Commit Graph

5263 Commits

Author SHA1 Message Date
90d01f5ed2 Merge branch 'release/3.2' into release/3.3 2018-09-08 14:25:20 +01:00
5af4dd20df Merge branch 'release/3.1' into release/3.2 2018-09-08 14:25:11 +01:00
c7d58db7eb Cleanup Entity age handling, fixed arrows despawning too quickly after long flight 2018-09-08 14:23:06 +01:00
a3b78236eb Server: don't catch Throwable for level ticking
this usually causes the console to get spammed with errors. Additionally, in the case where doTick() throws any exception, it's usually because we're in a state we didn't want to be in, so we really should not carry on trying to keep ticking when something breaks here. Instead, this should generate a crashdump.
2018-09-08 14:13:28 +01:00
b70905b287 Merge branch 'release/3.2' into release/3.3 2018-09-06 19:31:05 +01:00
d8e27e6081 Bow: fix wrong arithmetic for Flame fire ticks, closes #2420 2018-09-06 19:30:55 +01:00
7a48c0b23d Merge branch 'release/3.2' into release/3.3 2018-09-06 19:15:41 +01:00
14a2ffa51b Merge branch 'release/3.1' into release/3.2 2018-09-06 18:43:28 +01:00
c447d51e3f Bucket: use ItemFactory instead of self-clone
in the future Item->setDamage() will be removed.
2018-09-06 18:42:09 +01:00
557fd34754 Make MainLogger independent of runtime-defined INI entries
Previously every thread using the logger had to inherit runtime-defined INI entries in order for the timezone to be set correctly. This removes that requirement.
2018-09-04 15:57:45 +01:00
9f4722f537 3.2.3 is next 2018-09-04 11:56:27 +01:00
cb04f287eb Release 3.2.2 2018-09-04 11:51:28 +01:00
b615cad22d 3.1.7 is next 2018-09-04 11:50:05 +01:00
b93e219231 Release 3.1.6 2018-09-04 11:44:05 +01:00
e621cde8f1 Player: Tighten validity checks for addWindow() (#2419)
- Don't allow the same window ID to be used when another window is already using it
- Detect window ID collisions when selecting IDs for regular containers (should never happen, but anything is possible)
2018-09-01 15:25:46 +01:00
56ee957fda 3.2.2 is next 2018-08-31 19:03:58 +01:00
1193efd69e Release 3.2.1 2018-08-31 18:58:53 +01:00
2738e38aee Merge branch 'release/3.2' into release/3.3 2018-08-31 16:19:52 +01:00
f466fd5568 Updated runtime IDs table
apparently 1 (!) missing entry (for barrier) was causing client sided crashes unexplained. This is infuriating.
2018-08-31 16:19:42 +01:00
72d447276b Merge branch 'release/3.2' into release/3.3 2018-08-30 15:46:54 +01:00
d5a5209334 Merge branch 'release/3.1' into release/3.2 2018-08-30 15:46:46 +01:00
3a85e6cab9 Backport ce58294305 for 3.x line 2018-08-30 15:46:26 +01:00
d0aff2ecbd Bump version for 3.3 dev branch 2018-08-30 11:05:58 +01:00
bca493a682 3.2.1 is next 2018-08-30 11:04:47 +01:00
ba12dfafd6 Release 3.2.0 2018-08-29 16:28:35 +01:00
e09087de26 Fix version numbers 2018-08-29 16:27:01 +01:00
888dba704b Merge branch 'mcpe-1.6' into release/3.2 2018-08-29 16:23:53 +01:00
17f1bf5512 3.1.6 is next 2018-08-29 16:08:45 +01:00
5179bb1d30 Release 3.1.5 2018-08-29 15:57:58 +01:00
e5cda34548 Merge branch 'release/3.1' into mcpe-1.6 2018-08-26 18:05:14 +01:00
032b20f659 Server: remove premature optimization of findEntity() 2018-08-25 18:37:18 +01:00
fe6d546190 Merge branch 'release/3.1' into release/3.2 2018-08-25 17:49:21 +01:00
c7af1cf785 Merge branch 'release/3.0' into release/3.1 2018-08-25 17:49:14 +01:00
22fcfffa53 PluginsCommand: remove useless private function 2018-08-25 16:09:51 +01:00
7dd53f2397 Replace unnecessary strlen > 0 calls with !== "" checks 2018-08-25 16:07:49 +01:00
298259b473 PluginsCommand: clean up garbage code 2018-08-25 16:05:25 +01:00
c123f2d10b SimpleCommandMap: clean up error reporting in registerServerAliases() 2018-08-25 15:43:23 +01:00
3e6f70ddf6 Merge branch 'release/3.1' into mcpe-1.6 2018-08-23 18:00:06 +01:00
bea634a9b7 Change air tank regeneration to match UA (#2396) 2018-08-22 19:10:53 +01:00
8daf3dc8b4 Merge branch 'release/3.1' into release/3.2 2018-08-22 15:41:52 +01:00
4cc7573a64 Merge branch 'release/3.0' into release/3.1 2018-08-22 15:40:43 +01:00
9d80802e53 Living: fixed some update conditions not being set 2018-08-22 15:40:32 +01:00
ec1e257e21 Entity: Fixed fire damage not taking effect in the void
this is an absurd bug that nobody would ever otherwise notice, but the problem is that the doOnFireTick() call isn't evaluated if hasUpdate is already true.
2018-08-22 15:36:31 +01:00
d419d4308f Add a couple of item constants, register Scute item
leaving out turtle helmet for now because of complications relating to the effect application - I REALLY don't want to tick armour if I can avoid it, due to the performance concerns.
2018-08-21 19:54:24 +01:00
9ca38ba868 Protocol changes for 1.6.0.8 + resource packs "fix" 2018-08-21 17:36:55 +01:00
424c50e1e9 Protocol changes for 1.6.0.5, minus Entity->Actor rename 2018-08-21 17:36:29 +01:00
566f3c6262 AvailableCommandsPacket: stricter decode and handling 2018-08-21 17:14:54 +01:00
0d05dcec08 AvailableCommandsPacket: deal with dynamic enums
somehow I missed this, thanks @NiclasOlofsson for pointing it out
2018-08-21 17:14:53 +01:00
986077e03c Protocol changes for 1.6.0.1 2018-08-21 17:14:53 +01:00
ddcb2f002a Tile: Be explicit about not calling Tile::createNBT() (#2388)
A common pitfall developers fall into with this function is that it has to be called from the scope of the tile class you're creating NBT for, but people commonly do Tile::createNBT() directly, which then results in cryptic "Tile is not registered" errors. This now throws a BadMethodCallException instead to be fully clear about this.

In the future this will be removed completely once NBT is no longer required to create a tile, but for now this is a confusing issue that should be dealt with.
2018-08-19 19:54:22 +01:00