Shoghi Cervantes
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1b13a4c1ec
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Protocol 25
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2015-04-28 16:56:59 +02:00 |
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Shoghi Cervantes
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84d1f4596b
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Improved Anvil live conversion speed
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2015-04-27 14:43:33 +02:00 |
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Shoghi Cervantes
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0aebcb9f81
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Correctly load Anvil worlds
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2015-04-22 12:07:27 +02:00 |
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Shoghi Cervantes
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f88aed1208
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Fixed NBT parsing on false properties
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2015-04-20 13:57:16 +02:00 |
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Shoghi Cervantes
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6ed63edd89
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Removed some remaining references, removed duplicated code on Anvil
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2015-04-19 16:49:15 +02:00 |
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Shoghi Cervantes
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094234dc0f
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Updated references and submodules
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2015-04-19 15:37:18 +02:00 |
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Shoghi Cervantes
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e3c48b22cb
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Anvil fixes, improved memory settings
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2015-04-19 11:45:43 +02:00 |
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Shoghi Cervantes
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61828baa8f
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Improved manager
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2015-04-18 22:33:50 +02:00 |
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Shoghi Cervantes
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b2c25eaf36
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Added MemoryManager, new memory properties, improved performance, updated RakLib, fixed misc. bugs
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2015-04-18 20:13:52 +02:00 |
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Shoghi Cervantes
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a993f15387
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Added tick ms to level warning, call correct method on Anvil
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2015-04-13 16:34:42 +02:00 |
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Shoghi Cervantes
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08f2b7f291
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Moved chunk population to async tasks, and no more cut trees!
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2015-03-27 01:57:08 +01:00 |
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Shoghi Cervantes
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962c28aaca
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BatchPacket, compress any packet depending on the size, really fast threaded chunk sending
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2015-03-26 00:06:46 +01:00 |
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Shoghi Cervantes
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d1760d9bb8
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Synchronize hotbar slots, removed RotateHeadPacket, improved MoveEntityPacket, FullChunkDataPacket
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2015-03-24 16:26:46 +01:00 |
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Shoghi Cervantes
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d5601b0c9f
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Generator works!
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2015-03-15 16:40:18 +01:00 |
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Shoghi Cervantes
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2cd757d80a
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Fixed formatting of #2771
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2015-03-13 09:26:45 +01:00 |
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Shoghi Cervantes
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be20f61a93
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Merge pull request #2771 from alejandroliu/ChunkCorruption
Fix some Chunk corruption due to Chunk overlap
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2015-03-13 09:24:24 +01:00 |
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Alejandro Liu
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59e9446fe5
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Added another place where the same happens
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2015-03-13 08:19:47 +01:00 |
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Alejandro Liu
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4f47dac8ec
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Fix some Chunk corrumption due to Chunk overlap
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2015-03-13 06:23:32 +01:00 |
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Alejandro Liu
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a644b46ec4
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Fixed some typos
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2015-03-09 23:57:53 +01:00 |
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Shoghi Cervantes
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f30986d187
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Block saving chunks too big
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2015-01-11 15:48:08 +01:00 |
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Shoghi Cervantes
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83360187c9
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Removed fence classes, added fence damage (¬¬ Mojang)
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2015-01-08 17:51:29 +01:00 |
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Shoghi Cervantes
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042a143dd6
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Unload unused regions after 5 minutes
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2015-01-06 18:59:21 +01:00 |
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Shoghi Cervantes
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4b73dbd9f8
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Fixed Flat generator on existing chunks, region issues
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2015-01-06 18:46:18 +01:00 |
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Shoghi Cervantes
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efe75f2836
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Catch more coruption issues in Region-based worlds, fixed first chunk being generated on an invalid sector
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2015-01-06 00:11:38 +01:00 |
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Shoghi Cervantes
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f37e79b611
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Added Level->getChunks(), fixed some Doc Comments
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2015-01-04 23:16:03 +01:00 |
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Shoghi Cervantes
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7a0118820c
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Improved chunk saving times by not marking it as changed when Players are added/removed
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2015-01-04 23:07:08 +01:00 |
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Shoghi Cervantes
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074c8b876d
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Cleaned up code
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2015-01-03 16:07:49 +01:00 |
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Shoghi Cervantes
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f46473bbe8
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Removed all @mkdir() calls
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2015-01-02 18:52:45 +01:00 |
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Shoghi Cervantes
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95b305ce87
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Detect really big corrupted chunks, closes #2471
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2014-12-31 12:40:11 +01:00 |
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Shoghi Cervantes
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b6c0eb8c96
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Added optional parameter for multiple NBT read
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2014-12-22 16:25:12 +01:00 |
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Shoghi Cervantes
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a40918aabf
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LevelDB load/write fixes
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2014-12-19 10:35:16 +01:00 |
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Shoghi Cervantes
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a605e90dfc
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Added experimental LevelDB support, fixed a few issues with NBT, spawning and Binary R/W
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2014-12-19 00:28:50 +01:00 |
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Shoghi Cervantes
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71d602a4cf
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Faster chunk setting on provider
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2014-12-12 15:51:31 +01:00 |
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Shoghi Cervantes
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04ee94dc91
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Fixed #2388
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2014-12-09 15:05:36 +01:00 |
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Shoghi Cervantes
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04ecbd1a76
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Level optimization, added new chunk/block hashes
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2014-12-09 14:55:21 +01:00 |
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Shoghi Cervantes
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3bb2f12cde
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Improved block reading
* Created global block states array
* Improved Level->getBlock() using block states
* Improved Level->getBlock() for 64-bit systems
* Added Level->getFullBlock()
* Added FullChunk->getFullBlock()
* Added Chunk->getFullBlock()
* Added ChunkSection->getFullBlock()
* Deprecated FullChunk->getBlock()
* Deprecated Chunk->getBlock()
* Deprecated ChunkSection->getBlock()
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2014-12-08 20:54:47 +01:00 |
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Shoghi Cervantes
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9e3d432b9e
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Faster Level provider chunk unloading
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2014-12-07 21:51:57 +01:00 |
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Shoghi Cervantes
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68da4b5b39
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Collect unallocated chunks from the Level provider
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2014-12-07 18:27:11 +01:00 |
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Shoghi Cervantes
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e4557a2e8e
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Added HeightMap get/set methods on chunks, Level
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2014-12-07 18:02:07 +01:00 |
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Shoghi Cervantes
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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Shoghi Cervantes
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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Shoghi Cervantes
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441a98e60a
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Removed old trigger_error() calls, closes #2335
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2014-11-27 13:16:39 +01:00 |
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Shoghi Cervantes
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8249cac592
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Catch corrupted chunk data errors
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2014-11-20 22:02:00 +01:00 |
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Shoghi Cervantes
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8eb80be691
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Remove duplicated tiles from chunk table automatically
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2014-11-20 21:45:52 +01:00 |
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Shoghi Cervantes
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c07b0ff35b
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Fixed tile entities not being placed in the correct array
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2014-11-15 11:49:09 +01:00 |
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Shoghi Cervantes
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1a5544f68c
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Fixed Chunk tile indexes
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2014-11-08 15:00:18 +01:00 |
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Shoghi Cervantes
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f1519e6d13
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Improved Level->getTile() to a direct lookup instead of linear search
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2014-11-06 12:34:33 +01:00 |
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Shoghi Cervantes
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79bc1d6c85
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Fixed server not stopping after a special crash
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2014-11-04 17:15:20 +01:00 |
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Shoghi Cervantes
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d57e37896d
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Improved Region / RakLib
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2014-10-29 17:43:21 +01:00 |
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Shoghi Cervantes
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78f8d0280d
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Removed unused imports
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2014-10-29 01:14:09 +01:00 |
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