Merge 'minor-next' into 'major-next'

Automatic merge performed by: https://github.com/pmmp/RestrictedActions/actions/runs/12307996607
This commit is contained in:
pmmp-admin-bot[bot]
2024-12-13 01:40:43 +00:00
15 changed files with 251 additions and 3 deletions

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@ -121,6 +121,7 @@ use pocketmine\block\RedstoneOre;
use pocketmine\block\RedstoneRepeater;
use pocketmine\block\RedstoneTorch;
use pocketmine\block\RedstoneWire;
use pocketmine\block\ResinClump;
use pocketmine\block\RuntimeBlockStateRegistry;
use pocketmine\block\Sapling;
use pocketmine\block\SeaPickle;
@ -703,6 +704,20 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
$this->mapSlab(Blocks::OAK_SLAB(), Ids::OAK_SLAB, Ids::OAK_DOUBLE_SLAB);
$this->mapStairs(Blocks::OAK_STAIRS(), Ids::OAK_STAIRS);
$this->map(Blocks::PALE_OAK_BUTTON(), fn(WoodenButton $block) => Helper::encodeButton($block, new Writer(Ids::PALE_OAK_BUTTON)));
$this->map(Blocks::PALE_OAK_DOOR(), fn(WoodenDoor $block) => Helper::encodeDoor($block, new Writer(Ids::PALE_OAK_DOOR)));
$this->map(Blocks::PALE_OAK_FENCE_GATE(), fn(FenceGate $block) => Helper::encodeFenceGate($block, new Writer(Ids::PALE_OAK_FENCE_GATE)));
$this->map(Blocks::PALE_OAK_PRESSURE_PLATE(), fn(WoodenPressurePlate $block) => Helper::encodeSimplePressurePlate($block, new Writer(Ids::PALE_OAK_PRESSURE_PLATE)));
$this->map(Blocks::PALE_OAK_SIGN(), fn(FloorSign $block) => Helper::encodeFloorSign($block, new Writer(Ids::PALE_OAK_STANDING_SIGN)));
$this->map(Blocks::PALE_OAK_TRAPDOOR(), fn(WoodenTrapdoor $block) => Helper::encodeTrapdoor($block, new Writer(Ids::PALE_OAK_TRAPDOOR)));
$this->map(Blocks::PALE_OAK_WALL_SIGN(), fn(WallSign $block) => Helper::encodeWallSign($block, new Writer(Ids::PALE_OAK_WALL_SIGN)));
$this->mapLog(Blocks::PALE_OAK_LOG(), Ids::PALE_OAK_LOG, Ids::STRIPPED_PALE_OAK_LOG);
$this->mapLog(Blocks::PALE_OAK_WOOD(), Ids::PALE_OAK_WOOD, Ids::STRIPPED_PALE_OAK_WOOD);
$this->mapSimple(Blocks::PALE_OAK_FENCE(), Ids::PALE_OAK_FENCE);
$this->mapSimple(Blocks::PALE_OAK_PLANKS(), Ids::PALE_OAK_PLANKS);
$this->mapSlab(Blocks::PALE_OAK_SLAB(), Ids::PALE_OAK_SLAB, Ids::PALE_OAK_DOUBLE_SLAB);
$this->mapStairs(Blocks::PALE_OAK_STAIRS(), Ids::PALE_OAK_STAIRS);
$this->map(Blocks::SPRUCE_BUTTON(), fn(WoodenButton $block) => Helper::encodeButton($block, new Writer(Ids::SPRUCE_BUTTON)));
$this->map(Blocks::SPRUCE_DOOR(), fn(WoodenDoor $block) => Helper::encodeDoor($block, new Writer(Ids::SPRUCE_DOOR)));
$this->map(Blocks::SPRUCE_FENCE_GATE(), fn(FenceGate $block) => Helper::encodeFenceGate($block, new Writer(Ids::SPRUCE_FENCE_GATE)));
@ -739,6 +754,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
$this->map(Blocks::CHERRY_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::CHERRY_LEAVES)));
$this->map(Blocks::FLOWERING_AZALEA_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::AZALEA_LEAVES_FLOWERED)));
$this->map(Blocks::MANGROVE_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::MANGROVE_LEAVES)));
$this->map(Blocks::PALE_OAK_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::PALE_OAK_LEAVES)));
//legacy mess
$this->map(Blocks::ACACIA_LEAVES(), fn(Leaves $block) => Helper::encodeLeaves($block, new Writer(Ids::ACACIA_LEAVES)));
@ -794,6 +810,7 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
$this->mapSimple(Blocks::CHISELED_NETHER_BRICKS(), Ids::CHISELED_NETHER_BRICKS);
$this->mapSimple(Blocks::CHISELED_POLISHED_BLACKSTONE(), Ids::CHISELED_POLISHED_BLACKSTONE);
$this->mapSimple(Blocks::CHISELED_RED_SANDSTONE(), Ids::CHISELED_RED_SANDSTONE);
$this->mapSimple(Blocks::CHISELED_RESIN_BRICKS(), Ids::CHISELED_RESIN_BRICKS);
$this->mapSimple(Blocks::CHISELED_SANDSTONE(), Ids::CHISELED_SANDSTONE);
$this->mapSimple(Blocks::CHISELED_STONE_BRICKS(), Ids::CHISELED_STONE_BRICKS);
$this->mapSimple(Blocks::CHISELED_TUFF(), Ids::CHISELED_TUFF);
@ -1035,6 +1052,8 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
$this->mapSimple(Blocks::RED_SANDSTONE(), Ids::RED_SANDSTONE);
$this->mapSimple(Blocks::REINFORCED_DEEPSLATE(), Ids::REINFORCED_DEEPSLATE);
$this->mapSimple(Blocks::RESERVED6(), Ids::RESERVED6);
$this->mapSimple(Blocks::RESIN(), Ids::RESIN_BLOCK);
$this->mapSimple(Blocks::RESIN_BRICKS(), Ids::RESIN_BRICKS);
$this->mapSimple(Blocks::SAND(), Ids::SAND);
$this->mapSimple(Blocks::SANDSTONE(), Ids::SANDSTONE);
$this->mapSimple(Blocks::SCULK(), Ids::SCULK);
@ -1719,6 +1738,13 @@ final class BlockObjectToStateSerializer implements BlockStateSerializer{
$this->mapStairs(Blocks::RED_SANDSTONE_STAIRS(), Ids::RED_SANDSTONE_STAIRS);
$this->map(Blocks::RED_SANDSTONE_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::RED_SANDSTONE_WALL)));
$this->map(Blocks::RED_TORCH(), fn(Torch $block) => Helper::encodeTorch($block, Writer::create(Ids::COLORED_TORCH_RED)));
$this->mapSlab(Blocks::RESIN_BRICK_SLAB(), Ids::RESIN_BRICK_SLAB, Ids::RESIN_BRICK_DOUBLE_SLAB);
$this->map(Blocks::RESIN_BRICK_STAIRS(), fn(Stair $block) => Helper::encodeStairs($block, new Writer(Ids::RESIN_BRICK_STAIRS)));
$this->map(Blocks::RESIN_BRICK_WALL(), fn(Wall $block) => Helper::encodeWall($block, Writer::create(Ids::RESIN_BRICK_WALL)));
$this->map(Blocks::RESIN_CLUMP(), function(ResinClump $block) : Writer{
return Writer::create(Ids::RESIN_CLUMP)
->writeFacingFlags($block->getFaces());
});
$this->map(Blocks::ROSE_BUSH(), fn(DoublePlant $block) => Helper::encodeDoublePlant($block, Writer::create(Ids::ROSE_BUSH)));
$this->mapSlab(Blocks::SANDSTONE_SLAB(), Ids::SANDSTONE_SLAB, Ids::SANDSTONE_DOUBLE_SLAB);
$this->mapStairs(Blocks::SANDSTONE_STAIRS(), Ids::SANDSTONE_STAIRS);

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@ -608,6 +608,20 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
$this->mapSlab(Ids::OAK_SLAB, Ids::OAK_DOUBLE_SLAB, fn() => Blocks::OAK_SLAB());
$this->mapStairs(Ids::OAK_STAIRS, fn() => Blocks::OAK_STAIRS());
$this->map(Ids::PALE_OAK_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::PALE_OAK_BUTTON(), $in));
$this->map(Ids::PALE_OAK_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::PALE_OAK_DOOR(), $in));
$this->map(Ids::PALE_OAK_FENCE_GATE, fn(Reader $in) => Helper::decodeFenceGate(Blocks::PALE_OAK_FENCE_GATE(), $in));
$this->map(Ids::PALE_OAK_PRESSURE_PLATE, fn(Reader $in) => Helper::decodeSimplePressurePlate(Blocks::PALE_OAK_PRESSURE_PLATE(), $in));
$this->map(Ids::PALE_OAK_STANDING_SIGN, fn(Reader $in) => Helper::decodeFloorSign(Blocks::PALE_OAK_SIGN(), $in));
$this->map(Ids::PALE_OAK_TRAPDOOR, fn(Reader $in) => Helper::decodeTrapdoor(Blocks::PALE_OAK_TRAPDOOR(), $in));
$this->map(Ids::PALE_OAK_WALL_SIGN, fn(Reader $in) => Helper::decodeWallSign(Blocks::PALE_OAK_WALL_SIGN(), $in));
$this->mapLog(Ids::PALE_OAK_LOG, Ids::STRIPPED_PALE_OAK_LOG, fn() => Blocks::PALE_OAK_LOG());
$this->mapLog(Ids::PALE_OAK_WOOD, Ids::STRIPPED_PALE_OAK_WOOD, fn() => Blocks::PALE_OAK_WOOD());
$this->mapSimple(Ids::PALE_OAK_FENCE, fn() => Blocks::PALE_OAK_FENCE());
$this->mapSimple(Ids::PALE_OAK_PLANKS, fn() => Blocks::PALE_OAK_PLANKS());
$this->mapSlab(Ids::PALE_OAK_SLAB, Ids::PALE_OAK_DOUBLE_SLAB, fn() => Blocks::PALE_OAK_SLAB());
$this->mapStairs(Ids::PALE_OAK_STAIRS, fn() => Blocks::PALE_OAK_STAIRS());
$this->map(Ids::SPRUCE_BUTTON, fn(Reader $in) => Helper::decodeButton(Blocks::SPRUCE_BUTTON(), $in));
$this->map(Ids::SPRUCE_DOOR, fn(Reader $in) => Helper::decodeDoor(Blocks::SPRUCE_DOOR(), $in));
$this->map(Ids::SPRUCE_FENCE_GATE, fn(Reader $in) => Helper::decodeFenceGate(Blocks::SPRUCE_FENCE_GATE(), $in));
@ -647,6 +661,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
$this->map(Ids::JUNGLE_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::JUNGLE_LEAVES(), $in));
$this->map(Ids::MANGROVE_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::MANGROVE_LEAVES(), $in));
$this->map(Ids::OAK_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::OAK_LEAVES(), $in));
$this->map(Ids::PALE_OAK_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::PALE_OAK_LEAVES(), $in));
$this->map(Ids::SPRUCE_LEAVES, fn(Reader $in) => Helper::decodeLeaves(Blocks::SPRUCE_LEAVES(), $in));
}
@ -720,6 +735,7 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
$this->mapSimple(Ids::CHISELED_NETHER_BRICKS, fn() => Blocks::CHISELED_NETHER_BRICKS());
$this->mapSimple(Ids::CHISELED_POLISHED_BLACKSTONE, fn() => Blocks::CHISELED_POLISHED_BLACKSTONE());
$this->mapSimple(Ids::CHISELED_RED_SANDSTONE, fn() => Blocks::CHISELED_RED_SANDSTONE());
$this->mapSimple(Ids::CHISELED_RESIN_BRICKS, fn() => Blocks::CHISELED_RESIN_BRICKS());
$this->mapSimple(Ids::CHISELED_SANDSTONE, fn() => Blocks::CHISELED_SANDSTONE());
$this->mapSimple(Ids::CHISELED_STONE_BRICKS, fn() => Blocks::CHISELED_STONE_BRICKS());
$this->mapSimple(Ids::CHISELED_TUFF, fn() => Blocks::CHISELED_TUFF());
@ -957,6 +973,8 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
$this->mapSimple(Ids::REDSTONE_BLOCK, fn() => Blocks::REDSTONE());
$this->mapSimple(Ids::REINFORCED_DEEPSLATE, fn() => Blocks::REINFORCED_DEEPSLATE());
$this->mapSimple(Ids::RESERVED6, fn() => Blocks::RESERVED6());
$this->mapSimple(Ids::RESIN_BLOCK, fn() => Blocks::RESIN());
$this->mapSimple(Ids::RESIN_BRICKS, fn() => Blocks::RESIN_BRICKS());
$this->mapSimple(Ids::SAND, fn() => Blocks::SAND());
$this->mapSimple(Ids::SANDSTONE, fn() => Blocks::SANDSTONE());
$this->mapSimple(Ids::SCULK, fn() => Blocks::SCULK());
@ -1567,6 +1585,10 @@ final class BlockStateToObjectDeserializer implements BlockStateDeserializer{
return Blocks::SUGARCANE()
->setAge($in->readBoundedInt(StateNames::AGE, 0, 15));
});
$this->mapSlab(Ids::RESIN_BRICK_SLAB, Ids::RESIN_BRICK_DOUBLE_SLAB, fn() => Blocks::RESIN_BRICK_SLAB());
$this->mapStairs(Ids::RESIN_BRICK_STAIRS, fn() => Blocks::RESIN_BRICK_STAIRS());
$this->map(Ids::RESIN_BRICK_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::RESIN_BRICK_WALL(), $in));
$this->map(Ids::RESIN_CLUMP, fn(Reader $in) => Blocks::RESIN_CLUMP()->setFaces($in->readFacingFlags()));
$this->mapSlab(Ids::SANDSTONE_SLAB, Ids::SANDSTONE_DOUBLE_SLAB, fn() => Blocks::SANDSTONE_SLAB());
$this->mapStairs(Ids::SANDSTONE_STAIRS, fn() => Blocks::SANDSTONE_STAIRS());
$this->map(Ids::SANDSTONE_WALL, fn(Reader $in) => Helper::decodeWall(Blocks::SANDSTONE_WALL(), $in));