mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Merge branch 'next-minor' into next-major
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@ -746,9 +746,9 @@ class NetworkSession{
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$this->setHandler(new InGamePacketHandler($this->player, $this, $this->invManager));
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}
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public function onServerDeath() : void{
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public function onServerDeath(Translatable|string $deathMessage) : void{
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if($this->handler instanceof InGamePacketHandler){ //TODO: this is a bad fix for pre-spawn death, this shouldn't be reachable at all at this stage :(
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$this->setHandler(new DeathPacketHandler($this->player, $this, $this->invManager ?? throw new AssumptionFailedError()));
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$this->setHandler(new DeathPacketHandler($this->player, $this, $this->invManager ?? throw new AssumptionFailedError(), $deathMessage));
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}
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}
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@ -933,15 +933,22 @@ class NetworkSession{
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$this->sendDataPacket(AvailableCommandsPacket::create($commandData, [], [], []));
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}
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public function onRawChatMessage(string $message) : void{
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$this->sendDataPacket(TextPacket::raw($message));
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}
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/**
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* @param string[] $parameters
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*/
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public function onTranslatedChatMessage(string $key, array $parameters) : void{
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$this->sendDataPacket(TextPacket::translation($key, $parameters));
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public function onChatMessage(Translatable|string $message) : void{
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if($message instanceof Translatable){
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//we can't send nested translations to the client, so make sure they are always pre-translated by the server
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$language = $this->player->getLanguage();
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$parameters = array_map(fn(string|Translatable $p) => $p instanceof Translatable ? $language->translate($p) : $p, $message->getParameters());
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if(!$this->server->isLanguageForced()){
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foreach($parameters as $i => $p){
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$parameters[$i] = $language->translateString($p, [], "pocketmine.");
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}
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$this->sendDataPacket(TextPacket::translation($language->translateString($message->getText(), $parameters, "pocketmine."), $parameters));
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}else{
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$this->sendDataPacket(TextPacket::raw($language->translateString($message->getText(), $parameters)));
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}
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}else{
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$this->sendDataPacket(TextPacket::raw($message));
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}
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}
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/**
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@ -23,19 +23,23 @@ declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\lang\Translatable;
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use pocketmine\network\mcpe\InventoryManager;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\ContainerClosePacket;
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use pocketmine\network\mcpe\protocol\DeathInfoPacket;
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use pocketmine\network\mcpe\protocol\PlayerActionPacket;
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use pocketmine\network\mcpe\protocol\RespawnPacket;
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use pocketmine\network\mcpe\protocol\types\PlayerAction;
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use pocketmine\player\Player;
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use function array_map;
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class DeathPacketHandler extends PacketHandler{
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public function __construct(
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private Player $player,
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private NetworkSession $session,
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private InventoryManager $inventoryManager
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private InventoryManager $inventoryManager,
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private Translatable|string $deathMessage
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){}
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public function setUp() : void{
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@ -44,6 +48,26 @@ class DeathPacketHandler extends PacketHandler{
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RespawnPacket::SEARCHING_FOR_SPAWN,
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$this->player->getId()
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));
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/** @var string[] $parameters */
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$parameters = [];
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if($this->deathMessage instanceof Translatable){
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//we can't send nested translations to the client, so make sure they are always pre-translated by the server
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$language = $this->player->getLanguage();
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$parameters = array_map(fn(string|Translatable $p) => $p instanceof Translatable ? $language->translate($p) : $p, $this->deathMessage->getParameters());
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if(!$this->player->getServer()->isLanguageForced()){
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foreach($parameters as $i => $p){
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$parameters[$i] = $language->translateString($p, [], "pocketmine.");
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}
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$message = $language->translateString($this->deathMessage->getText(), $parameters, "pocketmine.");
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}else{
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$message = $language->translateString($this->deathMessage->getText(), $parameters);
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$parameters = [];
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}
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}else{
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$message = $this->deathMessage;
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}
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$this->session->sendDataPacket(DeathInfoPacket::create($message, $parameters));
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}
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public function handlePlayerAction(PlayerActionPacket $packet) : bool{
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