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Send PlayerArmorEquipmentPacket instead of ContainerSetContentPacket with id 0x78
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215691f1c4
commit
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@ -1724,7 +1724,12 @@ class Player extends Human implements CommandSender, InventoryHolder, IPlayer{
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$slot = $this->inventory->getArmorItem($i);
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$slot = $this->inventory->getArmorItem($i);
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if($slot->getID() !== Item::AIR and $s->getID() === Item::AIR){ //Removes a piece of armor
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if($slot->getID() !== Item::AIR and $s->getID() === Item::AIR){ //Removes a piece of armor
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$this->inventory->setArmorItem($i, Item::get(Item::AIR, 0, 1), $this);
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$this->inventory->setArmorItem($i, Item::get(Item::AIR, 0, 1), $this);
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$this->inventory->addItem($slot);
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$sl = $this->inventory->firstEmpty();
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if($sl === -1){
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$this->inventory->sendContents($this);
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}else{
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$this->inventory->setItem($sl, $slot, $this);
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}
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$this->inventory->sendArmorContents($this);
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$this->inventory->sendArmorContents($this);
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}elseif($s->getID() !== Item::AIR and $slot->getID() === Item::AIR and ($sl = $this->inventory->first($s)) !== -1){
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}elseif($s->getID() !== Item::AIR and $slot->getID() === Item::AIR and ($sl = $this->inventory->first($s)) !== -1){
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if($this->inventory->setArmorItem($i, $this->inventory->getItem($sl), $this) === false){
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if($this->inventory->setArmorItem($i, $this->inventory->getItem($sl), $this) === false){
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@ -293,9 +293,13 @@ class PlayerInventory extends BaseInventory{
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foreach($target as $player){
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foreach($target as $player){
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if($player === $this->getHolder()){
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if($player === $this->getHolder()){
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/** @var Player $player */
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/** @var Player $player */
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$pk2 = clone $pk;
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$pk2->eid = 0;
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/*
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$pk2 = new ContainerSetContentPacket;
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$pk2 = new ContainerSetContentPacket;
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$pk2->windowid = 0x78; //Armor window id constant
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$pk2->windowid = 0x78; //Armor window id constant
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$pk2->slots = $armor;
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$pk2->slots = $armor;
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*/
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$player->dataPacket($pk2);
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$player->dataPacket($pk2);
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}else{
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}else{
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$player->dataPacket(clone $pk);
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$player->dataPacket(clone $pk);
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