11670 Commits

Author SHA1 Message Date
Dylan K. Taylor
5a1131d72d
Populator: require dependencies explicitly, don't make bad assumptions about fields
this also leaks ChunkManagers on the worker threads because the generator context is long-lived.
2021-01-27 21:08:46 +00:00
Dylan K. Taylor
bbae02264d
Merge branch 'stable' 2021-01-27 20:04:13 +00:00
Dylan K. Taylor
16fa958416
phpstan: better hack for any-callable parameters
variadics are a bad fit for this because what we really need is to accept callable with any number of arguments. LSP requires that the provided number of arguments must be >= than the required number of arguments.
2021-01-27 19:25:28 +00:00
Dylan K. Taylor
bac57c159f
Player: fix bridging, towering and various other fast building bugs
clickPos is relative to the base block position, so if you keep aiming at the same spot on the block and jump, it thinks you're still spamming.
closes #2730
2021-01-27 00:11:14 +00:00
Dylan K. Taylor
38b2d83799
MemoryManager: fixed protected properties being dumped multiple times
we don't need to scan the parent classes for anything other than private properties, because protected and public properties will appear on the main reflection as if they were declared directly as such.
2021-01-26 20:32:23 +00:00
Dylan K. Taylor
5384e2ba9d
Revert "MemoryDump: fixed duplicated properties, reduce useless noise"
This reverts commit efd67a132ed432b47a74c8b98211597557c419d5.
2021-01-26 20:26:35 +00:00
Dylan K. Taylor
269a389a97
BlockTransaction: added phpstan return type info for getBlocks() 2021-01-25 18:04:42 +00:00
Dylan K. Taylor
62deafda48
CommandReader: removed readline support
readline has been borked for a long time and it's not thread safe.
2021-01-25 17:53:25 +00:00
Dylan K. Taylor
31b6df4376
3.17.4 is next 2021-01-25 17:15:43 +00:00
Dylan K. Taylor
b296ae1b87
Release 3.17.3 2021-01-25 17:15:31 +00:00
Dylan K. Taylor
34c1d455a7
phpstan: enable checkMissingCallableSignature 2021-01-24 20:27:53 +00:00
Dylan K. Taylor
2064b411f2
fix build 2021-01-20 22:53:51 +00:00
Dylan K. Taylor
69a829db91
Merge remote-tracking branch 'origin/stable' 2021-01-20 22:16:44 +00:00
SalmonDE
3fb4b30742
InventoryPickupItemEvent: rename item to itemEntity (#4007) 2021-01-20 21:09:59 +00:00
Dylan K. Taylor
e8ffab1787 RegionLoader: avoid hitting the disk twice during chunk reads
this provides some performance improvement (although it's difficult to measure because of cache).
this does mean that we read some garbage data during chunk reads, but it's less costly than hitting the disk twice.
2021-01-20 21:05:44 +00:00
Dylan K. Taylor
ecc1e1f698
RegionLoader: improve performance of region header validation
I was unaware that fseek actually makes a syscall which is rather costly, which became painfully obvious during large world conversions on PM4.
On average this problem appeared to be adding about 5ms to the load time for a newly loaded region, which is insanely expensive.
2021-01-20 20:04:21 +00:00
Dylan K. Taylor
487b5dd11d
Merge branch 'stable' 2021-01-16 19:44:15 +00:00
Dylan K. Taylor
988cf7f535
Fixed PHP 8.0 deprecation error 2021-01-16 19:31:07 +00:00
Dylan K. Taylor
69fff23f1a
LevelProviderManager: removed bogus @var
I'm not sure why this wasn't detected until 0.12.67...
2021-01-15 16:53:49 +00:00
Dylan K. Taylor
a9f8afa077
Banner: remove Deque usages
originally I introduced this to make it easier to implement the various APIs addPattern removePattern etc, but those were later removed in favour of simple getPatterns() and setPatterns(), allowing plugin developers to use ext-ds APIs to manipulate patterns.
However, ds poses a number of headaches because of mutability combined with by-ref semantics, which make it a pain to use these on the APIs because we can't guarantee that they won't be modified.
As much as arrays suck, they have two significant advantages over ext-ds: 1) they have copy-on-write semantics, and 2) they support PHP 8.0 without any extra work from me.
2021-01-15 00:17:56 +00:00
Dylan K. Taylor
4c0d3d68af
Bump PHP requirement to 7.4.0 2021-01-12 21:53:41 +00:00
Dylan K. Taylor
97c124edf9
thanks git, this just sneaked in without any questions ................ 2021-01-12 21:43:34 +00:00
Dylan K. Taylor
c70c0b55df
Separate held item index change listener logic from PlayerInventory 2021-01-12 16:44:25 +00:00
Dylan K. Taylor
01c867b608
Human: make held item sync on inventory content change more consistent
before this change, setContents() wouldn't trigger a held item sync, nor would setItem(heldItemIndex, someItem).
2021-01-10 20:30:39 +00:00
Dylan K. Taylor
c4845ab6b1
Use Player->getNetworkSession() in places where it's assumed the player will be connected 2021-01-10 19:51:41 +00:00
Dylan K. Taylor
5e73417fa9
Player::getNetworkSession() now explicitly handles disconnected state by throwing an exception
instead of just allowing return of possibly-null networkSession
2021-01-10 19:50:13 +00:00
Dylan K. Taylor
972c911485
phpstan 0.12.65 2021-01-09 18:04:42 +00:00
Dylan K. Taylor
0d8858f948
composer.json: sort packages automatically 2021-01-09 17:38:22 +00:00
Dylan K. Taylor
3ef2a19527
Player: don't kick for attacking non-attackable entities
this is quite out-of-character for PM - it usually handles bad network requests by ignoring them, not by kicking the player off the server.
2021-01-08 20:58:15 +00:00
Dylan K. Taylor
053a7a1a61
Entity: split getSyncedNetworkData() into two functions
to avoid opaque boolean parameters
2021-01-08 13:59:52 +00:00
Dylan K. Taylor
e53b57732b
Entity: replace separate height/width/eyeHeight fields with an EntitySizeInfo structure
this will make it easier to implement stuff like sleeping (properly), swimming and gliding without needing to duplicate all the fields.
2021-01-08 00:11:01 +00:00
Dylan K. Taylor
574b615b4c
Player: fixed attack sounds being added at the wrong position 2021-01-08 00:04:05 +00:00
Dylan K. Taylor
a3597e195a
Player: extract getSaveData() from save()
this allows plugins to request this data whenever they want it (e.g. to save offline any time they want, instead of being confined to the server autosave interval).
2021-01-07 23:37:47 +00:00
Dylan K. Taylor
eaaed79b93
Player: remove useless check from save()
this exception is only thrown if the player is closed, which is already unexpected in the first place and will actually crash if it's not kosher. This prevents doing stuff like saving players during onDispose(), which crashes the server if a player is disconnected due to flagForDespawn().
2021-01-07 23:33:10 +00:00
Dylan K. Taylor
7b806e74b8
Player: use own logger for movement debug 2021-01-07 22:06:55 +00:00
Mohamed
5392ddf0b9
Fixed TNT broadcasting ignition sound (#3996)
closes #3952
2021-01-07 21:18:18 +00:00
Dylan K. Taylor
82c8fa696a
Relocate teleport ACK checks to InGamePacketHandler 2021-01-07 20:43:31 +00:00
Dylan K. Taylor
d76883a5f8
Merge branch 'stable' 2020-12-29 18:00:09 +00:00
Dylan K. Taylor
ec9b39862b
bootstrap: commit suicide if composer dependencies are not in sync 2020-12-29 17:47:32 +00:00
Dylan K. Taylor
efca8077d5
3.17.3 is next 2020-12-28 23:03:37 +00:00
Dylan K. Taylor
5066d5225b
Release 3.17.2 2020-12-28 23:03:32 +00:00
Dylan K. Taylor
aefaf73685
Living: extract an applyConsumptionResults() method from consumeObject()
inspired by #3592, which has gone stale
2020-12-28 22:27:29 +00:00
Dylan K. Taylor
5fa4e284bf
Merge branch 'stable' 2020-12-27 19:35:27 +00:00
Dylan K. Taylor
793081d803
Entity: assume that position has a valid World during setPosition() 2020-12-27 19:20:37 +00:00
Dylan K. Taylor
15401d740f
RegionLoader: mark area as garbage in removeChunk() 2020-12-27 19:16:05 +00:00
Dylan K. Taylor
5920b0ba40
Remove _PHPSTAN_ANALYSIS constant
we don't need this anymore since PHPStan is able to intelligently decide whether to autoload a file or not.
2020-12-27 19:10:40 +00:00
Dylan K. Taylor
dea75a0687
RegionLoader: do not attempt to auto-repair chunks with oversized lengths
In the old days, we used to try to correct this problem by adjusting the region header to match the
length found at the start of the chunk payload. However, this has a very good chance to cause corruption
of other chunks, since we can't do any fast overlap checks (an upsize might cause the chunk's alloocated
area to overlap into another one, causing corruption when either chunk's space gets written to).

This corruption risk has become more problematic since the
introduction of region garbage sector reuse, since a broken location
header could cause chunks to trash each others' saved data.

In addition, if there is a length mismatch, there's a good chance that the oversized chunk itself will
already be corrupted, so we'd just fail trying to decompress it later on.

So, instead of trying to fix this automatically, we bail and hope this doesn't occur often enough for
users to get upset, and allow external offline tools to attempt to repair the mess instead.
2020-12-27 18:50:52 +00:00
Dylan K. Taylor
f215207a27
Merge remote-tracking branch 'origin/stable'
# Conflicts:
#	composer.lock
#	resources/vanilla
#	src/CrashDump.php
#	src/pocketmine/VersionInfo.php
#	src/pocketmine/network/mcpe/protocol/DataPacket.php
2020-12-23 22:34:25 +00:00
Dylan K. Taylor
873e8740e0
3.17.2 is next 2020-12-23 22:20:24 +00:00
Dylan K. Taylor
260c55f23a
Release 3.17.1 2020-12-23 22:20:19 +00:00