Dylan K. Taylor
d5a5209334
Merge branch 'release/3.1' into release/3.2
2018-08-30 15:46:46 +01:00
Dylan K. Taylor
3a85e6cab9
Backport ce5829430563bab5d5808f8b1bb10a12c860bd17 for 3.x line
2018-08-30 15:46:26 +01:00
Dylan K. Taylor
b2c0bba86e
Merge branch 'release/3.2' into mcpe-1.6-master
2018-08-29 17:27:48 +01:00
Dylan K. Taylor
e09087de26
Fix version numbers
2018-08-29 16:27:01 +01:00
Dylan K. Taylor
888dba704b
Merge branch 'mcpe-1.6' into release/3.2
2018-08-29 16:23:53 +01:00
Dylan K. Taylor
fa77a4fa58
Merge branch 'master' into mcpe-1.6-master
2018-08-26 18:06:18 +01:00
Dylan K. Taylor
e5cda34548
Merge branch 'release/3.1' into mcpe-1.6
2018-08-26 18:05:14 +01:00
Dylan K. Taylor
4fb1f8dd76
Merge branch 'release/3.2'
2018-08-25 17:49:28 +01:00
Dylan K. Taylor
fe6d546190
Merge branch 'release/3.1' into release/3.2
2018-08-25 17:49:21 +01:00
Dylan K. Taylor
c7af1cf785
Merge branch 'release/3.0' into release/3.1
2018-08-25 17:49:14 +01:00
Dylan K. Taylor
7dd53f2397
Replace unnecessary strlen > 0 calls with !== "" checks
2018-08-25 16:07:49 +01:00
Dylan K. Taylor
f830eddd59
Merge branch 'mcpe-1.6' into mcpe-1.6-master
2018-08-21 17:55:48 +01:00
Dylan K. Taylor
9ca38ba868
Protocol changes for 1.6.0.8 + resource packs "fix"
2018-08-21 17:36:55 +01:00
Dylan K. Taylor
424c50e1e9
Protocol changes for 1.6.0.5, minus Entity->Actor rename
2018-08-21 17:36:29 +01:00
Dylan K. Taylor
566f3c6262
AvailableCommandsPacket: stricter decode and handling
2018-08-21 17:14:54 +01:00
Dylan K. Taylor
0d05dcec08
AvailableCommandsPacket: deal with dynamic enums
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somehow I missed this, thanks @NiclasOlofsson for pointing it out
2018-08-21 17:14:53 +01:00
Dylan K. Taylor
986077e03c
Protocol changes for 1.6.0.1
2018-08-21 17:14:53 +01:00
Dylan K. Taylor
2eda8cfad3
Merge branch 'release/3.1' into release/3.2
2018-08-19 16:01:47 +01:00
Dylan K. Taylor
91be5aba0c
Merge branch 'release/3.0' into release/3.1
2018-08-19 16:00:25 +01:00
Dylan K. Taylor
5df601c817
Add @see docs so PhpStorm can see dynamic constructor usages
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PhpStorm can't see constructor usages when the class name is dynamic. This causes maintenance problems because cross-referencing constructors called like this doesn't show up dynamic calls.
2018-08-19 16:00:15 +01:00
Dylan K. Taylor
475ec413e5
Removed deprecated ServerCommandEvent and RemoteServerCommandEvent
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if you get rekt by these changes... USE A RELEASE like we've been telling you for so long!
2018-08-19 14:23:41 +01:00
Dylan K. Taylor
9ad30e239a
Merge branch 'release/3.2'
2018-08-19 10:37:20 +01:00
Dylan K. Taylor
b66095cb36
Added a hack for MC W10 JSON empty strings bug ( #2383 )
2018-08-19 10:10:40 +01:00
Dylan K. Taylor
cef1fe9524
Merge branch 'release/3.2'
2018-08-14 16:11:42 +01:00
Dylan K. Taylor
df8e10cad9
Forms API, part 1: add Player->sendForm() and Form interface
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There's no implementation here yet, but that can come later. This lays the ground for allowing plugins to have an integrated method to send forms, as well as a solution to the ID conflict problem.
A built in implementation should not be a concretion and it should be able to be swapped for third party implementations. This enables the possiblity to do so.
2018-08-14 16:06:55 +01:00
Dylan K. Taylor
ce58294305
ProcessLoginTask: check connected status instead of closed status
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connected is what we're looking for here, as opposed to an entity being marked as garbage.
2018-08-14 14:39:01 +01:00
Dylan K. Taylor
4b7300de8d
Use openssl_digest() instead of hash() in network hot code
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openssl_digest() is TWICE as fast as hash() on my machine for the same data and same algorithm. I can only guess that OpenSSL is more optimized than PHP ext/standard :)
2018-08-13 19:56:20 +01:00
Dylan K. Taylor
15bac8c58a
Implement send buffering and queuing for network sessions ( #2358 )
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Async compression and broadcasts are now reliable and don't have race condition bugs.
This features improved performance and significantly reduced bandwidth wastage.
Reduce Level broadcast latency by ticking network after levels. This ensures that session buffers get flushed as soon as possible after level tick, if level broadcasts were done.
2018-08-13 14:37:18 +01:00
Dylan K. Taylor
078a2486b5
Merge branch 'release/3.2'
2018-08-11 20:00:01 +01:00
Dylan K. Taylor
39ed6a7cdf
Merge branch 'release/3.1' into release/3.2
2018-08-11 19:59:53 +01:00
Dylan K. Taylor
a8811ab2b3
Fixed 1.5.0 PlayerSkinPacket protocol change that somehow disappeared
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I am 100% sure I committed this change, but it isn't in the merge...
2018-08-11 19:59:44 +01:00
Dylan K. Taylor
dbf5d9e985
Merge branch 'release/3.2'
2018-08-11 19:37:55 +01:00
Dylan K. Taylor
bec5aaa54b
Merge branch 'release/3.1' into release/3.2
2018-08-11 19:37:18 +01:00
Dylan K. Taylor
974583a853
Merge branch 'release/3.0' into release/3.1
2018-08-11 19:37:10 +01:00
Dylan K. Taylor
03f8fe62d4
Fixed structure of GuiDataPickItemPacket
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this changed in 1.2.0.7 beta and I didn't spot it.
2018-08-11 19:36:53 +01:00
Dylan K. Taylor
a5383b4a82
Use SetLocalPlayerAsInitializedPacket for spawning, fixed a bunch of bugs
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this should fix forms not working during PlayerJoinEvent, and also removes the spurious PlayerItemHeldEvent firing on spawn bug.
The player MUST now send this packet. Bots take note.
2018-08-05 10:45:41 +01:00
Dylan K. Taylor
25660843c5
Player: Obliterate InventoryTransactionPacket handler, add some new methods
2018-08-04 20:01:32 +01:00
Dylan K. Taylor
20f3b82d52
Be less dependent on AsyncTask->onCompletion() Server parameter
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this is going to get removed soon.
2018-08-04 15:56:14 +01:00
Dylan K. Taylor
10ba3d6359
Network: add ability to tick sessions
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moved responsibility for login timeout checks to NetworkSession instead of Server
2018-08-02 17:39:09 +01:00
Dylan K. Taylor
e43496e7e4
Network: clean up ticking handling, RakLib only processes on Snooze notification
2018-08-02 17:14:21 +01:00
Dylan K. Taylor
7560880168
Added DataPacketBroadcastEvent, refactor broadcast handling, close #1521
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batchPackets() is now considered internal and shouldn't be used by plugins.
Added Server->broadcastPackets(Player[], DataPacket[]) : bool
2018-08-02 15:54:30 +01:00
Dylan K. Taylor
1ef538b69e
LoginSessionHandler: fix crash when disconnected during login handling
2018-07-31 19:40:24 +01:00
Dylan K. Taylor
32a78e679a
Fixed JWT padding
2018-07-31 18:36:36 +01:00
Dylan K. Taylor
488c03c200
Make timings for player network more detailed
2018-07-31 16:34:15 +01:00
Dylan K. Taylor
2bf6764112
Implemented network encryption ( #2343 )
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For those who fuss about performance, you can disable the `network.enable-encryption` option to use sessions without encryption.
2018-07-31 15:54:18 +01:00
Dylan K. Taylor
bdd42d6a78
Added NetworkSession->sendEncoded(), clean up some code
2018-07-27 18:39:14 +01:00
Dylan K. Taylor
2647b3f404
VerifyLoginTask: remove unnecessary wordwrap()
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I don't recall why this was needed, but it's not.
2018-07-27 18:33:10 +01:00
Dylan K. Taylor
7541a6070f
Player: clean up handling of authentication
2018-07-27 18:04:13 +01:00
Dylan K. Taylor
c3bc751b04
Merge branch 'release/3.2'
2018-07-26 16:00:46 +01:00
Dylan K. Taylor
b3f2396ea5
UPnP: Make error message less useless
2018-07-26 16:00:35 +01:00