This commit is contained in:
Michael Yoo
2013-02-10 19:42:59 +10:30
5 changed files with 108 additions and 69 deletions

View File

@@ -167,7 +167,7 @@ class PlayerAPI{
public function teleport($name, $target){
$target = $this->get($target);
if($target !== false){
if(($target instanceof Player) and ($target->entity instanceof Entity)){
return $this->tppos($name, $target->entity->x, $target->entity->y, $target->entity->z);
}
return false;
@@ -175,7 +175,7 @@ class PlayerAPI{
public function tppos($name, $x, $y, $z){
$player = $this->get($name);
if($player !== false){
if(($player instanceof Player) and ($player->entity instanceof Entity)){
$player->entity->setPosition($x, $y, $z, 0, 0);
$player->fallY = false;
$player->fallStart = false;
@@ -273,8 +273,8 @@ class PlayerAPI{
"y" => $this->server->spawn["y"],
"z" => $this->server->spawn["z"],
),
"inventory" => array_fill(0, 36, array(0, 0, 0)),
"armor" => array(0, 0, 0, 0),
"inventory" => array_fill(0, 36, array(AIR, 0, 0)),
"armor" => array_fill(0, 4, array(AIR, 0, 0)),
"health" => 20,
"lastIP" => "",
"lastID" => 0,

View File

@@ -352,6 +352,9 @@ class ServerAPI{
if(file_exists($dir."level.dat")){
$nbt = new NBT();
$level = parseNBTData($nbt->loadFile($dir."level.dat"));
if($level["LevelName"] == ""){
$level["LevelName"] = "world".time();
}
console("[DEBUG] Importing map \"".$level["LevelName"]."\" gamemode ".$level["GameType"]." with seed ".$level["RandomSeed"], true, true, 2);
unset($level["Player"]);
$lvName = $level["LevelName"]."/";

View File

@@ -47,7 +47,7 @@ class Player{
var $spawned = false;
var $inventory;
public $equipment;
var $armor = array(0, 0, 0, 0);
public $armor;
var $loggedIn = false;
public $gamemode;
private $chunksLoaded = array();
@@ -62,6 +62,7 @@ class Player{
$this->port = $port;
$this->timeout = microtime(true) + 20;
$this->inventory = array_fill(0, 36, array(AIR, 0, 0));
$this->armor = array_fill(0, 4, array(AIR, 0, 0));
$this->gamemode = $this->server->gamemode;
if($this->gamemode === 0 or $this->gamemode === 2){
$this->equipment = BlockAPI::getItem(AIR);
@@ -267,7 +268,14 @@ class Player{
case "player.armor":
if($data["eid"] === $this->eid){
$data["eid"] = 0;
$this->armor = array($data["slot0"], $data["slot1"], $data["slot2"], $data["slot3"]);
$this->armor = array();
for($i = 0; $i < 4; ++$i){
if($data["slot".$i] > 0){
$this->armor[$i] = array($data["slot".$i] + 256, 0, 1);
}else{
$this->armor[$i] = array(AIR, 0, 0);
}
}
$this->dataPacket(MC_PLAYER_ARMOR_EQUIPMENT, $data);
}else{
$this->dataPacket(MC_PLAYER_ARMOR_EQUIPMENT, $data);
@@ -581,25 +589,13 @@ class Player{
$this->evid[] = $this->server->event("player.pickup", array($this, "eventHandler"));
$this->evid[] = $this->server->event("block.change", array($this, "eventHandler"));
$this->evid[] = $this->server->event("player.block.place", array($this, "eventHandler"));
$this->server->api->dhandle("player.armor", array("eid" => $this->eid, "slot0" => $this->armor[0], "slot1" => $this->armor[1], "slot2" => $this->armor[2], "slot3" => $this->armor[3]));
$this->server->api->dhandle("player.armor", array("eid" => $this->eid, "slot0" => ($this->armor[0][0] > 0 ? ($this->armor[0][0] - 256):AIR), "slot1" => ($this->armor[1][0] > 0 ? ($this->armor[1][0] - 256):AIR), "slot2" => ($this->armor[2][0] > 0 ? ($this->armor[2][0] - 256):AIR), "slot3" => ($this->armor[3][0] > 0 ? ($this->armor[3][0] - 256):AIR)));
console("[DEBUG] Player \"".$this->username."\" EID ".$this->eid." spawned at X ".$this->entity->x." Y ".$this->entity->y." Z ".$this->entity->z, true, true, 2);
$this->eventHandler(new Container($this->server->motd), "server.chat");
if($this->MTU <= 548){
$this->eventHandler("Your connection is bad, you may experience lag and slow map loading.", "server.chat");
}
foreach($this->inventory as $s => $data){
if($data[0] > 0 and $data[2] >= 0){
$e = $this->server->api->entity->add(ENTITY_ITEM, $data[0], array(
"x" => $this->entity->x + 0.5,
"y" => $this->entity->y + 0.19,
"z" => $this->entity->z + 0.5,
"meta" => $data[1],
"stack" => $data[2],
));
$this->server->api->entity->spawnTo($e->eid, $this);
}
$this->inventory[$s] = array(0, 0, 0);
}
$this->sendInventory();
$this->entity->setPosition($this->entity->x, $this->entity->y, $this->entity->z, 0, 0);
/*
0x01 world_inmutable
@@ -794,6 +790,45 @@ class Player{
}
}
}
public function sendInventory(){
foreach($this->inventory as $s => $data){
if($data[0] > 0 and $data[2] >= 0){
$e = $this->server->api->entity->add(ENTITY_ITEM, $data[0], array(
"x" => $this->entity->x + 0.5,
"y" => $this->entity->y + 0.19,
"z" => $this->entity->z + 0.5,
"meta" => $data[1],
"stack" => $data[2],
));
$this->server->api->entity->spawnTo($e->eid, $this);
}
$this->inventory[$s] = array(AIR, 0, 0);
}
/*
//Future
$inv = array();
foreach($this->inventory as $s => $data){
if($data[0] > 0 and $data[2] >= 0){
$inv[] = BlockAPI::getItem($data[0], $data[1], $data[2]);
}else{
$inv[] = BlockAPI::getItem(AIR, 0, 0);
$this->inventory[$s] = array(AIR, 0, 0);
}
}
$this->dataPacket(MC_SEND_INVENTORY, array(
"eid" => 0,
"windowid" => 0,
"slots" => $inv,
"armor" => array(
0 => BlockAPI::getItem($this->armor[0][0], $this->armor[0][1], $this->armor[0][2], $this->armor[0][3]),
1 => BlockAPI::getItem($this->armor[1][0], $this->armor[1][1], $this->armor[1][2], $this->armor[1][3]),
2 => BlockAPI::getItem($this->armor[2][0], $this->armor[2][1], $this->armor[2][2], $this->armor[2][3]),
3 => BlockAPI::getItem($this->armor[3][0], $this->armor[3][1], $this->armor[3][2], $this->armor[3][3]),
),
));
*/
}
public function send($pid, $data = array(), $raw = false){
if($this->connected === true){