Dylan K. Taylor
712cafa0cc
Item: remove redundant meta constructor params
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these ctor params should only be used for variants in the ItemFactory registration, but all of these items have no non-zero variants anyway.
2018-10-26 16:29:14 +01:00
Dylan K. Taylor
e06b78b0ee
Implemented armor durability
2018-03-09 13:21:05 +00:00
Dylan K. Taylor
4f8e4f0522
Add EOF newlines where missing (bulk) ( #1836 )
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This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00
Dylan K. Taylor
13187e1749
Removed damage-table mess and added API methods Item->getAttackPoints() and Item->getDefensePoints()
2017-08-26 12:59:03 +01:00
Dylan K. Taylor
9e142655ea
Removed redundant count parameter from item constructors, added some documentation and tightened safety checks
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the count parameter is useless since Item ctor should now only be used for constructing item _types_, not actual items. All item creations for inventories etc, should go through the ItemFactory.
2017-08-25 19:06:23 +01:00
Dylan K. Taylor
51b0673b4b
Bite the bullet and enable strict types on everything
2017-06-07 12:53:16 +01:00
Dylan K. Taylor
9004417456
Fixed file headers ( #255 )
2017-01-13 16:57:05 +00:00
Shoghi Cervantes
d34499e67b
Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"
2015-03-18 17:26:06 +01:00
PEMapModder
8aa8ae5094
Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
2015-03-17 20:04:59 +08:00
Shoghi Cervantes
294e680d5d
Added armor items and max stack size for them.
2014-12-04 00:04:09 +01:00