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ebc8928c21
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Implemented effect colors
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2015-03-20 02:31:54 +01:00 |
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d34499e67b
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Revert "Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged"
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2015-03-18 17:26:06 +01:00 |
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8aa8ae5094
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Implemented proportional armor modifier, applied armor in other damage types and consume armor when player is damaged
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2015-03-17 20:04:59 +08:00 |
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747f7685e7
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Fix formatting issues due to bad IDE settings
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2014-12-07 16:30:04 +01:00 |
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a98da3bab1
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Renamed old getID() calls to getId()
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2014-12-07 15:21:32 +01:00 |
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a0d4bff385
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Block creating and property handling rewrite, part1
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2014-12-07 01:53:27 +01:00 |
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b3c3f896a3
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Implemented light population, added Level->getFullLight()
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2014-11-28 14:44:27 +01:00 |
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8601405a88
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Fixed CPU leak
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2014-10-31 21:07:00 +01:00 |
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8a768cea33
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EntityDamageEvent and children now only fire if the attack is possible, moved event trigger to Entity->attack()
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2014-10-29 16:02:40 +01:00 |
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350cee3d41
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Added Event allocation pool, updated SPL with Class::onClassLoaded()
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2014-10-28 10:47:40 +01:00 |
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0af3dfedd5
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Improved Living entity ticking
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2014-10-11 17:35:13 +02:00 |
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62af784d37
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Removed unused imports
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2014-10-08 17:00:23 +02:00 |
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4346773e25
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Added EntityDamageByBlockEvent (child of EntityDamageEvent)
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2014-10-08 16:13:18 +02:00 |
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b0c314526d
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Added EntityCombustEvent and childs
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2014-10-08 15:51:27 +02:00 |
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e9a2f88847
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Added Fire, Lava damage
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2014-09-16 10:42:29 +02:00 |
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ac4b4b08fd
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Fixed Level::setBlock() old calls
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2014-09-05 11:00:13 +02:00 |
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c47e359262
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Updated blocks bounding boxes
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2014-08-24 16:30:56 +02:00 |
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6cbd39de9b
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Added Inventory interfaces and types, updated long array() to []
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2014-05-22 18:59:16 +02:00 |
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c1546aac9c
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Updated Position to use Weak / strong references for Level objects
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2014-05-22 04:14:06 +02:00 |
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dd17652aca
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Fixed wrong paths
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2014-04-01 05:06:12 +02:00 |
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