Dylan K. Taylor
1bc8fb1851
BlockStateToObjectDeserializer: reduce code duplication in legacy slab handling
2022-09-24 16:32:02 +01:00
Dylan K. Taylor
1609b11c8e
Make blockstate (de)serializer names a bit less verbose
2022-09-24 13:43:00 +01:00
Dylan K. Taylor
cf9610c710
BlockStateToBlockObjectDeserializer: added mapSimple() for symmetry's sake
...
this will also make it marginally easier to switch to a unified system.
2022-09-24 13:41:41 +01:00
Dylan K. Taylor
590eb74703
Make Block(De)Serializer much less nasty to interact with
...
this makes it a lot less inconvenient to access the primary blockstate serializer/deserializer, which is necessary for registering new blocks.
2022-09-24 13:31:50 +01:00
Dylan K. Taylor
4dabac8420
Merge branch 'next-minor' into next-major
2022-08-27 17:28:06 +01:00
Dylan K. Taylor
7fd4c12ea1
First look at (mostly) unified item serializer registrar
...
this halves the amount of code needed to implement most items.
2022-08-27 15:10:55 +01:00
Dylan K. Taylor
08b9495bce
DyeColorIdMap: fixed uninitialized offset error on invalid dye colours
2022-08-26 18:58:00 +01:00
Dylan K. Taylor
64ac20173b
ItemDeserializer: remove unnecessary code
...
these are legacy IDs and are upgraded to modern IDs before ever reaching this code.
2022-08-26 17:06:09 +01:00
Dylan K. Taylor
ca3612e4ff
Preparations for attempted unification of ItemSerializer and ItemDeserializer
2022-08-26 16:18:13 +01:00
IvanCraft623
b65e0f64f6
Implement Suspicious Stew ( #5224 )
2022-08-16 17:26:32 +01:00
IvanCraft623
223de3ad23
Implement Fire Charge ( #5225 )
2022-08-15 17:00:58 +01:00
Dylan K. Taylor
d4f96a155a
Support axis rotation of Muddy Mangrove Roots (implemented in 1.19.20)
2022-08-14 18:53:01 +01:00
Dylan K. Taylor
43a3151de3
Merge branch 'next-minor' into next-major
2022-08-14 18:49:19 +01:00
Dylan K. Taylor
102406ee79
Added froglights
2022-07-23 17:40:38 +01:00
Dylan K. Taylor
38e495babf
Added mangrove roots and muddy mangrove roots
2022-07-23 17:20:23 +01:00
Dylan K. Taylor
b13f333b2e
Added mud and packed mud
2022-07-23 16:40:46 +01:00
Dylan K. Taylor
a7313ed9d9
Added rooted dirt
2022-07-23 16:12:17 +01:00
Dylan K. Taylor
67682cbf27
Added chorus plant and flower
2022-07-20 20:19:36 +01:00
Dylan T
c1acf44337
Implement cauldrons ( #5163 )
...
the following things are currently not implemented:
- particle/sound effects when an entity extinguishes itself
- particle/sound effects when mixing different stuff in a cauldron
- powder snow cauldron
both of these things are contingent on #5169 , but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).
2022-07-20 16:12:58 +01:00
Dylan K. Taylor
fa201b081c
Added spore blossoms
...
I got tired of the flood of warning messages every time someone joined the dev server...
2022-07-19 20:28:12 +01:00
Dylan K. Taylor
87b840ff97
Added a hack to allow tiles to trigger client-side render updates on blocks without actually changing the block
...
Bedrock block entity updates don't directly trigger block rendering
updates. This is a problem when the block entity data affects the
block's appearance directly (e.g. cauldron water colour, flower pot
contents), because it means changing them won't directly result in a
client-side render update.
This hack allows tiles to spoof block updates without actually changing
the server-side block, keeping the internals and API clean of random
shitbox workarounds.
fixes #5174
fixes #4944
2022-07-19 17:47:46 +01:00
Dylan K. Taylor
f64e306fb8
Make BlockIdMetaUpgrader API less dumb
...
the old impl prevented registering more than one meta -> state mapping since the legacy numeric ID map would throw an exception if attempting to map the same ID more than once.
2022-07-19 16:21:56 +01:00
Dylan K. Taylor
9a8902d1fe
LegacyToStringMap: don't throw if the existing mapping is the same as the one we want to register
...
this was making it inconvenient for plugins to use BlockIdMetaUpgrader->addMapping(), because the block legacy ID map contains IDs up to 1.16, but the table of mapped 1.12 blockstates only goes up to ... well ... 1.12. This left a gap of several versions' blocks unable to be mapped.
2022-07-19 16:08:05 +01:00
Dylan K. Taylor
b36b65927c
BlockDataUpgrader: expose BlockIdMetaUpgrader via getter
2022-07-19 16:02:35 +01:00
Dylan K. Taylor
afaf9dbc88
Rename LegacyBlockStateMapper -> BlockIdMetaUpgrader
...
this more accurately describes what it's used for.
2022-07-19 15:32:08 +01:00
Dylan K. Taylor
b0a492c063
Move simple block (de)serializer registrations into their own functions
2022-07-18 18:47:30 +01:00
Dylan K. Taylor
6d4279671e
A giant hack to cut down code needed for runtime block serialization by 50%
...
this also avoids repeated information and inconsistencies.
2022-07-18 18:25:41 +01:00
Dylan K. Taylor
cf34f88a67
Make Block::decodeState() and encodeState() more codegen-friendly
2022-07-18 15:48:03 +01:00
Dylan K. Taylor
b8d1b00985
phpstan fail very sad :(
2022-07-18 15:26:14 +01:00
Dylan K. Taylor
8660dfe576
Generate traits for runtime enum serialization instead of helper classes
2022-07-18 15:16:33 +01:00
Dylan K. Taylor
07786dc4bc
RuntimeDataWriter: fixed doc comment
2022-07-14 22:51:12 +01:00
Dylan K. Taylor
ba2baba7cc
Added netherite blocks and items
2022-07-14 20:39:09 +01:00
Dylan K. Taylor
b4ce5ed515
ItemDeserializer: throw a more specific exception on unknown items
2022-07-14 19:16:15 +01:00
Dylan K. Taylor
eb8fb63409
Added cartography and smithing tables
...
these have working inventories, and their crafting menus will 'just work' once the items for the associated recipes have been implemented (maps, netherite).
2022-07-14 18:01:47 +01:00
Dylan K. Taylor
91719051e2
BlockStateToBlockObjectDeserializer: removed TODO mess
...
these were useful when writing the initial version from scratch; not so much for implementing random blocks
2022-07-14 16:50:08 +01:00
Dylan K. Taylor
d321094081
Added hanging roots
2022-07-14 16:47:55 +01:00
Dylan K. Taylor
323d31005f
Added glowing item frames
2022-07-14 16:24:20 +01:00
Dylan K. Taylor
0c7370e564
Added wither rose
2022-07-14 16:07:16 +01:00
Dylan K. Taylor
eafc23c756
Added candles and cakes with candles
2022-07-13 23:54:41 +01:00
Dylan K. Taylor
8b2d941502
Offset integer ranges in runtime block data serialization
...
this is useful for stuff like snow layers where the range doesn't start at 0.
2022-07-13 19:49:30 +01:00
Dylan K. Taylor
32f9fcd4e9
Ignore coral_hang_type_bit on coral_fan_hang3
...
it's always written, but never used.
2022-07-13 16:38:37 +01:00
Dylan K. Taylor
260e54e4b1
Skeleton for copper blocks, stairs and slabs
2022-07-10 00:18:35 +01:00
Dylan K. Taylor
5e70ae2066
Added lightning rods
2022-07-09 20:18:22 +01:00
Dylan K. Taylor
ad7528e3f3
Added warped wart blocks, gilded blackstone and crying obsidian
2022-07-09 20:00:10 +01:00
Dylan K. Taylor
ccb3c3cb05
BlockStateData: use array<Tag> instead of CompoundTag to store state properties
...
this reduces the footprint of RuntimeBlockMapping by a further 1 MB, as well as simplifying various parts of the code, and solidifying the immutability guarantee of BlockStateData.
2022-07-09 16:03:51 +01:00
Dylan K. Taylor
66d655731a
Don't barf on air itemstacks found on disk
...
closes #5143
this is caused by bugs in PM4, where it saved air itemstacks when it wasn't supposed to.
These issues are now all addressed in PM5, since ItemSerializer won't accept air itemstacks.
2022-07-08 18:19:46 +01:00
Dylan K. Taylor
d894c5e97f
Drop string ID -> legacy ID conversion tables
...
these are not used for anything anymore
2022-07-07 20:00:25 +01:00
Dylan K. Taylor
419b21281d
Fix Copilot mixup
2022-07-07 19:54:04 +01:00
Dylan K. Taylor
56e6a55645
LegacyBlockStateMapper: provide a way to add custom upgrade mappings
...
this will be needed by plugin developers to upgrade old custom blocks from PM4.
2022-07-07 19:44:16 +01:00
Dylan K. Taylor
da9937933b
Implemented honey bottle
2022-07-07 01:06:17 +01:00