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cb4a970631
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Tuned generator to use a better way to process chunks, closes #1807 #1794 #1740 #1741 #1685
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2014-07-31 19:27:01 +02:00 |
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95b5979351
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Removed SimpleChunk from generator, core, use binary representation of chunks
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2014-07-31 14:28:17 +02:00 |
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e9311f5ceb
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Added base McRegion classes
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2014-07-29 18:43:52 +02:00 |
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279a438ae6
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Fixed spawning of Tile entities via chunk packets
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2014-06-22 18:05:42 +02:00 |
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f073a5b837
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Fixed a few things
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2014-06-17 18:46:16 +02:00 |
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cbaeec54ff
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Added biomeIds and biomeColors to Anvil format
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2014-06-13 20:04:07 +02:00 |
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109b6dbf44
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Updated to v0.9.0 build 2, now using Anvil worlds
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2014-06-11 00:06:46 +02:00 |
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fa50cbf4b3
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Working Threaded Generation
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2014-06-10 20:45:09 +02:00 |
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115b4cf4ac
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Updated Levels :D
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2014-06-09 11:35:52 +02:00 |
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920e2a7c7e
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Merge branch 'Level-Rewrite'
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2014-06-07 23:33:49 +02:00 |
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6cbd39de9b
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Added Inventory interfaces and types, updated long array() to []
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2014-05-22 18:59:16 +02:00 |
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387677e957
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Level rewrite middle step
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2014-05-22 17:53:56 +02:00 |
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c1546aac9c
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Updated Position to use Weak / strong references for Level objects
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2014-05-22 04:14:06 +02:00 |
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1dc3d42b78
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Working Anvil region format parsing
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2014-04-10 16:52:53 +02:00 |
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