convert WorldProviderManager to singleton 2020-05-23 10:02:09 +01:00
Dylan K. Taylor
e2232dd8d4 WorldManager: reduce code duplication for world path discovery 2020-05-23 09:50:25 +01:00
Dylan K. Taylor
8d9759288c WorldManager: don't hard-depend on server configuration for autosave settings 2020-05-23 09:43:59 +01:00
Dylan K. Taylor
fcea7da183 WorldManager: allow dataPath to be injected via constructor 2020-05-23 09:37:37 +01:00
Dylan K. Taylor
6257f717b1 Entity: make networkProperties private
this reduces the temptation to use it in high-level code, as well as making syncNetworkData() more useful (now it can export to many data collections, which means we can start to think about having a property cache per network session, which is more flexible)
2020-05-21 20:29:06 +01:00
Dylan K. Taylor
1aa92bd6a8 Living: Do not rely on attribute map for moveSpeed attribute access 2020-05-21 20:13:24 +01:00
Dylan K. Taylor
f77eea8c44 Living: set SPRINTING flag when it's needed, close #3521 2020-05-21 20:01:37 +01:00
Dylan K. Taylor
ec8ee29291 moving sneak & sprint properties to Living 2020-05-21 19:55:58 +01:00
Dylan K. Taylor
74e1f6320a Store attributes as local vars, reduce usage of AttributeMap
ideally we want attribute map to only be used for properties that need synchronization.
2020-05-21 19:18:00 +01:00
Dylan K. Taylor
f93bc0739c Force types of RegistryTrait usages to shut PHPStan up
we need generic traits to solve this problem properly.
2020-05-21 19:12:48 +01:00
Dylan K. Taylor
8e2b9b686b Block: Invert default behaviour of silk touch (more logical)
Now, blocks do not respond to silk touch unless specifically opted into. Since this always involves custom drops in one way or another, it's easy enough to figure out which blocks need to be marked for silk touch - anything that overrides getDrops, getDropsForCompatibleTool or getSilkTouchDrops is a block which _might_ need to be flagged. Using these criteria to reduce the number of blocks needing to be checked, I was able to manually invert the behaviour as needed.

This fixes reoccurring bugs with blocks erroneously dropping themselves whenever new blocks are added and someone forgot to set that flag, granting players access to internal blocks with strange behaviour.
2020-05-21 13:02:36 +01:00
Dylan K. Taylor
72f59eca3c Slab: ignore silk touch on breaking tools, closes #2794 2020-05-21 11:46:43 +01:00
Dylan K. Taylor
8ec2ba79de Unhackify Registry member cloning, fixes #3519 2020-05-21 11:38:02 +01:00