|
83af4dcd59
|
Block API typehints
|
2017-08-17 13:50:19 +01:00 |
|
|
2103c981a9
|
Replaced literal ints with Vector3 constants for Block->getSide() calls
|
2017-08-04 13:33:23 +01:00 |
|
|
51b0673b4b
|
Bite the bullet and enable strict types on everything
|
2017-06-07 12:53:16 +01:00 |
|
|
b7b7bcee4f
|
Fixed some weak comparisons
|
2017-06-05 21:07:35 +01:00 |
|
|
9004417456
|
Fixed file headers (#255)
|
2017-01-13 16:57:05 +00:00 |
|
|
f3c46b12c5
|
Block breaking part 1
|
2015-07-27 20:31:55 +02:00 |
|
|
1da0a48edb
|
Fixed #3055
|
2015-05-23 11:37:48 +02:00 |
|
|
d34499e67b
|
Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"
|
2015-03-18 17:26:06 +01:00 |
|
|
8aa8ae5094
|
Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
|
2015-03-17 20:04:59 +08:00 |
|
|
074c8b876d
|
Cleaned up code
|
2015-01-03 16:07:49 +01:00 |
|
|
747f7685e7
|
Fix formatting issues due to bad IDE settings
|
2014-12-07 16:30:04 +01:00 |
|
|
a98da3bab1
|
Renamed old getID() calls to getId()
|
2014-12-07 15:21:32 +01:00 |
|
|
af82d616c1
|
Block creating and property handling rewrite, part2
|
2014-12-07 02:20:26 +01:00 |
|
|
a0d4bff385
|
Block creating and property handling rewrite, part1
|
2014-12-07 01:53:27 +01:00 |
|
|
8601405a88
|
Fixed CPU leak
|
2014-10-31 21:07:00 +01:00 |
|
|
8a768cea33
|
EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
|
2014-10-29 16:02:40 +01:00 |
|
|
289bc56b4b
|
Blocks now save their bounding box, fixed entity block collision check
|
2014-10-29 15:43:23 +01:00 |
|
|
350cee3d41
|
Added Event allocation pool, updated SPL with Class::onClassLoaded()
|
2014-10-28 10:47:40 +01:00 |
|
|
144a871c07
|
Improved Vector3 and Block handling, less allocation on Positions
|
2014-10-28 10:03:10 +01:00 |
|
|
7abf52e615
|
Implemented Vector3 List and AxisAlignedBB Pool to decrease object allocation
|
2014-10-27 15:39:20 +01:00 |
|
|
1eec333501
|
Save block bounding boxes, improves block cache
|
2014-10-13 18:38:00 +02:00 |
|
|
ebb844fa52
|
Removed unused code, fixed undefined variables
|
2014-10-11 22:22:51 +02:00 |
|
|
bf89ea1cf6
|
Added BlockGrowEvent
|
2014-10-11 20:19:46 +02:00 |
|
|
0af3dfedd5
|
Improved Living entity ticking
|
2014-10-11 17:35:13 +02:00 |
|
|
62af784d37
|
Removed unused imports
|
2014-10-08 17:00:23 +02:00 |
|
|
4346773e25
|
Added EntityDamageByBlockEvent (child of EntityDamageEvent)
|
2014-10-08 16:13:18 +02:00 |
|
|
8a8a95480e
|
Added Cactus damage
|
2014-09-16 12:02:18 +02:00 |
|
|
ad7acb93b6
|
Added cactus neighbour block check
|
2014-09-05 11:16:24 +02:00 |
|
|
ac4b4b08fd
|
Fixed Level::setBlock() old calls
|
2014-09-05 11:00:13 +02:00 |
|
|
3bf39df255
|
Added cactus bounding box
|
2014-08-30 23:06:27 +02:00 |
|
|
eab86f5f90
|
Replaced array() with []
|
2014-08-28 17:04:22 +02:00 |
|
|
db7222976e
|
Code cleanup
|
2014-08-21 17:26:41 +02:00 |
|
|
e860c339e2
|
Fixed crash when cactus was updated
|
2014-07-28 14:46:52 +02:00 |
|
|
c1546aac9c
|
Updated Position to use Weak / strong references for Level objects
|
2014-05-22 04:14:06 +02:00 |
|
|
dd17652aca
|
Fixed wrong paths
|
2014-04-01 05:06:12 +02:00 |
|