147 Commits

Author SHA1 Message Date
Shoghi Cervantes
1b13a4c1ec Protocol 25 2015-04-28 16:56:59 +02:00
Shoghi Cervantes
84d1f4596b Improved Anvil live conversion speed 2015-04-27 14:43:33 +02:00
Shoghi Cervantes
0aebcb9f81 Correctly load Anvil worlds 2015-04-22 12:07:27 +02:00
Shoghi Cervantes
f88aed1208 Fixed NBT parsing on false properties 2015-04-20 13:57:16 +02:00
Shoghi Cervantes
6ed63edd89
Removed some remaining references, removed duplicated code on Anvil 2015-04-19 16:49:15 +02:00
Shoghi Cervantes
094234dc0f
Updated references and submodules 2015-04-19 15:37:18 +02:00
Shoghi Cervantes
e3c48b22cb
Anvil fixes, improved memory settings 2015-04-19 11:45:43 +02:00
Shoghi Cervantes
61828baa8f
Improved manager 2015-04-18 22:33:50 +02:00
Shoghi Cervantes
b2c25eaf36
Added MemoryManager, new memory properties, improved performance, updated RakLib, fixed misc. bugs 2015-04-18 20:13:52 +02:00
Shoghi Cervantes
a993f15387 Added tick ms to level warning, call correct method on Anvil 2015-04-13 16:34:42 +02:00
Shoghi Cervantes
08f2b7f291
Moved chunk population to async tasks, and no more cut trees! 2015-03-27 01:57:08 +01:00
Shoghi Cervantes
962c28aaca
BatchPacket, compress any packet depending on the size, really fast threaded chunk sending 2015-03-26 00:06:46 +01:00
Shoghi Cervantes
d1760d9bb8 Synchronize hotbar slots, removed RotateHeadPacket, improved MoveEntityPacket, FullChunkDataPacket 2015-03-24 16:26:46 +01:00
Shoghi Cervantes
d5601b0c9f
Generator works! 2015-03-15 16:40:18 +01:00
Shoghi Cervantes
2cd757d80a Fixed formatting of #2771 2015-03-13 09:26:45 +01:00
Shoghi Cervantes
be20f61a93 Merge pull request #2771 from alejandroliu/ChunkCorruption
Fix some Chunk corruption due to Chunk overlap
2015-03-13 09:24:24 +01:00
Alejandro Liu
59e9446fe5 Added another place where the same happens 2015-03-13 08:19:47 +01:00
Alejandro Liu
4f47dac8ec Fix some Chunk corrumption due to Chunk overlap 2015-03-13 06:23:32 +01:00
Alejandro Liu
a644b46ec4 Fixed some typos 2015-03-09 23:57:53 +01:00
Shoghi Cervantes
f30986d187
Block saving chunks too big 2015-01-11 15:48:08 +01:00
Shoghi Cervantes
83360187c9
Removed fence classes, added fence damage (¬¬ Mojang) 2015-01-08 17:51:29 +01:00
Shoghi Cervantes
042a143dd6
Unload unused regions after 5 minutes 2015-01-06 18:59:21 +01:00
Shoghi Cervantes
4b73dbd9f8
Fixed Flat generator on existing chunks, region issues 2015-01-06 18:46:18 +01:00
Shoghi Cervantes
efe75f2836
Catch more coruption issues in Region-based worlds, fixed first chunk being generated on an invalid sector 2015-01-06 00:11:38 +01:00
Shoghi Cervantes
f37e79b611
Added Level->getChunks(), fixed some Doc Comments 2015-01-04 23:16:03 +01:00
Shoghi Cervantes
7a0118820c
Improved chunk saving times by not marking it as changed when Players are added/removed 2015-01-04 23:07:08 +01:00
Shoghi Cervantes
074c8b876d
Cleaned up code 2015-01-03 16:07:49 +01:00
Shoghi Cervantes
f46473bbe8
Removed all @mkdir() calls 2015-01-02 18:52:45 +01:00
Shoghi Cervantes
95b305ce87
Detect really big corrupted chunks, closes #2471 2014-12-31 12:40:11 +01:00
Shoghi Cervantes
b6c0eb8c96 Added optional parameter for multiple NBT read 2014-12-22 16:25:12 +01:00
Shoghi Cervantes
a40918aabf LevelDB load/write fixes 2014-12-19 10:35:16 +01:00
Shoghi Cervantes
a605e90dfc Added experimental LevelDB support, fixed a few issues with NBT, spawning and Binary R/W 2014-12-19 00:28:50 +01:00
Shoghi Cervantes
71d602a4cf Faster chunk setting on provider 2014-12-12 15:51:31 +01:00
Shoghi Cervantes
04ee94dc91 Fixed #2388 2014-12-09 15:05:36 +01:00
Shoghi Cervantes
04ecbd1a76 Level optimization, added new chunk/block hashes 2014-12-09 14:55:21 +01:00
Shoghi Cervantes
3bb2f12cde Improved block reading
* Created global block states array
* Improved Level->getBlock() using block states
* Improved Level->getBlock() for 64-bit systems
* Added Level->getFullBlock()
* Added FullChunk->getFullBlock()
* Added Chunk->getFullBlock()
* Added ChunkSection->getFullBlock()
* Deprecated FullChunk->getBlock()
* Deprecated Chunk->getBlock()
* Deprecated ChunkSection->getBlock()
2014-12-08 20:54:47 +01:00
Shoghi Cervantes
9e3d432b9e Faster Level provider chunk unloading 2014-12-07 21:51:57 +01:00
Shoghi Cervantes
68da4b5b39 Collect unallocated chunks from the Level provider 2014-12-07 18:27:11 +01:00
Shoghi Cervantes
e4557a2e8e Added HeightMap get/set methods on chunks, Level 2014-12-07 18:02:07 +01:00
Shoghi Cervantes
747f7685e7 Fix formatting issues due to bad IDE settings 2014-12-07 16:30:04 +01:00
Shoghi Cervantes
a98da3bab1 Renamed old getID() calls to getId() 2014-12-07 15:21:32 +01:00
Shoghi Cervantes
441a98e60a Removed old trigger_error() calls, closes #2335 2014-11-27 13:16:39 +01:00
Shoghi Cervantes
8249cac592 Catch corrupted chunk data errors 2014-11-20 22:02:00 +01:00
Shoghi Cervantes
8eb80be691 Remove duplicated tiles from chunk table automatically 2014-11-20 21:45:52 +01:00
Shoghi Cervantes
c07b0ff35b Fixed tile entities not being placed in the correct array 2014-11-15 11:49:09 +01:00
Shoghi Cervantes
1a5544f68c Fixed Chunk tile indexes 2014-11-08 15:00:18 +01:00
Shoghi Cervantes
f1519e6d13 Improved Level->getTile() to a direct lookup instead of linear search 2014-11-06 12:34:33 +01:00
Shoghi Cervantes
79bc1d6c85 Fixed server not stopping after a special crash 2014-11-04 17:15:20 +01:00
Shoghi Cervantes
d57e37896d Improved Region / RakLib 2014-10-29 17:43:21 +01:00
Shoghi Cervantes
78f8d0280d Removed unused imports 2014-10-29 01:14:09 +01:00