mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-19 15:36:08 +00:00
Merge branch 'master' of https://github.com/shoghicp/PocketMine-MP
This commit is contained in:
@@ -167,7 +167,7 @@ class PlayerAPI{
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public function teleport($name, $target){
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$target = $this->get($target);
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if($target !== false){
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if(($target instanceof Player) and ($target->entity instanceof Entity)){
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return $this->tppos($name, $target->entity->x, $target->entity->y, $target->entity->z);
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}
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return false;
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@@ -175,7 +175,7 @@ class PlayerAPI{
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public function tppos($name, $x, $y, $z){
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$player = $this->get($name);
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if($player !== false){
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if(($player instanceof Player) and ($player->entity instanceof Entity)){
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$player->entity->setPosition($x, $y, $z, 0, 0);
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$player->fallY = false;
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$player->fallStart = false;
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@@ -273,8 +273,8 @@ class PlayerAPI{
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"y" => $this->server->spawn["y"],
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"z" => $this->server->spawn["z"],
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),
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"inventory" => array_fill(0, 36, array(0, 0, 0)),
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"armor" => array(0, 0, 0, 0),
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"inventory" => array_fill(0, 36, array(AIR, 0, 0)),
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"armor" => array_fill(0, 4, array(AIR, 0, 0)),
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"health" => 20,
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"lastIP" => "",
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"lastID" => 0,
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@@ -352,6 +352,9 @@ class ServerAPI{
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if(file_exists($dir."level.dat")){
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$nbt = new NBT();
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$level = parseNBTData($nbt->loadFile($dir."level.dat"));
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if($level["LevelName"] == ""){
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$level["LevelName"] = "world".time();
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}
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console("[DEBUG] Importing map \"".$level["LevelName"]."\" gamemode ".$level["GameType"]." with seed ".$level["RandomSeed"], true, true, 2);
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unset($level["Player"]);
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$lvName = $level["LevelName"]."/";
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@@ -47,7 +47,7 @@ class Player{
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var $spawned = false;
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var $inventory;
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public $equipment;
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var $armor = array(0, 0, 0, 0);
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public $armor;
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var $loggedIn = false;
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public $gamemode;
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private $chunksLoaded = array();
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@@ -62,6 +62,7 @@ class Player{
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$this->port = $port;
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$this->timeout = microtime(true) + 20;
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$this->inventory = array_fill(0, 36, array(AIR, 0, 0));
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$this->armor = array_fill(0, 4, array(AIR, 0, 0));
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$this->gamemode = $this->server->gamemode;
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if($this->gamemode === 0 or $this->gamemode === 2){
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$this->equipment = BlockAPI::getItem(AIR);
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@@ -267,7 +268,14 @@ class Player{
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case "player.armor":
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if($data["eid"] === $this->eid){
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$data["eid"] = 0;
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$this->armor = array($data["slot0"], $data["slot1"], $data["slot2"], $data["slot3"]);
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$this->armor = array();
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for($i = 0; $i < 4; ++$i){
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if($data["slot".$i] > 0){
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$this->armor[$i] = array($data["slot".$i] + 256, 0, 1);
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}else{
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$this->armor[$i] = array(AIR, 0, 0);
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}
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}
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$this->dataPacket(MC_PLAYER_ARMOR_EQUIPMENT, $data);
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}else{
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$this->dataPacket(MC_PLAYER_ARMOR_EQUIPMENT, $data);
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@@ -581,25 +589,13 @@ class Player{
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$this->evid[] = $this->server->event("player.pickup", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("block.change", array($this, "eventHandler"));
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$this->evid[] = $this->server->event("player.block.place", array($this, "eventHandler"));
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$this->server->api->dhandle("player.armor", array("eid" => $this->eid, "slot0" => $this->armor[0], "slot1" => $this->armor[1], "slot2" => $this->armor[2], "slot3" => $this->armor[3]));
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$this->server->api->dhandle("player.armor", array("eid" => $this->eid, "slot0" => ($this->armor[0][0] > 0 ? ($this->armor[0][0] - 256):AIR), "slot1" => ($this->armor[1][0] > 0 ? ($this->armor[1][0] - 256):AIR), "slot2" => ($this->armor[2][0] > 0 ? ($this->armor[2][0] - 256):AIR), "slot3" => ($this->armor[3][0] > 0 ? ($this->armor[3][0] - 256):AIR)));
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console("[DEBUG] Player \"".$this->username."\" EID ".$this->eid." spawned at X ".$this->entity->x." Y ".$this->entity->y." Z ".$this->entity->z, true, true, 2);
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$this->eventHandler(new Container($this->server->motd), "server.chat");
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if($this->MTU <= 548){
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$this->eventHandler("Your connection is bad, you may experience lag and slow map loading.", "server.chat");
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}
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foreach($this->inventory as $s => $data){
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if($data[0] > 0 and $data[2] >= 0){
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$e = $this->server->api->entity->add(ENTITY_ITEM, $data[0], array(
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"x" => $this->entity->x + 0.5,
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"y" => $this->entity->y + 0.19,
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"z" => $this->entity->z + 0.5,
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"meta" => $data[1],
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"stack" => $data[2],
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));
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$this->server->api->entity->spawnTo($e->eid, $this);
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}
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$this->inventory[$s] = array(0, 0, 0);
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}
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$this->sendInventory();
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$this->entity->setPosition($this->entity->x, $this->entity->y, $this->entity->z, 0, 0);
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/*
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0x01 world_inmutable
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@@ -794,6 +790,45 @@ class Player{
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}
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}
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}
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public function sendInventory(){
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foreach($this->inventory as $s => $data){
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if($data[0] > 0 and $data[2] >= 0){
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$e = $this->server->api->entity->add(ENTITY_ITEM, $data[0], array(
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"x" => $this->entity->x + 0.5,
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"y" => $this->entity->y + 0.19,
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"z" => $this->entity->z + 0.5,
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"meta" => $data[1],
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"stack" => $data[2],
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));
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$this->server->api->entity->spawnTo($e->eid, $this);
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}
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$this->inventory[$s] = array(AIR, 0, 0);
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}
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/*
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//Future
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$inv = array();
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foreach($this->inventory as $s => $data){
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if($data[0] > 0 and $data[2] >= 0){
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$inv[] = BlockAPI::getItem($data[0], $data[1], $data[2]);
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}else{
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$inv[] = BlockAPI::getItem(AIR, 0, 0);
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$this->inventory[$s] = array(AIR, 0, 0);
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}
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}
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$this->dataPacket(MC_SEND_INVENTORY, array(
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"eid" => 0,
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"windowid" => 0,
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"slots" => $inv,
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"armor" => array(
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0 => BlockAPI::getItem($this->armor[0][0], $this->armor[0][1], $this->armor[0][2], $this->armor[0][3]),
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1 => BlockAPI::getItem($this->armor[1][0], $this->armor[1][1], $this->armor[1][2], $this->armor[1][3]),
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2 => BlockAPI::getItem($this->armor[2][0], $this->armor[2][1], $this->armor[2][2], $this->armor[2][3]),
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3 => BlockAPI::getItem($this->armor[3][0], $this->armor[3][1], $this->armor[3][2], $this->armor[3][3]),
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),
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));
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*/
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}
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public function send($pid, $data = array(), $raw = false){
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if($this->connected === true){
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